Contemporary reviews Reviewing the release for the
Famicom Disk System, 's first reviewer complimented the game saying it felt fresh because of its simplicity and that its mysterious atmosphere would appeal to children and adults alike. The second reviewer felt the graphics didn't quite capture the
Greek mythology setting of the game and said it felt a bit dated due to the wrap-around effects of moving character to the left off the screen to appear on the right side which they said was best left behind in the era of
Pac-Man (1980). In
Famicom Tsūshin, two reviewers said it was too similar and a lesser game than
Metroid (1986). Two other commented on the games difficulty, with one reviewer saying the game makes players to extremely tense sequences without providing any pleasure for accomplishing them. It received mixed reviews from critics over the years. In October 1992, a staff writer of the UK publication
Nintendo Magazine System said that it was "pretty good fun", but did not "compare too well" to other platform games, due in part to its "rather dated" graphics.
Retro Gamer magazine's Stuart Hunt called it an "unsung hero of the NES" that "looks and sounds pretty". He described the music as "sublime", and the enemy characters as "brilliantly drawn". Although he considered the blend of gameplay elements from different
genres a success, he said that it suffered from "frustrating" design flaws, such as its
high difficulty level. Jeremy Parish of
1Up.com disagreed with the game's status as an "unfairly forgotten masterpiece" among its substantial Internet following. He found it to be "underwhelming", "
buggy", and "pretty annoying", because of "shrill music, loose controls, and some weird design decisions". He said that the game was "[not] terrible, or even bad – just a little lacking". He recommended players to buy the Virtual Console version, if only because it allowed them to experience
Kid Icarus "with a fresh perspective".
GameSpots Frank Provo reviewed the Virtual Console version. He noted that the gameplay was "[not] the most unique blueprint for a video game", but that it had been "fairly fresh back in 1987". He considered the difficulty "excessive", and found certain areas to be designed to frustrate players. He said that the presentation had not aged well. Though favoring the Grecian scenery, he criticized the graphics for the small, bicolored, and barely animated sprites, the black backgrounds, and the absence of
multiple scrolling layers. He said the music was "nicely composed", but the sound effects were "all taps and thuds". He was dissatisfied with the
emulation, because the Virtual Console release preserves the slowdown problems of the NES, and removed its cheat codes. He warned potential buyers that they might appreciate
Kid Icarus for its "straightforward gameplay and challenging level layouts", but might "find nothing special in the gameplay and recoil in horror at the unflinching difficulty". Lucas M. Thomas of
IGN noted that the game design was "odd" and "not Nintendo's most focused". He said it had "[not] aged in as timeless a manner as many other first-party Nintendo games from the NES era", and described it as "one of those games that made a lot more sense back in the '80s, accompanied by a tips and tricks strategy sheet". He complimented the theme music, which he considered heroic and memorable. In his review of the Virtual Console release, Thomas criticized the removal of cheat codes as "nonsensical". He found it to be "not an issue worthy of a prolonged rant", but said that "[Nintendo has] willfully edited its product, and damaged its nostalgic value in the process". It is 34th on
Electronic Gaming Monthlys 1997 "100 Best Games of All Time", which said it "was one of the first big NES games to show that the system went way beyond offering the single-screen arcade-style experience". The game was inducted into
GameSpys "Hall of Fame", and was voted 54th place in
Nintendo Powers top 200 Nintendo games.
Nintendo Power also listed it as the 20th best NES video game, and praised it for its "unique vertically scrolling stages, fun platforming, and infectious 8-bit tunes", but with "unmerciful difficulty".
Official Nintendo Magazine placed the game 67th on a list of greatest Nintendo games. ==Legacy==