In the United States, the
Entertainment Software Association (ESA) and the
NPD Group estimated total video game market revenues at $23.5 billion, a 5% increase from 2014. Of this, the total software market was $16.5 billion, with the NPD Group estimating retail sales subset at $13.1 billion. The ESA reported that there were 2,457 companies in the United States involved in developing or publishing video games that directly supported 65,678 workers (37,122 in developing, 28,556 in publishing) with about another 154,000 indirectly supporting the industry, such as through contracting or video game journalism. The total contribution to the US's
gross national product from the industry was $11.7 billion. In the
United Kingdom, the total video game market was valued at nearly 4.2 billion, according to figures from Ukie and
MCV. The largest segments were in digital software (£1.2 billion) and mobile games (£664 million), while sales of consoles dropped to £689 million.
Highest-grossing games The following were 2015's top ten highest-grossing video games in terms of worldwide revenue (including physical sales,
digital purchases,
subscriptions,
microtransactions,
free-to-play and
pay-to-play) across all platforms (including
mobile,
PC and
console platforms). Three of the top ten highest-grossing games are published or owned by
Tencent, including the top-grossing title
League of Legends.
Best-selling games ==Top-rated games==