Double Fine's first completed project was
Psychonauts, a multi-platform
platform game following Raz (named after Double Fine's animator
Razmig Mavlian), a psychically gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Critically praised, it was released for
Microsoft Windows,
PlayStation 2 and
Xbox. Despite its acclaim, however, it did not sell well initially. Double Fine's second project was
Brütal Legend, a hybrid
real time strategy,
action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both
Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of
heavy metal music found in both its lyrical content and its album art.
Brütal Legend was published by
Electronic Arts and was released in North America on October 13, 2009, for the
PlayStation 3 and
Xbox 360, and later for Microsoft Windows.
Amnesia Fortnight During the development of
Brütal Legend, a publishing issue arose. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". For a two-week period, the employees were split into four groups, told to forget their current work on
Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. The process was repeated later near the end of
Brütal Legend, providing an additional two prototypes. The prototypes produced were
Costume Quest and
Stacking. Schafer credits the concept of the Amnesia Fortnights to film director
Wong Kar-Wai. During the long, three-year filming of
Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films
Chungking Express and
Fallen Angels. Schafer noted these were some of the director's more famous films. Schafer eventually signed a publishing deal with
Electronic Arts for
Brütal Legend. (right) and
Cookie Monster (left) during a promotional video for
Sesame Street: Once Upon a Monster These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. Two of these games,
Costume Quest and
Stacking, were picked up by
THQ and released digitally on the
Xbox Live and
PlayStation Network storefronts. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles.
Iron Brigade was prototyped between 2008 and 2009 as
Custodians Of The Clock, and was originally released as
Trenched before the title was changed due to trademark issues. It was developed as an
Xbox Live Arcade game in association with
Microsoft Game Studios, and similarly received positive praise from journalists. A fourth game,
Sesame Street: Once Upon a Monster, expanded from the
Happy Song prototype, was published by
Warner Bros. Interactive Entertainment in association with the
Sesame Workshop for the Xbox 360 using the
Kinect controller. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for its first licensed-property game. The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Double Fine did not have to lay off any of the staff during this time, Schafer stated that though it could likely make another large game akin to
Psychonauts or
Brütal Legend, it would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. and Drew Skillman with
2 Player Productions' Asif Siddiky at
PAX Prime 2012 In November 2012, Double Fine, along with
Humble Bundle, announced
Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. During this, those that paid a minimum of had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. The prototypes were (in order of receiving the most votes): ''
Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster
), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade''. The development of the prototypes was documented by
2 Player Productions. The
Indie Fund announced at the
Electronic Entertainment Expo 2013 that it provided funding for two titles from Double Fine. The first game created with Indie Fund backing was revealed on October 15, 2013, to be
Spacebase DF-9, a fleshed out commercial version of one of the
Amnesia Fortnight 2012 prototypes. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period. Development was canceled at version "Alpha 6e" with the next patch released as the finished game. This release did include source code that was released to the community. Largely due to backlash from the abrupt end of development,
Spacebase DF-9 has more negative user reviews on the Steam store than positive. The other game partially funded with Indie Fund backing was revealed on December 10, 2013, to be ''Hack 'n' Slash
, another full commercial version of an Amnesia Fortnight 2012
prototype. Hack 'n' Slash'' was released through Steam Early Access in the first half of 2014. An additional prototype from the 2012 Amnesia Fortnight,
Autonomous, was released as an expanded full free release for the
Leap Motion controller on November 18, 2013. In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled
Amnesia Fortnight 2014. During this drive, those that paid a minimum of had the opportunity to vote on 29 concept ideas. In addition, those that paid more than the average would get to vote on a concept idea for a prototype led by
Pendleton Ward, the creator of
Adventure Time. After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. As with
Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of . One idea,
Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. For
Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. These were
The Gods Must Be Hungry and ''Darwin's Dinner
. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing
, was chosen by Tim Schafer. Another, the four-player competitive game, Kiln
, was chosen by the Double Fine team members that were working on Amnesia Fortnight. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017
. All three fan pitches, Pongball
, The Lost Dev Team
, and Amnesia Adventure
, were developed into prototypes. The top pick, Pongball
, was included in the Amnesia Fortnight 2017'' prototype downloads, and the fans were mentored by Double Fine developers.
Dracogen funding Double Fine has received financial investment from Steven Dengler's investment company Dracogen. The investment started as a result of a
Twitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around . As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring
Psychonauts to the
macOS and to bring
Costume Quest and
Stacking to
Microsoft Windows. Following this initial agreement, a subsequent deal was made with Dracogen for three
iOS mobile games, the first of which is
Middle Manager of Justice. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with
RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. Dengler's children helped to provide some of the drawings of superheroes for the game.
Dropchord, a motion-based
rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. It was a launch title for the
Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. The project aimed to collect for the game's development and for the filming of the game's development by 2 Player to be released alongside the game. The project reached its funding goal in under nine hours of the month-long drive. Within 24 hours,
Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the
Pebble watch in April 2012. The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. The game was ultimately named
Broken Age. On May 30, 2013, Double Fine started its second crowdfunding campaign through Kickstarter. The game,
Massive Chalice, is a
strategy video game for Microsoft Windows, macOS, and Linux, directed by Brad Muir.
Additional projects through publishers Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. Its crowdfunding success has, however, granted it enough independence to be more selective about the publishers it works with and the types of publishing deals it was willing to accept. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. They used to be our sole source of income. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in." In February 2012, the casual video game,
Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. The title is less a game and more an interactive toy, in which the Kinect is used to create
augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit.
Happy Action Theater was the first game to be directed by Tim Schafer since
Brütal Legend in 2009, and came about during
Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Its sequel,
Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. On February 22, 2012, Double Fine filed a trademark for the name "The Cave", later confirming that this was not related to the Double Fine Adventure project. In May 2012, it was revealed that
The Cave was the title of an
adventure and
platform game developed by
Ron Gilbert during his tenure at Double Fine. It was published by
Sega in January 2013. Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. At
PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free
downloadable content for
The Playroom, the augmented reality
mini-game compilation that utilizes the
PlayStation Camera on
PlayStation 4. Titled
My Alien Buddy, it built on its experience on augmented reality that it gained while making
Double Fine Happy Action Theater and
Kinect Party for Microsoft. The alien buddy is a deformable toy with which the player can interact.
My Alien Buddy was released on December 24, 2013. On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. As part of a deal with
Nordic Games, who gained the publishing rights to
Costume Quest and
Stacking and the distribution rights to
Psychonauts from the takeover of THQ after its bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014.
Double Fine Presents Double Fine announced in March 2014 that it would begin publishing
indie games under the moniker Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. The idea came about during the
Amnesia Fortnight 2014, where local San Francisco independent developers were working alongside Double Fine in its studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. The first such game created in this fashion is
Escape Goat 2, the sequel to
Escape Goat, by
MagicalTimeBean. This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014
Game Developers Conference in March 2014. The third title announced under this program was
Mountain by
David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up
Gang Beasts by
Boneloaf, which launched into
Steam Early Access on August 29, 2014. The latest addition to the Double Fine Presents program is
GNOG by , a puzzle-adventure released in 2016. Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they would likely end up stop publishing, they would still likely engage with the community through the Day of the Devs events to support other independent developers.
Ooblets changed to a self-publishing model following Double Fine's acquisition, while another,
Knights and Bikes, remained under the label.
Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down". == Events ==