Since the original release of the game,
A Boy and His Blob: Trouble on Blobolonia has received scattered recognition from the media. In 2005,
University of Houston newspaper columnist Jason Poland attributed the inspiration of the game's premise, in which a young boy befriends an outerspace being, to the central theme found in a slew of 1980s films including
E.T. the Extra-Terrestrial and
The Last Starfighter. The writer found this especially true for the former of the two features, in which the earthling protagonist supplies his alien cohort with candy. Poland explained that "although free from any Jelly Belly product placement,
A Boy and His Blob encompasses plot devices from every '80s buddy sci-fi film and acts as an end cap to the entire film genre". The website
GamesRadar noted
A Boy and His Blob as a milestone in video games for having the first recognizable instance of an AI-controlled partner. Despite giving it such a low review score, IGN listed
A Boy and His Blob as the 74th-best game on the NES, owing its inclusion to creative gameplay mechanics and a healthy mixture of action-adventure and platforming.
Majesco Entertainment bought the rights to
A Boy and His Blob after Absolute's closure. A
Game Boy Advance incarnation of the series titled ''A Boy and His Blob: Jelly's Cosmic Adventure'' was announced by Majesco in 2001, but was ultimately cancelled. Majesco announced another sequel in 2005 as being in development for the
Nintendo DS by Skyworks Technologies, a company formed by Crane and Kitchen in 1995. The game's story was to take place six years after the conclusion of the NES release. It was to feature
3D models, between 15 and 20 differently colored jelly beans, 15 levels, and a DS touchscreen feature for managing a jelly bean inventory. Majesco's financial troubles however delayed the game's release indefinitely. A
Wii re-imagining of
A Boy and His Blob: Trouble on Blobolonia simply titled
A Boy and His Blob was developed by
WayForward Technologies and published by Majesco in 2009. Crane was not involved in the new game's creation. That same year,
A Boy and His Blob: Trouble on Blobolonia was re-released on the Wii
Virtual Console service in both North America and PAL regions. Another new title in the series was listed at the
Electronic Entertainment Expo in 2010 as being in development for the
Nintendo 3DS. WayForward later issued a statement that the listing was a mistake and that no new
A Boy and His Blob was in production. A high-definition port of
A Boy and His Blob was released on Xbox One, PlayStation 4, PlayStation Vita, Microsoft Windows, OS X, and Linux on January 20, 2016. A PlayStation 3 version was made available on June 28 of the same year as a cross-purchase with the PS4 and Vita versions. Mobile ports for iOS and Android were later released worldwide on November 17 and September 26 of 2017 respectively. A Nintendo Switch version published by Ziggurat Interactive was released on November 4, 2021.
Limited Run Games published physical editions of the Switch and PlayStation 4 versions on May 13, 2022. A compilation titled
A Boy and His Blob Retro Collection by Ziggurat Interactive and Limited Run Games, powered by Limited Run's Carbon Engine, contains both
A Boy and His Blob: Trouble on Blobolonia and
The Rescue of Princess Blobette along with their respective Japanese versions. It was released for PlayStation 4, PlayStation 5 and Nintendo Switch on October 17, 2023, and Microsoft Windows on December 1. ==References==