Castlevania was directed and programmed by Hitoshi Akamatsu for the
Family Computer Disk System in 1986. This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them. An admirer of cinema, Akamatsu approached projects with a "film director's eye", and said the visuals and music for
Castlevania were "made by people who consciously wanted to do something cinematic." The protagonist Simon Belmont uses a whip because Akamatsu liked the mechanics of a weapon able to repel enemies, and also because Akamatsu was a fan of
Raiders of the Lost Ark. Because of Nintendo of America's censorship policies at the time, most instances of blood, nudity and religious imagery were removed or edited in early
Castlevania games. Akamatsu directed ''Castlevania II: Simon's Quest'' in 1987, which adopted gameplay similar to Nintendo's
Metroid. When asked if
Metroid had any inspiration, Akamatsu instead cited
Maze of Galious, another Konami title which featured exploration and puzzle solving. Directed and produced by Toru Hagihara, Joining the staff was artist Ayami Kojima, who was hired to introduce a new look for
Castlevania. She would be the character designer for several future
Castlevania titles. Igarashi said it began development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction. On release,
Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized. Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as
Castlevania in 1999 and received an expanded version titled
Castlevania: Legacy of Darkness during the same year.
Circle of the Moon was the first entry to feature
Metroidvania gameplay since
Symphony of the Night. In 2002, he retconned
Castlevania Legends (1997) and the games developed by KCEK from the series' chronology due to story conflicts, which was met with some resistance from fans. Starting with
Harmony of Dissonance, the Japanese games adopted
Castlevania as the title for a brief period. According to Igarashi, the developers did this since Count Dracula is not always the main antagonist. This continued with
Castlevania: Lament of Innocence (2003), a 3D title developed as a new starting point for the series. Konami eventually returned to the title
Akumajō Dracula with the Japanese release of 2005's
Castlevania: Dawn of Sorrow for the
Nintendo DS.
Dawn of Sorrow and
Portrait of Ruin (2006) introduced a new art style in hopes of broadening the player demographic and preventing younger Nintendo DS owners from being put off by Ayami Kojima's art. This discontinued with
Castlevania: Order of Ecclesia in 2008. Due to concern over the poor sales of the recent
Castlevania games, a number of prototypes in development competed to become the next
Castlevania installment, which included a game by Igarashi announced at
Tokyo Game Show 2008 and
Castlevania: Lords of Shadow by Spanish studio
MercurySteam. Konami told MercurySteam the game would be an original
intellectual property (IP) when it was first greenlit as a
Castlevania title. Konami eventually asked them to cease work on
Lords of Shadow while it was still in its early stages, until producer David Cox showed the Japanese senior management the game and was offered help by video game designer
Hideo Kojima. According to Igarashi, development on his project had not been going smoothly, and Konami had canceled it and chose
Lords of Shadow as the pitch for the next
Castlevania entry. Kojima offered his input on the project and also oversaw the game's localization in Japan. It was the first
Castlevania to feature celebrity voice talent, starring
Robert Carlyle in the lead role and
Patrick Stewart. The art style departed from the previous games in favor of one inspired by
Guillermo del Toro's work.
Lords of Shadow was met with positive reception in 2010 and a commercial success, becoming the best selling
Castlevania game to date. It was followed by two sequels,
Mirror of Fate (2013) and
Castlevania: Lords of Shadow 2 (2014).
Lords of Shadow 2 was not as well received as its predecessor. Following its release, an anonymous source claiming to be employees from MercurySteam alleged that development on the game had been troubled. After having been moved to Konami's social division in 2011, Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development. He left in March 2014 to independently create
Bloodstained: Ritual of the Night, a spiritual successor to
Castlevania. Dave Cox followed Igarashi's resignation a few months later. Recent
Castlevania titles released under Konami's recent business model include mobile games, as well as pachinko and slot machines based on the IP. and released on many albums, initially under the
King Records label. In addition to original soundtracks, it has also inspired remix albums, which include orchestra, rap and heavy metal arrangements. The music for the first installment,
Castlevania, was composed by
Kinuyo Yamashita and Satoe Terashima. The game's staff roll featured pseudonyms, with Yamashita credited as James Banana. Yamashita said she did not know anything about video games at the time and composed for
Castlevania shortly after graduating from college. Under strict hardware constraints, she would first write the scores before entering it as data into a computer. The hardware for the first 16-bit title,
Super Castlevania IV, allowed for a more atmospheric environment in the game, and was composed by Masanori Adachi and
Taro Kudo. She felt there was a link with the game's vampiric themes and the classical music she had grown up with, having studied
Johann Sebastian Bach in university, and worked to integrate her style with the rock themes of the previous games. Since
Castlevania: Symphony of the Night, Yamane became involved with the development of the series with its former producer,
Koji Igarashi.
Symphony of the Night's art director, Osamu Kasai, requested Yamane to join the team, His work on
Lords of Shadow earned him a nomination for breakout composer of the year by the
International Film Music Critics Association, and he won "Best Original Score for a Video Game or Interactive Media." Araujo went on to compose the sequels,
Mirror of Fate and
Lords of Shadow 2. ==Reception and legacy==