Bethesda Game Studios Austin ZeniMax Media announced the opening of BattleCry Studios in
Austin, Texas, on October 3, 2012, with Rich Vogel as its
president. The studio immediately began hiring developers with experience in
microtransactions and
free-to-play games, growing to roughly 35 employees by November 2013. It announced its first project, the multiplayer combat game
BattleCry, in May 2014. However, the studio laid off a significant portion of its staff in September 2015, followed by the cancellation of
BattleCry in October to focus on different projects. Among these projects, it was tasked with modifying Bethesda Game Studios's Creation Engine to support multiplayer functionality for
Fallout 76, working with another sister studio,
id Software, and repurposed some
netcode from
Quake. BattleCry Studios then assisted Bethesda Game Studios on the game itself and in August 2016 replaced
Certain Affinity in assisting id Software to develop multiplayer components for
Doom. Vogel left BattleCry Studios by September 2017 to join Certain Affinity. In March 2018, BattleCry Studios, now under studio director Doug Mellencamp, was integrated into Bethesda Game Studios and renamed Bethesda Game Studios Austin.
Bethesda Game Studios Dallas Tom Mustaine, Marc Tardif, and
Shawn Green founded Escalation Studios in 2007. Mustaine had previously co-founded
Ritual Entertainment, while Tardif had been an
executive producer and the
senior vice president of
business development at
Gearbox Software. In January 2012, the
social gaming company
6waves Lolapps (6L) announced its acquisition of the studio on undisclosed terms. Mustaine and Tardif became Escalation Studios's design directors, while Green acceded to 6L as its director of engineering. However, in March 2012, 6L announced it was laying off all of its development staff, keeping Escalation Studios active "in some capacity". The studio
spun off from 6L by May 2012. ZeniMax Media then acquired it on February 1, 2017. It immediately began assisting the studio on
Starfield.
Bethesda Game Studios Montreal Bethesda Game Studios announced the opening of a
Montreal, Canada, office on December 9, 2015. At the time of the announcement, the studio employed 40 developers under studio director Yves Lachance. Bethesda Game Studios had previously worked with Lachance on several projects while he was at
Behaviour Interactive, including
Fallout Shelter, which Bethesda Game Studios Montreal immediately took over. In June 2024, the studio's developers announced their intent to
unionize with support from the Canadian branch of the
Communications Workers of America. Lachance left the studio in July to lead
WB Games Montréal. == Games developed ==