Embracer Group . Embracer Group pursued an aggressive merger and acquisition (M&A) strategy in the early 2020s,
purchasing a large number of video game companies. Among the largest of these was a $1.3 billion acquisition of
Gearbox Software. In 2023, a planned $2 billion deal with
Saudi Public Investment Fund fell apart.
PC Gamer has referred to Embracer's structure at this time as an "unsustainable house of cards", which abruptly collapsed under financial pressures. Their sudden cash shortage after rapid over-expansion led to a "strategic pivot", and resulted in a very large wave of layoffs, game cancellations, and studio closures. These took place between August 2023 and March 2024. The company reportedly reduced its headcount from 15,701 to 7,873; a reduction of approximately 8,000 workers or over half of their 2024 total. The 8,000 workers lost from Embracer were about a fifth of the total lost over the layoff period globally. The group closed or divested 44 internal and external studios, and decreased the number of game projects by 80. The company later announced that it will be separated into three standalone companies by 2026. Wingefors acknowledged that mistakes were made during the rapid acquisition period, stating that “as a leader and an owner, sometimes you need to take the blame and you need to be humble about if you’ve made mistakes and if you could have done something differently.” In August 2025, Embracer was referred to as a "layoff and divestment mogul" by
Game Developer in a nod to the company's track record. The group were reported to be exploring further "targeted cost initiatives" at the time.
Ubisoft Ubisoft’s layoffs between 2022 and 2026 occurred as part of a broader contraction in the global video game industry following rapid expansion during the COVID-19 pandemic. Rising development costs, project delays, uneven commercial performance, and a strategic shift toward fewer core franchises contributed to repeated rounds of restructuring. In 2022, Ubisoft began cost-cutting measures that included hiring freezes, project cancellations, and limited layoffs, particularly in support and administrative roles. These actions followed weaker-than-expected financial results and delays to several major titles. Throughout 2023, Ubisoft continued “targeted restructuring.” This included additional layoffs at multiple studios, the closure or downsizing of smaller teams, and the cancellation of several unannounced projects. The company cited the need to improve efficiency and focus resources on established franchises. These changes occurred alongside industry-wide layoffs affecting many major publishers. In 2024, Ubisoft reported further workforce reductions across publishing, support, and regional operations. By this point, the company stated that its total headcount had declined by several thousand employees compared to its 2022 peak, through a combination of layoffs, attrition, and voluntary departures. During 2025, layoffs became more pronounced, with the closure of certain studios and additional job cuts across Europe, North America, and other regions. Ubisoft described these actions as part of a long-term restructuring plan aimed at reducing costs and stabilizing development pipelines. In 2026, Ubisoft announced a major corporate reorganization, restructuring its internal teams into new production groups and further narrowing its project slate. This phase included additional layoffs, proposed job reductions at its Paris headquarters, and further studio closures. The company linked these measures to financial pressures, investor expectations, and the need to concentrate on fewer, higher-priority titles.
Unity Technologies 's poor understanding of
mobile gaming was criticized during the "
runtime fee" crisis. He resigned in 2024. Unity Technologies was severely affected, and conducted six rounds of layoffs between June 2022 and February 2025. The exact size of the layoffs have not been made public, but 80LV has estimated that they amounted to 3,165 to 3,365 redundancies over the course of the first five rounds. The sixth round is currently of unknown scope.
PC Gamer has referred to the period as a "long downward spiral". On January 17, 2023, Unity Technologies laid off 284 employees as part of a reassessment of objectives, strategies, and priorities in response to current economic conditions. CEO
John Riccitiello explained that the layoffs were meant to reduce overlap and shelve certain projects to ensure the company's future strength. Later, on November 29, 2023, Unity announced an additional 265 layoffs, constituting 3.8% of its workforce, as part of a "company reset," according to Reuters. Most of the affected workers (256) were from the
Wētā Digital division, which Unity had acquired for $1.6 billion in 2021, along with several Wētā FX tools and 275 employees. On May 3, 2023, Unity announced plans to cut roughly 600 jobs, approximately 8% of its workforce. Additionally, Unity intended to reduce its global network of offices over the next few years from 58 to fewer than 30. The majority of the Unity layoffs occurred in the wake of a controversial pricing change termed the "
runtime fee". The policy caused community backlash and a developer boycott. A number of studios announced that they were moving away from the engine permanently in the wake of the decision, and tools were developed to assist in porting existing projects away from Unity. The incident ultimately resulted in the resignation of Riccitiello, as well as the leader of their engine division, Unity Create chief Marc Whitten. Unity reduced its headcount by a further 1700 people and closed 23 offices in 2024, though it's unclear how many of those positions lost were the product of layoffs. Further layoffs were announced by the company in February 2025. The scope of these are also unknown but it includes the entire Behaviour team.
Microsoft Gaming Microsoft also pursued a strong acquisition strategy in the early 2020s, including a
$68.7 billion purchase of
Activision Blizzard.
Polygon pointed to long term problems at Microsoft for mismanagement of acquired studios even before the early 2020s boom, such as their purchase and closure of
Lionhead. The publication stated that "Microsoft gorged itself on the game industry, got too fat too fast, and now thousands of workers are suffering the consequences of its post-binge purge." On January 31, 2023, as part of broader Microsoft job cuts,
343 Industries laid off 95 employees following the "disappointing" launch of
Halo Infinite's multiplayer mode.
Bethesda Game Studios was also reportedly impacted by the layoffs. On January 25, 2024, Microsoft Gaming underwent significant restructuring, leading to 1,900 staff being laid off. As part of this process,
Blizzard Entertainment's President Mike Ybarra and co-founder
Allen Adham departed from the company, while Blizzard's game Project Odyssey was canceled, and major teams working on
Overwatch 2 were affected. Microsoft Gaming Studios, including
Toys for Bob and
Sledgehammer Games, saw staff reductions of over 30%, with most layoffs occurring at Activision Blizzard. And on September 12, 2024, Microsoft Gaming CEO Phil Spencer announced that an additional 650 support and corporate roles would be eliminated. On July 2, 2025, Microsoft announced more than 9000 layoffs, a minor portion of which was from the gaming division. This included the cancellation of various projects such as
Everwild and
Perfect Dark, with the closure of
the studio of the latter.
Sony Interactive Entertainment On October 31, 2023, Sony Interactive Entertainment announced additional layoffs affecting around 100 Bungie employees and disclosed delays for two upcoming titles:
Marathon and the
Destiny 2 expansion,
The Final Shape. According to
Bloomberg, the layoffs came weeks after executives revealed that Bungie's revenue was 45% lower than projected, which Parsons attributed to the underperformance of Lightfall. On February 27, 2024, Sony Interactive Entertainment announced the layoff of 900 employees across various studios, citing the need to restructure operations in response to the evolving economic landscape and changes in product development, distribution, and launch strategies. Layoff timelines will vary by location, and PlayStation's
London Studio will be closed entirely. On October 29, 2024, in light of the unsuccessful launch and subsequent shutdown of Firewalk Studio's live-service game
Concord, Sony Interactive Entertainment announced the closure of two studios resulting in 210 layoffs. Firewalk Studios closure resulted in 170 employees being laid off and the Neon Koi closure resulted in their unannounced live-service mobile game being canceled alongside the layoff of 40 employees. During the first quarter of 2025, on February 14, 2025, an estimated 25 contingent workers were laid off from
Bend Studio as a result of the cancellation of its unannounced live-service game the month prior. This project cancellation later impacted PlayStation Visual Arts as on March 5, 2025, it was reported that an unknown number of staff were laid off. Separately, that same day, PlayStation Malaysia also underwent layoffs. Later on June 10, 2025, 30% of the full time staff at Bend Studio, around 40 people, were laid off as the studio transitioned into a new project.
Electronic Arts On March 29, 2023, Electronic Arts laid off 6 percent of its workforce as part of a strategic shift to reevaluate its investment strategy and reduce office space, according to a blog post by EA CEO Andrew Wilson. The layoffs were aimed at moving away from projects that did not contribute to EA's strategy, reviewing its real estate footprint, and restructuring some teams. While specific departments affected by the layoffs were not mentioned, efforts were made to provide opportunities for affected workers to transition onto other projects where possible. On February 28, 2024,
Electronic Arts (EA) announced the layoff of 670 staff members. EA's CEO, Andrew Wilson, outlined the company's focus on owned IP, sports, and massive online communities as part of its business advancement. Additionally, EA shut down Ridgeline Games and canceled a
Star Wars single player game developed by Respawn Entertainment. These cuts included 23 jobs at Respawn that were announced in March 2024. An additional 300-400 layoffs took place in May 2025, resulting in the cancellation of a
Titanfall game and the exit from the rally racing games by
Codemasters. EA also closed the Seattle-based Cliffhanger Games later that month, cancelling the studio's
Black Panther game less than 2 years after the studio's formation.
Epic Games On September 28, 2023,
Epic Games announced a layoff affecting 16% of its workforce, or around 830 employees. The news was initially reported by
Bloomberg before Epic Games published its internal memo online. CEO
Tim Sweeney explained in an email to staff that the decision was due to the company's ongoing financial situation, stating that they had been spending more money than they were earning. Sweeney expressed optimism about navigating the transition without layoffs but acknowledged that it was unrealistic in retrospect." On March 24, 2026, Epic Games announced more than 1,000 employees, around as much as 23% of the company, would be laid off, as well as the upcoming permanent deactivation of the
Fortnite game modes
Rocket Racing,
Ballistic, and
Festival Battle Stage. In a note left for staff, Sweeney stated the layoffs was due to a decrease in player engagement for
Fortnite at the beginning of 2025, stating that the company was spending a lot more than they were making and justified that major cuts needed to be made in order to keep the company funded; he further denied the layoffs were linked to
AI. He further announced that around $500 million of costs linked to contracts, marketing, and the closing of open roles roles was also cut in order to put the company "a more stable place." The announcement also included that laid off employees would receive a
severance package containing four months base pay as well as an additional amount based on
tenure. Previously, Take-Two Interactive stated that they were working on "significant cost reductions" but stated they had no current plans for layoffs.
Riot Games On January 22, 2024,
Riot Games announced a significant restructuring, leading to the layoff of 530 employees, which accounts for about 11% of the company's total workforce. The company also shut down Riot Games' indie publishing label,
Riot Forge. The decision was made as part of Riot's strategy to refocus on fewer, high-impact projects, aiming for a more sustainable future. == Video games ==