single-board computers like this Raspberry Pi 2 from 2015. family of single-board computers. The 32-bit ARM architecture (
ARM32), such as
ARMv7-A (implementing AArch32; see
section on Armv8-A for more on it), was the most widely used architecture in mobile devices . Since 1995, various versions of the
ARM Architecture Reference Manual (see ) have been the primary source of documentation on the ARM processor architecture and instruction set, distinguishing interfaces that all ARM processors are required to support (such as instruction semantics) from implementation details that may vary. The architecture has evolved over time, and version seven of the architecture, ARMv7, defines three architecture "profiles": • A-profile, the "Application" profile, implemented by 32-bit cores in the
Cortex-A series and by some non-ARM cores • R-profile, the "Real-time" profile, implemented by cores in the
Cortex-R series • M-profile, the "Microcontroller" profile, implemented by most cores in the
Cortex-M series Although the architecture profiles were first defined for ARMv7, ARM subsequently defined the ARMv6-M architecture (used by the Cortex
M0/
M0+/
M1) as a subset of the ARMv7-M profile with fewer instructions.
Architecture versions ; ARMv1 26-bit addressing - obsolete as of June 2000. ; ARMv2 Multiply and multiply-accumulate instructions; coprocessor support - all variants obsolete as of June 2000. :; ARMv3G :No 26-bit addressing support. ; ARMv6 Full ARMv5TEJ; byte reversal instructions; exclusive-access load and store instructions; byte and halfword sign-extend and zero-extend instructions; SIMD media instructions; unaligned access support :; ARMv6T2 :ARMv6 plus
Thumb-2 instruction set ; ARMv8 :Introduces two
Execution states, AArch32 and
AArch64, the former of which supports the 32-bit ARM instruction set, called A32, and the Thumb-2 instruction set, called T32, and the latter of which supports a new instruction set with 32 64-bit registers, called A64. :; ARMv8-A AArch32, ARMv8-R AArch32 :Load-acquire and store-release instructions, crypto instructions, data barrier instruction extensions, Send Event Locally instruction :; ARMv8-M :Variant Thumb-2 only
CPU modes Except in the M-profile, the 32-bit ARM architecture specifies several CPU modes, depending on the implemented architecture features. At any moment in time, the CPU can be in only one mode, but it can switch modes due to external events (interrupts) or programmatically. •
User mode: The only non-privileged mode. •
FIQ mode: A privileged mode that is entered whenever the processor accepts a
fast interrupt request. •
IRQ mode: A privileged mode that is entered whenever the processor accepts an interrupt. •
Supervisor (svc) mode: A privileged mode entered whenever the CPU is reset or when an SVC instruction is executed. •
Abort mode: A privileged mode that is entered whenever a prefetch abort or data abort exception occurs. •
Undefined mode: A privileged mode that is entered whenever an undefined instruction exception occurs. •
System mode (ARMv4 and above): The only privileged mode that is not entered by an exception. It can only be entered by executing an instruction that explicitly writes to the mode bits of the Current Program Status Register (CPSR) from another privileged mode (not from user mode). •
Monitor mode (ARMv6 and ARMv7 Security Extensions, ARMv8 EL3): A monitor mode is introduced to support TrustZone extension in ARM cores. •
Hyp mode (ARMv7 Virtualization Extensions, ARMv8 EL2): A hypervisor mode that supports
Popek and Goldberg virtualization requirements for the non-secure operation of the CPU. •
Thread mode (ARMv6-M, ARMv7-M, ARMv8-M): A mode which can be specified as either privileged or unprivileged. Whether the Main Stack Pointer (MSP) or Process Stack Pointer (PSP) is used can also be specified in CONTROL register with privileged access. This mode is designed for user tasks in RTOS environment, but it is typically used in bare-metal for super-loop. •
Handler mode (ARMv6-M, ARMv7-M, ARMv8-M): A mode dedicated for exception handling (except the RESET which are handled in Thread mode). Handler mode always uses MSP and works in privileged level.
Instruction set The original (and subsequent) ARM implementation was hardwired without
microcode, like the much simpler
8-bit 6502 processor used in prior Acorn microcomputers. The 32-bit ARM architecture (and the 64-bit architecture for the most part) includes the following RISC features: •
Load–store architecture. • No support for
unaligned memory accesses in the original version of the architecture. ARMv6 and later, except some microcontroller versions, support unaligned accesses for half-word and single-word load/store instructions with some limitations, such as no guaranteed
atomicity. • Uniform 16 × 32-bit
register file (including the program counter, stack pointer and the link register). • Fixed instruction width of 32 bits to ease decoding and
pipelining, at the cost of decreased
code density. Later, the
Thumb instruction set added 16-bit instructions and increased code density. • Mostly single clock-cycle execution. To compensate for the simpler design, compared with processors like the Intel 80286 and
Motorola 68020, some additional design features were used: • Conditional execution of most instructions reduces branch overhead and compensates for the lack of a
branch predictor in early chips. • Arithmetic instructions alter
condition codes only when desired. • 32-bit
barrel shifter can be used without performance penalty with most arithmetic instructions and address calculations. • Has powerful indexed
addressing modes. • A
link register supports fast leaf function calls. • A simple, but fast, 2-priority-level
interrupt subsystem has switched register banks.
Arithmetic instructions ARM includes integer arithmetic operations for add, subtract, and multiply; some versions of the architecture also support divide operations. ARM supports 32-bit × 32-bit multiplies with either a 32-bit result or 64-bit result, though Cortex-M0 / M0+ / M1 cores do not support 64-bit results. Some ARM cores also support 16-bit × 16-bit and 32-bit × 16-bit multiplies. The divide instructions are only included in the following ARM architectures: • Armv7-M and Armv7E-M architectures always include divide instructions. • Armv7-R architecture always includes divide instructions in the Thumb instruction set, but optionally in its 32-bit instruction set. • Armv7-A architecture optionally includes the divide instructions. The instructions might not be implemented, or implemented only in the Thumb instruction set, or implemented in both the Thumb and ARM instruction sets, or implemented if the Virtualization Extensions are included. • M (bits 0–4) is the processor mode bits. • T (bit 5) is the Thumb state bit. • F (bit 6) is the FIQ disable bit. • I (bit 7) is the IRQ disable bit. • A (bit 8) is the imprecise data abort disable bit. • E (bit 9) is the data endianness bit. • IT (bits 10–15 and 25–26) is the if-then state bits. • GE (bits 16–19) is the greater-than-or-equal-to bits. • DNM (bits 20–23) is the do not modify bits. • J (bit 24) is the Java state bit. • Q (bit 27) is the sticky overflow bit. • V (bit 28) is the overflow bit. • C (bit 29) is the carry/borrow/extend bit. • Z (bit 30) is the zero bit. • N (bit 31) is the negative/less than bit.
Conditional execution Almost every ARM instruction has a conditional execution feature called
predication, which is implemented with a 4-bit condition code selector (the predicate). To allow for unconditional execution, one of the four-bit codes causes the instruction to be always executed. Most other CPU architectures only have condition codes on branch instructions. Though the predicate takes up four of the 32 bits in an instruction code, and thus cuts down significantly on the encoding bits available for displacements in memory access instructions, it avoids branch instructions when generating code for small
if statements. Apart from eliminating the branch instructions themselves, this preserves the fetch/decode/execute pipeline at the cost of only one cycle per skipped instruction. An algorithm that provides a good example of conditional execution is the subtraction-based
Euclidean algorithm for computing the
greatest common divisor. In the
C programming language, the algorithm can be written as: int gcd(int a, int b) { while (a != b) // We enter the loop when a b, but not when a == b if (a > b) // When a > b we do this a -= b; else // When a The same algorithm can be rewritten in a way closer to target ARM
instructions as: loop: // Compare a and b GT = a > b; LT = a and coded in
assembly language as: ; assign a to register r0, b to r1 loop: CMP r0, r1 ; set condition "NE" if (a ≠ b), ; "GT" if (a > b), ; or "LT" if (a which avoids the branches around the then and else clauses. If r0 and r1 are equal then neither of the SUB instructions will be executed, eliminating the need for a conditional branch to implement the while check at the top of the loop, for example had SUBLE (less than or equal) been used. One of the ways that Thumb code provides a more dense encoding is to remove the four-bit selector from non-branch instructions.
Other features Another feature of the
instruction set is the ability to fold shifts and rotates into the
data processing (arithmetic, logical, and register-register move) instructions, so that, for example, the statement in
C language: a += (j could be rendered as a one-word, one-cycle instruction: ADD Ra, Ra, Rj, LSL #2 This results in the typical ARM program being denser than expected with fewer memory accesses; thus the pipeline is used more efficiently. The ARM processor also has features rarely seen in other RISC architectures, such as
PC-relative addressing (indeed, on the 32-bit ARM the
PC is one of its 16 registers) and pre- and post-increment addressing modes. The ARM instruction set has increased over time. Some early ARM processors (before ARM7TDMI), for example, have no instruction to store a two-byte quantity.
Pipelines and other implementation issues The ARM7 and earlier implementations have a three-stage
pipeline; the stages being fetch, decode, and execute. Higher-performance designs, such as the ARM9, have deeper pipelines: Cortex-A8 has thirteen stages. Additional implementation changes for higher performance include a faster
adder and more extensive
branch prediction logic. The difference between the ARM7DI and ARM7DMI cores, for example, was an improved multiplier; hence the added "M".
Coprocessors The ARM architecture (pre-Armv8) provides a non-intrusive way of extending the instruction set using "coprocessors" that can be addressed using MCR, MRC, MRRC, MCRR, and similar instructions. The coprocessor space is divided logically into 16 coprocessors with numbers from 0 to 15, coprocessor 15 (cp15) being reserved for some typical control functions like managing the caches and
MMU operation on processors that have one. In ARM-based machines, peripheral devices are usually attached to the processor by mapping their physical registers into ARM memory space, into the coprocessor space, or by connecting to another device (a bus) that in turn attaches to the processor. Coprocessor accesses have lower latency, so some peripherals—for example, an XScale interrupt controller—are accessible in both ways: through memory and through coprocessors. In other cases, chip designers only integrate hardware using the coprocessor mechanism. For example, an image processing engine might be a small ARM7TDMI core combined with a coprocessor that has specialised operations to support a specific set of HDTV transcoding primitives.
Debugging All modern ARM processors include hardware debugging facilities, allowing software debuggers to perform operations such as halting, stepping, and breakpointing of code starting from reset. These facilities are built using
JTAG support, though some newer cores optionally support ARM's own two-wire "SWD" protocol. In ARM7TDMI cores, the "D" represented JTAG debug support, and the "I" represented presence of an "EmbeddedICE" debug module. For ARM7 and ARM9 core generations, EmbeddedICE over JTAG was a de facto debug standard, though not architecturally guaranteed. The ARMv7 architecture defines basic debug facilities at an architectural level. These include breakpoints, watchpoints and instruction execution in a "Debug Mode"; similar facilities were also available with EmbeddedICE. Both "halt mode" and "monitor" mode debugging are supported. The actual transport mechanism used to access the debug facilities is not architecturally specified, but implementations generally include JTAG support. There is a separate ARM "CoreSight" debug architecture, which is not architecturally required by ARMv7 processors.
Debug Access Port The Debug Access Port (DAP) is an implementation of an ARM Debug Interface. There are two different supported implementations, the Serial Wire
JTAG Debug Port (SWJ-DP) and the Serial Wire Debug Port (SW-DP). CMSIS-DAP is a standard interface that describes how various debugging software on a host PC can communicate over USB to firmware running on a hardware debugger, which in turn talks over SWD or JTAG to a CoreSight-enabled ARM Cortex CPU.
DSP enhancement instructions To improve the ARM architecture for
digital signal processing and multimedia applications, DSP instructions were added to the instruction set. These are signified by an "E" in the name of the ARMv5TE and ARMv5TEJ architectures. E-variants also imply T, D, M, and I. The new instructions are common in
digital signal processor (DSP) architectures. They include variations on signed
multiply–accumulate,
saturated add and subtract, and
count leading zeros. First introduced in 1999, this extension of the core instruction set contrasted with ARM's earlier DSP coprocessor known as Piccolo, which employed a distinct, incompatible instruction set whose execution involved a separate program counter. Piccolo instructions employed a distinct register file of sixteen 32-bit registers, with some instructions combining registers for use as 48-bit accumulators and other instructions addressing 16-bit half-registers. Some instructions were able to operate on two such 16-bit values in parallel. Communication with the Piccolo register file involved
load to Piccolo and
store from Piccolo coprocessor instructions via two buffers of eight 32-bit entries. Described as reminiscent of other approaches, notably Hitachi's SH-DSP and Motorola's 68356, Piccolo did not employ dedicated local memory and relied on the bandwidth of the ARM core for DSP operand retrieval, impacting concurrent performance. Piccolo's distinct instruction set also proved not to be a "good compiler target".
Jazelle Jazelle DBX (Direct Bytecode eXecution) is a technique that allows
Java bytecode to be executed directly in the ARM architecture as a third execution state (and instruction set) alongside the existing ARM and Thumb-mode. Support for this state is signified by the "J" in the ARMv5TEJ architecture, and in ARM9EJ-S and ARM7EJ-S core names. Support for this state is required starting in ARMv6 (except for the ARMv7-M profile), though newer cores only include a trivial implementation that provides no hardware acceleration.
Thumb To improve compiled code density, processors since the ARM7TDMI (released in 1994) have featured the
Thumb compressed instruction set, which have their own state. (The "T" in "TDMI" indicates the Thumb feature.) When in this state, the processor executes the Thumb instruction set, a compact 16-bit encoding for a subset of the ARM instruction set. Most of the Thumb instructions are directly mapped to normal ARM instructions. The space saving comes from making some of the instruction operands implicit and limiting the number of possibilities compared to the ARM instructions executed in the ARM instruction set state. In Thumb, the 16-bit opcodes have less functionality. For example, only branches can be conditional, and many opcodes are restricted to accessing only half of all of the CPU's general-purpose registers. The shorter opcodes give improved code density overall, even though some operations require extra instructions. In situations where the memory port or bus width is constrained to less than 32 bits, the shorter Thumb opcodes allow increased performance compared with 32-bit ARM code, as less program code may need to be loaded into the processor over the constrained memory bandwidth. Unlike processor architectures with variable length (16- or 32-bit) instructions, such as the Cray-1 and
Hitachi SuperH, the ARM and Thumb instruction sets exist independently of each other. Embedded hardware, such as the
Game Boy Advance, typically have a small amount of RAM accessible with a full 32-bit datapath; the majority is accessed via a 16-bit or narrower secondary datapath. In this situation, it usually makes sense to compile Thumb code and hand-optimise a few of the most CPU-intensive sections using full 32-bit ARM instructions, placing these wider instructions into the 32-bit bus accessible memory. The first processor with a Thumb
instruction decoder was the ARM7TDMI. All processors supporting 32-bit instruction sets, starting with ARM9, and including XScale, have included a Thumb instruction decoder. It includes instructions adopted from the Hitachi
SuperH (1992), which was licensed by ARM. ARM's smallest processor families (Cortex M0 and M1) implement only the 16-bit Thumb instruction set for maximum performance in lowest cost applications. ARM processors that don't support 32-bit addressing also omit Thumb.
Thumb-2 Thumb-2 technology was introduced in the
ARM1156 core, announced in 2003. Thumb-2 extends the limited 16-bit instruction set of Thumb with additional 32-bit instructions to give the instruction set more breadth, thus producing a variable-length instruction set. A stated aim for Thumb-2 was to achieve code density similar to Thumb with performance similar to the ARM instruction set on 32-bit memory. Thumb-2 extends the Thumb instruction set with bit-field manipulation, table branches and conditional execution. At the same time, the ARM instruction set was extended to maintain equivalent functionality in both instruction sets. A new "Unified Assembly Language" (UAL) supports generation of either Thumb or ARM instructions from the same source code; versions of Thumb seen on ARMv7 processors are essentially as capable as ARM code (including the ability to write interrupt handlers). This requires a bit of care, and use of a new "IT" (if-then) instruction, which permits up to four successive instructions to execute based on a tested condition, or on its inverse. When compiling into ARM code, this is ignored, but when compiling into Thumb it generates an actual instruction. For example: ; if (r0 == r1) CMP r0, r1 ITE EQ ; ARM: no code ... Thumb: IT instruction ; then r0 = r2; MOVEQ r0, r2 ; ARM: conditional; Thumb: condition via ITE 'T' (then) ; else r0 = r3; MOVNE r0, r3 ; ARM: conditional; Thumb: condition via ITE 'E' (else) ; recall that the Thumb MOV instruction has no bits to encode "EQ" or "NE". All ARMv7 chips support the Thumb instruction set. All chips in the Cortex-A series that support ARMv7, all Cortex-R series, and all ARM11 series support both "ARM instruction set state" and "Thumb instruction set state", while chips in the
Cortex-M series support only the Thumb instruction set.
Thumb Execution Environment (ThumbEE) ThumbEE (erroneously called
Thumb-2EE in some ARM documentation), which was marketed as Jazelle RCT (Runtime Compilation Target), was announced in 2005 and deprecated in 2011. It first appeared in the
Cortex-A8 processor. ThumbEE is a fourth instruction set state, making small changes to the Thumb-2 extended instruction set. These changes make the instruction set particularly suited to code generated at runtime (e.g. by
JIT compilation) in managed
Execution Environments. ThumbEE is a target for languages such as
Java,
C#,
Perl, and
Python, and allows
JIT compilers to output smaller compiled code without reducing performance. New features provided by ThumbEE include automatic null pointer checks on every load and store instruction, an instruction to perform an array bounds check, and special instructions that call a handler. In addition, because it utilises Thumb-2 technology, ThumbEE provides access to registers r8–r15 (where the Jazelle/DBX Java VM state is held). Handlers are small sections of frequently called code, commonly used to implement high level languages, such as allocating memory for a new object. These changes come from repurposing a handful of opcodes, and knowing the core is in the new ThumbEE state. On 23 November 2011, Arm deprecated any use of the ThumbEE instruction set, and Armv8 removes support for ThumbEE.
Floating-point (VFP) VFP (Vector Floating Point) technology is a
floating-point unit (FPU) coprocessor extension to the ARM architecture (implemented differently in Armv8 – coprocessors not defined there). It provides low-cost
single-precision and
double-precision floating-point computation fully compliant with the
ANSI/IEEE Std 754-1985 Standard for Binary Floating-Point Arithmetic. VFP provides floating-point computation suitable for a wide spectrum of applications such as PDAs, smartphones, voice compression and decompression, three-dimensional graphics and digital audio, printers, set-top boxes, and automotive applications. The VFP architecture was intended to support execution of short "vector mode" instructions, but these operated on each vector element sequentially and thus did not offer the performance of true
single instruction, multiple data (SIMD) vector parallelism. This vector mode was therefore removed shortly after its introduction, to be replaced with the much more powerful Advanced SIMD, also named
Neon. Some devices such as the ARM Cortex-A8 have a cut-down
VFPLite module instead of a full VFP module, and require roughly ten times more clock cycles per float operation. Pre-Armv8 architecture implemented floating-point/SIMD with the coprocessor interface. Other floating-point and/or SIMD units found in ARM-based processors using the coprocessor interface include
FPA, FPE,
iwMMXt, some of which were implemented in software by trapping but could have been implemented in hardware. They provide some of the same functionality as VFP but are not
opcode-compatible with it. FPA10 also provides
extended precision, but implements correct rounding (required by IEEE 754) only in single precision. ; VFPv1: Obsolete ; VFPv2: An optional extension to the ARM instruction set in the ARMv5TE, ARMv5TEJ and ARMv6 architectures. VFPv2 has 16 64-bit FPU registers. ; VFPv3 or VFPv3-D32: Implemented on most Cortex-A8 and A9 ARMv7 processors. It is backward-compatible with VFPv2, except that it cannot trap floating-point exceptions. VFPv3 has 32 64-bit FPU registers as standard, adds VCVT instructions to convert between scalar, float and double, adds immediate mode to VMOV such that constants can be loaded into FPU registers. ; VFPv3-D16: As above, but with only 16 64-bit FPU registers. Implemented on Cortex-R4 and R5 processors and the
Tegra 2 (Cortex-A9). ; VFPv3-F16: Uncommon; it supports
IEEE754-2008 half-precision (16-bit) floating point as a storage format. ; VFPv4 or VFPv4-D32:Implemented on Cortex-A12 and A15 ARMv7 processors, Cortex-A7 optionally has VFPv4-D32 in the case of an FPU with Neon. VFPv4 has 32 64-bit FPU registers as standard, adds both half-precision support as a storage format and
fused multiply-accumulate instructions to the features of VFPv3. ; VFPv4-D16: As above, but it has only 16 64-bit FPU registers. Implemented on Cortex-A5 and A7 processors in the case of an FPU without Neon.
Advanced SIMD (Neon) The
Advanced SIMD extension (also known as
Neon or "MPE" Media Processing Engine) is a combined 64- and
128-bit SIMD instruction set that provides standardised acceleration for media and signal processing applications. Neon is included in all Cortex-A8 devices, but is optional in Cortex-A9 devices. Neon can execute MP3 audio decoding on CPUs running at 10 MHz, and can run the
GSM adaptive multi-rate (AMR) speech codec at 13 MHz. It features a comprehensive instruction set, separate register files, and independent execution hardware. Neon supports 8-, 16-, 32-, and 64-bit integer and single-precision (32-bit) floating-point data and SIMD operations for handling audio and video processing as well as graphics and gaming processing. In Neon, the SIMD supports up to 16 operations at the same time. The Neon hardware shares the same floating-point registers as used in VFP. Devices such as the ARM Cortex-A8 and Cortex-A9 support 128-bit vectors, but will execute with 64 bits at a time, A quirk of Neon in Armv7 devices is that it flushes all
subnormal numbers to zero, and as a result the
GCC compiler will not use it unless , which allows losing denormals, is turned on. "Enhanced" Neon defined since Armv8 does not have this quirk, but as of the same flag is still required to enable Neon instructions. On the other hand, GCC does consider Neon safe on AArch64 for Armv8. ProjectNe10 is ARM's first open-source project (from its inception; while they acquired an older project, now named
Mbed TLS). The Ne10 library is a set of common, useful functions written in both Neon and C (for compatibility). The library was created to allow developers to use Neon optimisations without learning Neon, but it also serves as a set of highly optimised Neon intrinsic and assembly code examples for common DSP, arithmetic, and image processing routines. The source code is available on GitHub.
ARM Helium technology Helium is the M-Profile Vector Extension (MVE). It adds more than 150 scalar and vector instructions.
Security extensions TrustZone (for Cortex-A profile) The Security Extensions, marketed as TrustZone Technology, is in ARMv6KZ and later application profile architectures. It provides a low-cost alternative to adding another dedicated security core to an SoC, by providing two virtual processors backed by hardware based access control. This lets the application core switch between two states, referred to as
worlds (to reduce confusion with other names for capability domains), to prevent information leaking from the more trusted world (the
Secure world) to the less trusted world (the
Normal world). This world switch is generally orthogonal to all other capabilities of the processor, thus each world can operate independently of the other while using the same core. Memory and peripherals are then made aware of the operating world of the core and may use this to provide access control to secrets and code on the device. Typically, a rich operating system is run in the less trusted world, with smaller security-specialised code in the more trusted world, aiming to reduce the
attack surface. Typical applications include
DRM functionality for controlling the use of media on ARM-based devices, and preventing any unapproved use of the device. In practice, since the specific implementation details of proprietary TrustZone implementations have not been publicly disclosed for review, it is unclear what level of assurance is provided for a given
threat model, but they are not immune from attack. Open Virtualization is an open source implementation of the trusted world architecture for TrustZone.
AMD has licensed and incorporated TrustZone technology into its
Secure Processor Technology. AMD's
APUs include a Cortex-A5 processor for handling secure processing, which is enabled in some, but not all products. In fact, the Cortex-A5 TrustZone core had been included in earlier AMD products, but was not enabled due to time constraints.
TrustZone for Armv8-M (for Cortex-M profile) The Security Extension, marketed as TrustZone for Armv8-M Technology, was introduced in the Armv8-M architecture. While containing similar concepts to TrustZone for Armv8-A, it has a different architectural design, as world switching is performed using branch instructions instead of using exceptions. It also supports safe interleaved interrupt handling from either world regardless of the current security state. Together these features provide low latency calls to the secure world and responsive interrupt handling. ARM provides a reference stack of secure world code in the form of Trusted Firmware for M and
PSA Certified.
No-execute page protection As of ARMv6, the ARM architecture supports
no-execute page protection, which is referred to as
XN, for
eXecute Never.
Large Physical Address Extension (LPAE) The Large Physical Address Extension (LPAE), which extends the physical address size from 32 bits to 40 bits, was added to the Armv7-A architecture in 2011. The physical address size may be even larger in processors based on the 64-bit (Armv8-A) architecture. For example, it is 44 bits in Cortex-A75 and Cortex-A65AE.
Armv8-R and Armv8-M The
Armv8-R and
Armv8-M architectures, announced after the Armv8-A architecture, share some features with Armv8-A. However, Armv8-M does not include any 64-bit AArch64 instructions, and Armv8-R originally did not include any AArch64 instructions; those instructions were added to
Armv8-R later.
Armv8.1-M The Armv8.1-M architecture, announced in February 2019, is an enhancement of the Armv8-M architecture. It brings new features including: • A new vector instruction set extension. The M-Profile Vector Extension (MVE), or Helium, is for signal processing and machine learning applications. • Additional instruction set enhancements for loops and branches (Low Overhead Branch Extension). • Instructions for
half-precision floating-point support. • Instruction set enhancement for TrustZone management for Floating Point Unit (FPU). • New memory attribute in the Memory Protection Unit (MPU). • Enhancements in debug including Performance Monitoring Unit (PMU), Unprivileged Debug Extension, and additional debug support focus on signal processing application developments. • Reliability, Availability and Serviceability (RAS) extension. ==64/32-bit architecture==