is an easily organized, impromptu game that requires little equipment. Games can take a variety of forms, from competitive
sports to
board games and video games.
Sports Sports are competitive games involving physical skill with accepted rules. Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues.
Association football (soccer) is the world's most popular sport by participation, with 250 million players in over 200 countries.
Spectator sports have been part of human culture for thousands of years. Local and national sports teams are arenas for group identity, promoting civic pride in the
home team in municipal rivalries.
Lawn games spread in the late 19th century as outdoor recreation.
Croquet,
bocce, and
boules provide leisurely competition and social interaction.
Tabletop games Tabletop games are designed to be played on a table, including board games, card games, and dice games.
Board games is an American adaptation of a
Pachisi, originating in India. Board games use as a central tool a board on which location, interactions, and choices are tracked.
Abstract strategy games, such as
chess and
Go, are entirely determined by player moves not chance.
Race games such as Parcheesi and backgammon incorporate dice rolls, while Settlers of Catan involves
resource management, trading, and negotiating with other players. Board games have grown more dynamic in the 21st century, with
Eurogames emphasizing efficient resource management over direct conflict. Tens of thousands of tabletop games have launched on
crowdfunding platform
Kickstarter, with projects raising funds to pay for a game's production.
Card games , 17th century|alt="A group of men in 17th-century attire play cards at a table, surrounded by food and drink" Card games use a deck of cards as their central tool.
Standard 52-card decks support many varieties of games including
trick-taking games such as
bridge and
whist.
Uno was originally played with standard decks and has since been commercialized with customized decks. Variations of the standard deck exist across the world such as "French-suited" 32-card decks, tarot-derived 78-card decks, and Italian 40-card decks.
Collectible card games were pioneered by
Magic: The Gathering in 1993, where players form decks and compete against others. The market has grown to $1.5 billion in 2021. Collectible card game booster packs are random, while
living card game pack contents are known.
Dice games using dice to improve numeracy skills. They roll three dice, then use basic math operations to combine those into a new number which they cover on the board. The goal is to cover four squares in the row. Dice games use
randomized dice rolls as their central element. Examples include
Yahtzee,
Farkle, and
craps.
Dominoes, while
tile-based rather than using dice, also uses draw-and-play mechanics.
Video games Video games use electronic devices. Commercial video games were first available in the 1970s, though earlier games included
Tennis for Two and
Spacewar!. Video games are interactive and may have a game engine simulating complex physics and environments.
Genres include
action/shooter,
fighting, and
platform games.
Massively multiplayer online role-playing games can support thousands of players simultaneously within a virtual world. , the MMORPG
World of Warcraft had 36% market share.
Esports give away millions of dollars in prize money while millions of viewers watch across the world. Finals in
Beijing Role-playing games In
role-playing games (RPGs), players enact fictional characters and collaboratively shape a narrative.
Gary Gygax and
Dave Arneson created the first RPG
Dungeons & Dragons in 1974. Players make choices for their characters, with a dungeon master adjudicating things the rules don't cover.
Video game RPGs tend to run characters through a predetermined story line. Most
Final Fantasy games present a fantasy/science fiction narrative with
hero's journey, while
Dark Souls is known for difficult action sequences. == Games and society ==