With the success of the
Cinematronics vector graphics games, Atari's
Grass Valley engineering labs decided to build their own version of a vector display system known as "QuadraScan" that offered a resolution of 1024 x 768. Once it was up and running, they delivered the prototype unit to Atari headquarters where it was given to Wendi Allen and Rick Moncrief to develop it into a unit suitable for
arcade video game use. Allen decided to reimplement the driver system using analog electronics instead of digital, simplifying it and lowering its cost. While working on the system, Allen suggested they use it to implement a version of
Lunar Lander. While Allen worked on the driver hardware and Moncrief on the display system, Rich Moore wrote the software for the game.
Lunar Lander was released in August 1979, Atari's first vector game, but was not a great success with only 4,830 units manufactured. Another team at Atari consisting of Lyle Rains, Ed Logg, and Steve Callfee was working on a
raster graphics game called
Planet Grab. When they saw
Lunar Lander, they asked about using the same system for their game, and the result was
Asteroids. Released in November 1979, it went on to be Atari's most successful game, with 55,000 units sold. With the system now proving a huge success in the arcades, Morgan Hoff organized a
brainstorming session at Atari to consider additional uses for the hardware. Around the same time, Atari had also been experimenting with early 3D displays using a custom math circuit known simply as the "Math Box", developed by Jed Margolin and Mike Albaugh and comprising a specialized 16-bit
Arithmetic logic unit (ALU) including four
AMD Am2901 4-bit
bit-slice ALUs.. The idea of using the math box with the vector hardware seemed like a winner, and the idea of a tank game was raised at the meeting, although Hoff could not remember exactly who introduced the idea. The game's design was led by Ed Rotberg. He cited Atari's top-down arcade
shooter game Tank (1974) as the primary inspiration behind
Battlezone, essentially a 3D version of that game. While
Battlezone also has similarities to a first-person tank simulation for the
PLATO system,
Panther, Rotberg said he had never played that game before, but had heard of it; he stated that it "may have inspired whoever originally suggested the idea at the brainstorming meeting where it was proposed, but I seriously doubt it". Owen Rubin, who shared an office with Ed Rotberg, had the idea of making the volcano in the background erupt, and coded the animation for it. ==Ports==