Tiberian series Command & Conquer, released on September 26, 1995, is the first game in the series, which takes place sometime between 2017 and 2020, according to the
Command & Conquer: Renegade manual. It is considered the title which originally defined and popularized the real-time strategy genre.
Command & Conquer introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod.
Command & Conquer was well received and was widely praised by critics: "
Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen", said
GameSpot reviewer Chris Hudak.
Command & Conquer has attained 94% as an aggregate score from
Metacritic Although receiving average reviews, with an aggregate score of 75% on both
GameRankings and Metacritic,
Renegade was praised for its online features.
GameSpy awarded
Renegade its 2002 "Wish it had been better" award, condemning the single player but saying that "
C&C: Renegades multiplayer was innovative and fun". Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time strategy roots of the
Command & Conquer series. As a direct sequel to
Tiberian Sun,
Tiberium Wars is set in 2047 and features the introduction of a third faction, the Scrin. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic.
PC Gamer U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while
PC Gamer UK gave it a more reserved rating of 82%, stating that it was "a welcome, but limited, return". Shortly after the release of
Tiberium Wars, the expansion pack ''
Command & Conquer 3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath'' limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode and it takes place in 2052. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, saw a big change in gameplay from the previous
Command & Conquer by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to ''Kane's Wrath'' (however not directly following on from its storyline), and is set in 2062, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth, making it soon to be uninhabitable.
Renegade X, is a
free,
fan-made remake of
Command & Conquer: Renegade. The developers received approval from EA to release their game, and it entered
open beta on February 26, 2014.
Renegade X includes a short single-player campaign called Black Dawn.
Command & Conquer Remastered Collection. EA announced in November 2018 its plans to remaster
Command & Conquer, including expansions and
Red Alert, for modern computer systems through
Petroglyph Games. It was released on June 5, 2020.
The Remastered Collection received a score of 82/100 on Metacritic, with 48 positive, ten mixed and zero negative reviews, indicating a "generally favorable" reception. Along with the release, EA also released the source code for the remastered versions of the base game and
Red Alert to allow players to build improved mods for the games.
Red Alert series Command & Conquer: Red Alert, released on November 22, 1996, is set in an alternate universe 1950s and was originally made to be the
prequel to
Command & Conquer establishing
Red Alert as the
prologue of the entire
Tiberium series of games.
Louis Castle has said that connecting
Red Alert with the
Tiberium series was a "failed experiment".
Red Alert introduces the
Allies and the
Soviets as rival factions roughly analogous to
NATO and the
Warsaw Pact of the
Cold War. The game was received well by critics and has the highest average score of any
Command & Conquer game with an average of over 90% from
GameRankings and
Metacritic, unlike the title's two expansion packs,
Red Alert: Counterstrike and
Red Alert: The Aftermath of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called
Red Alert: Retaliation which included all the maps, missions and units of
Red Alert: Counterstrike and
Red Alert: The Aftermath, as well as some newly filmed cut-scenes only available with
Red Alert: Retaliation. Before being re-released as
freeware on August 31, 2008, by
Electronic Arts Command & Conquer: Red Alert had sold over three million copies.
Command & Conquer: Red Alert 2 was released on October 23, 2000. It featured a Soviet invasion of North America with tanks, conscripts, large
airships, and psychically dominated anti-ship
giant squid. Since that game lacked reference to the
Tiberian series, the connection established in the first
Red Alert game became unclear. However, it has been implied by the original creators of the series, now working at
Petroglyph Games, that
Red Alert 2 takes place in a parallel universe that came about as a result of time travel experiments taking place some time into the
Tiberian series.
Red Alert 2 was received fairly positively with an aggregate score of 86% from GameRankings. An expansion pack to
Red Alert 2, ''
Command & Conquer: Yuri's Revenge was released on October 10, 2001. In Yuri's Revenge
, an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. GameRankings reports an average score of 85% based on 31 reviews, making Yuri's Revenge
the best received expansion pack in the Command & Conquer'' series.
Command & Conquer: Red Alert 3, released on October 28, 2008, followed up on the story of
Red Alert 2 and continued the series' more "light-hearted" take on
Command & Conquer. It introduced many new comical units and the Empire of the Rising Sun faction, an
anime inspired version of the
Empire of Japan. Executive producer Chris Corry stated in a pre-release interview that
Red Alert 3 will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible". This approach was seen as popular with
Red Alert 3 obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to
Red Alert 3,
Command & Conquer: Red Alert 3 – Uprising was released on March 12, 2009, to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the
PlayStation 3 and Xbox 360 was released known as ''
Command & Conquer: Red Alert 3 - Commander's Challenge'' which contained the Commander's Challenge mode of Uprising for consoles.
Command & Conquer: Red Alert was released on October 16, 2009, for
iOS which was a continuation of the story of
Red Alert 2 and takes place before
Red Alert 3. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. This version of the game is not available in some regions (e.g. the UK). The Chinese developer
Tencent made a new
iOS version of
Red Alert, with a highly mixed reception from fans online.
Generals series Command & Conquer: Generals, released on February 10, 2003, has a plotline which is unrelated to the other games of the
Command & Conquer series.
Generals is set in the near future and features the
United States,
China and the fictional terrorist organization, the Global Liberation Army.
Generals uses an engine dubbed
SAGE (or
Strategy
Action
Game
Engine) and is the first fully three-dimensional
Command & Conquer real-time strategy game. After its release,
Generals received mostly positive reviews. Based on 34 reviews,
Metacritic gives it a score of 84/100 which includes a score of 9.3/10 from IGN.
Generals has also received the
E3 2002
Game Critics Awards Best Strategy Game award. One review noted that
Generals was the first
Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous
Command & Conquer RTS titles. An expansion for
Generals,
Command & Conquer: Generals – Zero Hour, was released on September 22, 2003, to further the
Generals storyline.
Zero Hour added nine new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge. Unlike
Generals,
Zero Hour featured the return of full motion videos to the series.
Zero Hour obtained much the same reception as
Generals, with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively. After EA Los Angeles started up their new internal group Danger Close and switched its focus to the
Medal of Honor series, EA launched a new studio named
Victory Games to continue the
Command & Conquer franchise. On December 10, 2011, Electronic Arts posted that the next game in the series would be
Command & Conquer: Generals 2. Three days later, a new browser-based, free-to-play MMO
Command & Conquer game was also under development, under the name
Command & Conquer: Tiberium Alliances. On December 15,
Tiberium Alliances began a closed beta. In August 2012,
Generals 2 was repurposed as a
free-to-play game known as simply
Command & Conquer. The new game would have been based around the
Generals franchise. However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013. EA has said that the franchise will continue, but has given no other information at the time.
Later releases In October 2012, EA released
Command & Conquer: The Ultimate Collection on
Origin; it includes every game in the series except
Command & Conquer: Sole Survivor. EA revealed
Command & Conquer: Rivals, which was under development by the newly formed EA Redwood Studios and released for
Android and
iOS mobile devices in December 2018.
Petroglyph Games released
remastered versions of Red Alert and Command and Conquer in June 2020, where both games have been updated with features that improve gameplay for players while also including all expansions initially released for the games. EA also released the source code for the remastered versions of
Tiberian Dawn and
Red Alert. In March 2024, EA released
Command & Conquer: The Ultimate Collection on Steam, with newly added level editors in accordance to fan demand. In February 2025, EA made the original source code for Command & Conquer, Red Alert, Generals, Zero Hour and Renegade open-source. == Chronology ==