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Company Profile

GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1995 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

History
The 1996 release of id Software's video game Quake, one of the first 3D multiplayer action games to allow play over the Internet, furthered the concept of players creating and releasing "mods" or modifications of games. Mark Surfas saw the need for hosting and distribution of these mods and created PlanetQuake, a Quake-related hosting and news site. the Planet Network (also known as the GameSpy Network), a collection of "Planet" websites devoted to popular video games (such as Planet Quake, Planet Half-Life and Planet Unreal) as well as the genre-related websites, 3DActionPlanet, RPGPlanet, SportPlanet and StrategyPlanet; ForumPlanet, the network's extensive message board system; and FilePlanet, which was one of the largest video game file download sites. It also included platform-specific sites (e.g., Planet PS2, Planet Xbox, Planet Nintendo and Planet Dreamcast), but these were consolidated into GameSpy.com; only Classic Gaming remains separate. ForumPlanet and FilePlanet were services offered by GameSpy, and were not part of the Planet Network. In 2000, GameSpy received additional investment funding from the Ziff Davis publishing division ZDNet.com and from Guillemot Corporation. GameSpy shut down its RadioSpy division, backing away from the online music market which was dominated by peer-to-peer applications such as Napster and Gnutella. In 2001, GameSpy's corporate technology business grew to include software development kits and middleware for video game consoles, such as Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox. In March 2007, IGN and GameSpy Industries merged, and was briefly known as IGN/GameSpy before formalizing their corporate name as IGN Entertainment. Also in 2000, GameSpy turned GameSpy3D into GameSpy Arcade and purchased RogerWilco, MPlayer.com and various assets from HearMe; the MPlayer service was shut down and the RogerWilco technology is improved and incorporated into GameSpy Arcade. GameSpy Arcade was the company's flagship matchmaking software, allowing users to find servers for different online video games (whether they be free or purchased) and connect the user to game servers of that game. GameSpy also published the Roger Wilco voice chat software, primarily meant for communication and co-ordination in team-oriented games, where users join a server to chat with other users on the server using voice communication. This software rivaled the other major voice chat software Ventrilo and Teamspeak. The company's "Powered by GameSpy" technology enabled online functionality in over 300 PC and console games. to its stable supported platforms. In March 2007, GameSpy added the Wii as another supported platform. Shutdown GameSpy Industries (the entity responsible for GameSpy multiplayer services) was bought from IGN Entertainment by Glu Mobile in August 2012, and proceeded in December to raise integration costs and shut down servers for many older games, including Fairytale Fights, Star Wars: Battlefront, Sniper Elite, Microsoft Flight Simulator X, Saints Row 2, and Neverwinter Nights, with no warning to developers or players, much to the outrage of communities of those games. GameSpy Technologies remained operational as a separate entity since. In February 2013, following the acquisition of IGN Entertainment by Ziff Davis, IGN's "secondary" sites were shut down, ending GameSpy's editorial operations. Electronic Arts, in particular, announced 24 PC games, including titles such as Battlefield 2, the Crysis series, Saints Row 2 and the Star Wars: Battlefront series, would be affected by the end of GameSpy service. Fan-created mods restored online functionality with alternative servers. One such mod for the PC version of Halo was officially incorporated into a patch for the game released by Bungie in May 2014, and Disney helped developers create a similar mod for Battlefront II (2005) in 2017. 10 days prior to the Nintendo Wi-Fi Connection shutdown, a fan continuation of the project was created named Wiimmfi. By contrast, in 2017, Electronic Arts demanded the takedown of modified versions of Battlefield 2 and Battlefield 2142 on alternate servers, distributed by a group known as "Revive Network", as infringement of their copyrights. ==The GameSpy Debriefings==
The GameSpy Debriefings
The GameSpy Debriefings was a party-style discussion between editors of GameSpy and IGN Entertainment on (purportedly) that week's gaming news. The GameSpy Debriefings was the 25th most popular podcast under the category "Games and Hobbies" on iTunes (as of May 1, 2011). It was however infamous for the crew's frequent propensity to de-rail the conversation from video games into explicit content or in-depth discussions about nerd culture. The main crew at the show's conclusion of The GameSpy Debriefings consisted of: • Anthony Gallegos, then of IGN Entertainment, previously of 1UP.com, Electronic Gaming Monthly, and GameSpy • Ryan Scott, then of GameSpy, previously the executive editor for the 1UP.com Network's reviews department, and the reviews editor for both Computer Gaming World and Games for Windows: The Official Magazine • Scott Bromley, formerly of IGN Entertainment • Brian Altano, Humor Editor and graphic designer for IGN.com/GameSpy Frequent guests included: • Arthur Gies, formerly of IGN Entertainment • Brian Miggels, formerly of IGN Entertainment and GameSpy • Will Tuttle, former Editor-In-Chief of GameSpy • Jack DeVries, former Editor of GameSpy On July 30, 2011, The GameSpy Debriefings ended with an episode consisting of only the main crew. Following its conclusion, they launched a fundraising drive on Kickstarter which resulted in the release of their own popular podcast, The Comedy Button. The Comedy Button is similar in content to the later GameSpy Debriefings, with a renewed focus on humorous discussions and listener e-mails rather than the in-depth discussion of recent video games like the early Debriefings. The Comedy Button ended with 550 episodes being produced. == References ==
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