Color palettes • ACT – Adobe Color Table; contains a raw color palette and consists of 256 24-bit RGB colour values. • ASE – Adobe Swatch Exchange; used by
Adobe Substance, Photoshop, Illustrator, and InDesign. • GPL – GIMP palette file; uses a text representation of color names and RGB values; various open source graphical editors can read this format, including
GIMP,
Inkscape,
Krita,
KolourPaint,
Scribus,
CinePaint, and
MyPaint • PAL – Microsoft
RIFF palette file
Color management • ICC, ICM – Color profile conforming the specification of the
ICC Raster graphics Raster or bitmap files store images as a group of
pixels. •
ART –
America Online proprietary format • BLP –
Blizzard Entertainment proprietary texture format •
BMP –
Microsoft Windows bitmap formatted image • BTI –
Nintendo proprietary texture format • C4 –
JEDMICS image files, a DOD system • CALS –
JEDMICS image files, a DOD system • CD5 –
Chasys Draw IES image • CIT –
Intergraph monochrome bitmap format • CPT –
Corel PHOTO-PAINT image • CLIP –
CLIP STUDIO PAINT format • CPL –
Microsoft Windows control panel file •
DDS –
DirectX texture file •
DIB – Device-Independent Bitmap graphic •
DjVu – designed for scanned documents • EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file • Exif –
Exchangeable image file format is a specification for the image format used by digital cameras •
GIF –
CompuServe's Graphics Interchange Format •
GIFV – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes • GRF –
Zebra Technologies proprietary format •
ICNS – format for
icons in
macOS; contains
bitmap images at multiple resolutions and bitdepths with
alpha channel • HEIF, HEIC –
High Efficiency Image File Format •
ICO – a format used for
icons in
Microsoft Windows; contains small
bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel • IFF, ILBM, LBM – IFF
ILBM •
JNG – a single-frame
MNG using
JPEG compression and possibly an
alpha channel •
JPEG, JPG, JFIF –
Joint Photographic Experts Group; a lossy image format widely used to display photographic images •
JP2 – JPEG2000 •
JPS – JPEG Stereo • JXL –
JPEG XL, an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824 • KRA –
Krita image file • LBM –
Deluxe Paint image file • MAX – ScanSoft
PaperPort document • MIFF –
ImageMagick's native file format • MNG –
Multiple-image Network Graphics, the animated version of
PNG • MSP – a format used by old versions of Microsoft Paint; replaced by
BMP in
Microsoft Windows 3.0 • NEF –
Nikon camera raw format; photos have this on some Nikon cameras if the quality
RAW is selected in camera settings •
NITF – A U.S. Government standard commonly used in
Intelligence systems •
OTB – Over The Air bitmap, a specification designed by
Nokia for black and white images for
mobile phones •
PBM – portable bitmap • compressed
Degas picture files: • PC1 – low resolution • PC2 – medium resolution • PC3 – high resolution • PCF – Pixel Coordination Format •
PCX – a lossless format used by ZSoft's PC Paint, popular for a time on
DOS systems. • PDD –
Adobe PhotoDeluxe image • PDN –
Paint.NET image file • PGF –
Progressive Graphics File • PGM –
Portable graymap • uncompressed
Degas picture files: • PI1 – low resolution • PI2 – medium resolution • PI3 – high resolution • PI2 – Portrait Innovations encrypted image format •
PICT, PCT – Apple
Macintosh PICT image •
PNG – Portable Network Graphics (lossless, recommended for display and edition of graphic images) • PNJ – a sub-format of the MNG file format, used for encapsulating JPEG files • PNM –
Portable anymap graphic bitmap image • PNS – PNG Stereo • PPM –
Portable Pixmap (Pixel Map) image • procreate –
Procreate's drawing file •
Adobe Photoshop files: • PSB – large document • PSD – document • PSP –
Paint Shop Pro image • PX – Pixel image editor image file • PXM –
Pixelmator image file • PXR –
Pixar Image Computer image file • PXZ – a compressed layered image file used for
Pixlr • QFX – QuickLink Fax image • QOI –
Quite OK Image, a compressed lossless image format • RLE – a
run-length encoding image •
SCT –
Scitex Continuous Tone image file •
SGI, RGB, INT, BW –
Silicon Graphics Image •
TGA, TARGA, ICB, VDA, VST, PIX –
Truevision TGA (Targa) image •
TIFF, TIF – Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones. •
TIFF/EP, TIF, TIFF – Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right • VTF –
Valve Texture Format • WEBP –
WebP, an image format designed for the web that can provide both lossless and lossy compression • XBM –
X Window System Bitmap •
XCF –
GIMP image (from Gimp's origin at the
eXperimental Computing Facility of the
University of California) •
XPM – X Window System Pixmap • ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format)
Photographs • CR2 –
Canon camera raw format; photos have this on some Canon cameras if the quality
RAW is selected in camera settings •
DNG – "Digital Negative" a type of raw image file format used in digital photography. •
RAW – General term for minimally processed image data (acquired by a
digital camera)
Vector graphics Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images. • 3DV file – 3-D wireframe graphics by Oscar Garcia •
AMF – Additive Manufacturing File Format •
AWG – Ability Draw •
AI –
Adobe Illustrator Document •
CGM – Computer Graphics Metafile, an
ISO Standard • CDR –
CorelDRAW Document • CMX –
CorelDRAW vector image • DP – Drawing Program file for
PERQ • DRAWIO –
Diagrams.net offline diagram •
DXF – ASCII Drawing Interchange file Format, used in
AutoCAD and other CAD-programs • E2D – 2-dimensional vector graphics used by the editor which is included in
JFire • EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website •
EPS – Encapsulated Postscript • FS – FlexiPro file.x • GBR –
Gerber file • ODG –
OpenDocument Drawing • MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes •
RenderMan – Displays Shading in both 2D and 3D scapes •
SVG – Scalable Vector Graphics, employs
XML • 3DMLW – Scene description languages (3D vector image formats) •
STL – Stereo Lithographic data format (see
STL (file format)) used by various CAD systems and stereo lithographic printing machines. See above. • WRL – Virtual Reality Modeling Language,
VRML Uses this extension for the creation of 3D viewable web images. •
X3D – XML-based file for communicating 3D graphics • SXD –
OpenOffice.org XML (obsolete) Drawing • TGAX – Texture format used by Zwift • V2D – voucher design used by the voucher management included in
JFire • VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation • VSD – Vector format used by
Microsoft Visio • VSDX – Vector format used by MS Visio and opened by VSDX Annotator • VND – Vision numeric Drawing file used in TypeEdit, Gravostyle. •
WMF – Windows Meta File •
EMF – Enhanced (Windows) MetaFile, an extension to WMF • ART –
Xara–Drawing (superseded by XAR) • XAR –
Xara–Drawing
3D graphics 3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering. • 3DMF –
QuickDraw 3D Metafile (.3dmf) • 3DM –
OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm) • 3MF –
Microsoft 3D Manufacturing Format (.3mf) •
3DS –
legacy 3D Studio Model (.3ds) • ABC –
Alembic (computer graphics) • AC –
AC3D Model •
AMF – Additive Manufacturing File Format • AN8 –
Anim8or Model • AOI – Art of Illusion Model • ASM –
PTC Creo assembly • B3D –
Blitz3D Model • BBMODEL Blockbench Model • BLEND –
Blender • BLOCK –
Blender encrypted blend files • BMD3 –
Nintendo GameCube first-party J3D proprietary model format (.bmd) • BDL4 – Nintendo
GameCube and
Wii first-party J3D proprietary model format (2002, 2006–2010) (.bdl) • BRRES – Nintendo
Wii proprietary model format • BFRES – Nintendo
Wii U and later
Switch proprietary model format • BCRES – Nintendo
3DS proprietary model format • C4D –
Cinema 4D (.c4d) • Cal3D – Cal3D (.cal3d) •
CCP4 – X-ray crystallography voxels (electron density) • CFL –
Compressed File Library • COB –
Caligari Object • CORE3D – Coreona 3D Coreona 3D Virtual File (.core3d) • CTM –
OpenCTM • DAE –
COLLADA • DFF –
RenderWare binary stream, commonly used by
Grand Theft Auto III-era games as well as other RenderWare titles • DN –
Adobe Dimension CC file format • DPM – DeepMesh • DTS –
Torque Game Engine (DTS (file format)) • EGG –
Panda3D Engine • FACT –
Electric Image (.fac) • FBX – Autodesk
FBX • G –
BRL-CAD geometry • GLB – a binary form of
glTF required to be loaded in
Facebook 3D Posts • GLM – Ghoul Mesh •
glTF – the JSON-based standard developed by
Khronos Group • HEC – Hector Game Engine –
Flatspace model format • IO – Bricklink Stud.io 2.0 Model File • IOB –
Imagine (3D modeling software) • JAS –
Cheetah 3D file •
JMESH – Universal mesh data exchange file based on
JMesh specification (.jmsh for text/
JSON based, .bmsh for binary/
UBJSON based) • LDR –
LDraw Model File • LWO –
Lightwave Object • LWS –
Lightwave Scene • LXF –
LEGO Digital Designer Model file • LXO – Luxology
Modo (software) file • M3D – Model3D, universal, engine-neutral format • MA – Autodesk
Maya ASCII File • MAX – Autodesk
3D Studio Max file • MB – Autodesk
Maya Binary File • MPD –
LDraw Multi-Part Document Model File • MD2 –
MD2:
Quake II model format • MD3 –
MD3:
Quake III model format • MD5 –
MD5:
Doom 3 model format • MDX –
Blizzard Entertainment's own model format • MESH – New York University (.m) • MESH – Meshwork Model (.mesh) • MIOBJECT – Mine-Imator object file • MIPARTICLE – Mine-Imator particle file • MIMODEL – Mine-Imator model file • MM3D – Misfit Model 3D • MPO – Multi-Picture Object – This
JPEG standard is used for 3D images, as with the
Nintendo 3DS • MRC –
MRC: voxels in cryo-electron microscopy • NIF –
Gamebryo NetImmerse File • NWC –
Navisworks – cached version of the converted model geometry • NWD –
Navisworks – publish format • NWF –
Navisworks – working format for projects • OBJ –
Wavefront .obj file • OFF –
OFF Object file format • OGEX –
Open Game Engine Exchange (OpenGEX) format • PLY –
PLY: Polygon File Format / Stanford Triangle Format • PRC – Adobe
PRC (embedded in
PDF files) • PRT –
PTC Creo part • POV –
POV-Ray document • R3D –
Realsoft 3D (Real-3D) • RWX –
RenderWare Object • SIA – Nevercenter Silo Object • SIB – Nevercenter Silo Object • SKP –
SketchUp file • SLDASM –
SolidWorks Assembly Document • SLDPRT –
SolidWorks Part Document • SMD –
Valve Studiomdl Data format • TRES –
Godot (game engine) resource file • U3D –
Universal 3D format • USD –
Universal Scene Description • USDA –
Universal Scene Description, human-readable text format • USDC –
Universal Scene Description, binary format • USDZ –
Universal Scene Description, a zip-compressed container • VIM –
Revizto visual information model format (.vimproj) • VRML97 –
VRML Virtual reality modeling language (.wrl) • VUE –
Vue scene file • VWX –
Vectorworks • WINGS –
Wings3D • W3D – Westwood 3D Model • X –
DirectX 3D Model • X3D –
Extensible 3D • Z3D –
Zmodeler • ZBMX – Mecabricks
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