Pre-release The game was highly anticipated before its release. It won over one hundred awards at
E3 2018, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at
IGN, Best of E3 at
PC Gamer, and Game of the Show at
GamesRadar+. The second trailer was considered one of the best at the expo, although writer
William Gibson, credited with pioneering the cyberpunk subgenre, described it as "
GTA skinned-over with a generic 80s retro-future". Gibson later responded more positively to the first gameplay demo. The first-person perspective, in contrast with
The Witcher 3: Wild Hunts third-person, was subject to criticism.
Cyberpunk2077 was the most widely discussed game of
E3 2019, where it was presented awards for Best of E3 at
GamesRadar+,
PC Gamer,
Rock Paper Shotgun,
Ars Technica, and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at
IGN. The third trailer was lauded with emphasis on
Reeves' reveal. Liana Ruppert, a journalist for
Game Informer who has
photosensitive epilepsy, experienced a
grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game's "braindance" sequence, which contains red and white flashing lights that reportedly resemble the patterns produced by medical devices used to intentionally trigger seizures. At this point,
Cyberpunk 2077 included only a generic warning about "flashing lights and images" in its
EULA, with no specific warnings about the sequence or instructions on how to skip it. In response, CD Projekt Red made a public statement and reached out to Ruppert. The company then released a patch to add a warning, and issued a later patch on 11 December to reduce the risk of inducing epileptic symptoms. In an email to
The Washington Post, Stephanie Bayer, the North American communications director for CD Projekt Red, stated that the developers had incorporated Ruppert's suggestions and "adjusted the entire sequence" so it would no longer be a seizure trigger. Prior to the release of the game, CD Projekt Red provided review copies of
Cyberpunk to several major outlets. CD Projekt Red issued strict
review embargo terms on these review copies, requiring reviewers to sign
non-disclosure agreements (NDA) and only allowing for footage provided by the company to be shown in reviews; according to
Wired (which did not receive a reviewer copy), violating the NDA could cost around $27,000 per violation. Concern also arose over the fact review copies were issued for the PC version of the game, ensuring that all pre-release reviews related to the PC version of the game, excluding consoles. As a result, this eroded trust from some consumers.
Post-release The PC, PlayStation 5 and Xbox Series releases of
Cyberpunk 2077 received "generally favorable" reviews from critics, according to
review aggregator website
Metacritic. and freshness of the cyberpunk setting. The game's systems such as crafting, driving mechanics, and combat received a mixed response. Others took issue with what was seen as
misogynistic,
xenophobic, Within hours of its midnight
GMT launch on 10 December, the game set a record with over one million concurrent single players on
Steam, and one million live viewers on
Twitch, doubling the previous record set by
Fallout 4 in 2015. On
Steam, user reviews for
Cyberpunk 2077 became increasingly positive over time. The game was rated "mostly positive" shortly after its late 2020 release, reached "very positive" after two and a half years, and by January 2025 – more than four years after launch – it attained the "overwhelmingly positive" rating. Following the release of the
anime series
Cyberpunk: Edgerunners on
Netflix in September 2022, along with several post-release patches, the game's player count on PC surged to levels not seen since its initial release. The million-plus daily player count continued for at least four weeks following the release of
Edgerunners.
Technical issues The release of
Cyberpunk 2077 was a high-profile event and was considered a disastrous launch, as a result of the game suffering from numerous
bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions;
Vox reports that there was even a bug causing characters' penises and breasts to protrude from their clothing.
The Guardian called the release "a shambles", while
The New York Times said it was among the most conspicuous disasters in the industry's history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the biggest game release of the year. Other gaming industry commentators have described the post-launch reception of
Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation. Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases. This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either
Microsoft or
Sony to facilitate such an action; refunds are dealt with according to standard refund policies. On December 2020, Sony announced that it would offer refunds to customers who had purchased
Cyberpunk 2077 through the
PlayStation Store and removed it from the store "until further notice"; once returned to the store in June 2021, the
PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended". The Xbox One version of the game remained available for purchase from the online
Microsoft store, albeit with a warning about the game's performance issues. Players who bought the game through the Microsoft store were also offered refunds. In the US,
GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store's usual refund policy. During a conference call with investors, top executives at CD Projekt Red acknowledged having taken the "wrong approach" to developing the Xbox One and PS4 versions. Although the game's reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic's reviews. The review aggregator
OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews. A
class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of
Cyberpunk 2077 as to mislead those investors; a second similar class-action suit had also been filed by January 2021. By May 2021, four separate lawsuits against CD Projekt had been filed over
Cyberpunk 2077, and had been subsequently merged into one common action. CD Projekt proposed a settlement with the investors in December 2021, providing to the group as part of the terms, which was approved by a judge in January 2023. Poland's Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an "explanation regarding problems with the game and actions taken by them". Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers' bonuses to review scores, choosing instead to pay out the full bonus regardless.
Jason Schreier of
Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of
Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to
The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of
Cyberpunk 2077 including the game's new engine had created difficulties, and while there were more developers, there was less organisation of their various functions that further hampered the development, according to Schreier's report. Many developers urged management to hold off on the game's release. Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologising for the state of the game and the company's plans to correct it. Iwiński stated that the company "underestimated the risk" in bringing a game optimised to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles. While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company. Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles' versions to better performance and then looking to optimising the game for newer consoles, prior to any further additional content development. This increase was partially attributed to the release of the
Netflix anime series
Cyberpunk: Edgerunners, which garnered positive reviews from both critics and audience, and the concurrent release of a game update which added tie-in material from the series. CD Projekt Red recognised the success of
Edgerunners having driven sales of
Cyberpunk 2077 by stating that "a significant increase in the amount of the Group's Sales in the third quarter of 2022 in relation to the reference period was mainly due to a good reception of the
Cyberpunk Edgerunner update 1.6 which preceded the release on Netflix of the
Cyberpunk: Edgerunners anime series". The series would again be referenced in the
2.0 update that came alongside the
Phantom Liberty expansion.
Financials Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital, and it received more pre-orders than
The Witcher3: Wild Hunt; one third of PC sales were through
GOG.com. In June 2019, the game's pre-orders quickly climbed to the top of
Steam's best-seller list in China. A year later, the game had more pre-orders in China than any other country, despite it not being approved for sale in China at the time. CD Projekt Red has stated that digital preorders for the title alone recouped the game's production cost as well as the game's 2020 marketing cost. According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the technical issues present. After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million. In Japan, the PlayStation 4 version of
Cyberpunk 2077 sold an estimated 104,687 physical units during its debut week, making it the second best-selling retail game of the week in the country. The game passed 13 million units sold in December 2020. It had the biggest digital game launch of all time, selling digital units, and grossed in digital sales by 31 December 2020. By September 2022, the game had sold over 20 million units. As of October 2023, it has sold over 25 million units. CD Projekt announced the game had sold 30 million copies by November 2024, and over 35 million a year later, making it one of the
best-selling games of all time. In October 2023, CD Projekt Red revealed that it had spent $125 million on
Cyberpunk 2077 since launch, accounting for updates and bug fixes. The base game cost $174 million to develop, while the development and marketing of
Phantom Liberty cost roughly $85 million. The game's total production cost is said to have been between $436 million, and around $440 million, making it one of the
most expensive video games to develop.
Accolades In 2013,
Cyberpunk 2077s teaser received a
Golden Trailer Awards nomination in the Best Video Game Trailer category and earned a second nomination in the same category in 2021. In the years leading up to its release,
Cyberpunk 2077 was among the most highly anticipated games, evidenced by winning two consecutive
Golden Joystick Awards for Most Wanted Game in 2018 and 2019. At the
2018 Electronic Entertainment Expo, the game garnered over 100 awards, including accolades for Best Game, Best Xbox One Game, Best PC Game, Best RPG, and the People's Choice award. A month after E3,
Cyberpunk 2077 received two
Game Critics Awards: Special Commendation for Graphics and Innovation. In early 2020, the character Dexter DeShawn won the
Visual Effects Society Awards for Outstanding Animated Character in a Commercial. Mid-year, the game earned two
Webby Awards for Best Use of Animation or Motion Graphics and People's Voice. Continuing its streak, in August 2020 at
Gamescom, the game won all five of its nominations, including Best PC Game and Best of Gamescom. In 2021, following its launch,
Cyberpunk 2077 received four nominations at the
British Academy Games Awards, including two for voice acting:
Cherami Leigh as the female V and Carla Tassara as Judy Alvarez. The game earned two nominations at
The Game Awards, for Best Score and Music and Best Role Playing Game. It received three nominations at the
New York Game Awards and a nomination at four consecutive awards: the
SXSW Gaming Awards,
D.I.C.E. Awards,
Game Developers Choice Awards, and
Guild of Music Supervisors Awards. It also earned two nominations at the
Visual Effects Society Awards and won the Best Game Trailer Audio category at the
Game Audio Network Guild Awards, where it received a total of four nominations. After an extended period of updates, bug fixes, and the release of the
Phantom Liberty expansion, CD Projekt successfully revitalised the
Cyberpunk 2077 franchise, earning the game its first
The Game Awards win in the Best Ongoing Game category, three years after its release. In 2024,
Cyberpunk 2077 continued its success by receiving its first
British Academy Games Awards in the
Evolving Game category. Additionally, the game also won two
Steam Awards in the Outstanding Story-Rich Game and Labor of Love categories in 2022 and 2023. == Related media ==