president
John Smedley was heavily involved in development. The first indications of a potential
PlanetSide sequel appeared in September 2009, when
Sony Online Entertainment (SOE) e-mailed
PlanetSide subscribers with a survey asking for suggestions regarding the next installment of the series. On October 11, SOE president
John Smedley posted on his
LiveJournal account, revealing that the sequel's working title was
PlanetSide Next. In December 2010, Smedley announced that SOE would be launching a first-person shooter in March 2011, hinting that the release would be
PlanetSide Next; this was soon confirmed by Paul Williams of SOE. Vehicle designs for
PlanetSide Next, including those of the Galaxy aircraft and a New Conglomerate tank, were teased in early 2011 by Smedley. On March 31, 2011, SOE announced that it would be ending development of their spy-themed MMO
The Agency and refocusing efforts on both
EverQuest Next and
PlanetSide Next following their closure of three game studios. Shortly after, Smedley announced that
PlanetSide Next had been delayed as a result of switching to an entirely new engine, and would be made available later than initially anticipated. At the SOE Fan Faire event in July 2011, Smedley revealed that
PlanetSide Next had originally been planned as a graphical update to the original game that would have transitioned it to a
free-to-play business model, but eventually the development team decided to pursue a full-fledged sequel titled
PlanetSide 2. Smedley announced that both
PlanetSide 2 and
EverQuest Next would be using SOE's proprietary
ForgeLight engine to support seamless worlds and realistic physics using
Nvidia's
PhysX API. Rather than a direct sequel, the game was revealed to be a reimagining of
PlanetSide with faster-paced first-person shooter mechanics, "triple-A" graphics, and a greater focus on capturing and defending territories. SOE announced later in 2011 that comic book writer
Marv Wolfman would be authoring episodic stories to establish the game's background and expand upon
PlanetSides original backstory. Throughout the game's development, John Smedley and creative director Matt Higby have cited
Eve Online as well as both the
Call of Duty and
Battlefield series as major influences for
PlanetSide 2. Smedley, an active
Eve Online player himself, took inspiration from the game's
sandbox-like freedom, resource management, offline progression system and its ability to support a high number of players on one server. Higby has specifically named the vehicle combat mechanics of
Battlefield: Bad Company 2 as a major influence, stating that the game had "done the best with vehicles. I want [
PlanetSide 2] to be at least that good." Smedley announced that a closed beta test would begin July 30 or 31 2012 "barring any unforeseen circumstances." On July 30 Smedley announced that the beta testing would be delayed until at least August 3 "to make sure some stuff is awesome." On August 2, Smedley mentioned during a
Reddit AMA that a
Mac version was planned post-launch, writing: "No you aren't going to see
PlanetSide 2 on Linux. You will see it on Mac though". On August 3, Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Monday 6 August. The beta closed on November 17, 2012, pending the game's official release November 20, 2012.
PlayStation 4 port Early in the game's development, the ownership of
PlanetSide 2 by a subsidiary of
Sony Interactive Entertainment led some to speculation regarding a release for
PlayStation branded consoles. Smedley hinted at the possibility of a release for the
PlayStation 3 throughout 2011 and 2012. The success of free-to-play games like
PlanetSide 2 led Sony to announce that the
PlayStation 4 would support free-to-play titles in addition to retail games. On June 5, 2013, SOE announced that both
PlanetSide 2 and
DC Universe Online would be available to play on the PlayStation 4 later in 2013. It was also announced that a
PlayStation Plus subscription would not be required to play the game. The developers planned for the games to be as similar as possible between the PC and PlayStation 4 releases aside from a different UI and support for
DualShock 4 controllers, and said that console graphics would match the "Ultra" preset on PC.
Cross-platform play between the PlayStation 4 and PC versions of the game would not be possible due to update delays, but the ability to transfer player accounts between the two platforms would be considered. Creative director Matt Higby also mentioned the possibility of porting
PlanetSide 2s mobile app to the
PlayStation Vita with additional interactive features. In January 2014, Smedley stated that the game's release was targeted for the first half of the year. Higby confirmed that the game would run at
1080p resolution with a high
frame rate in May 2014, and a picture of an in-development version of the game was tweeted by the game's PlayStation 4 producer Clint Worley. Throughout development, the ForgeLight engine was modified to better support multithreading to better use the PlayStation 4's processing power, which improved PC performance as well. More information was revealed at
E3 2014 - lead designer Luke Sigmund stated that the game would run between 30 and 60 frames per second, and a new launch trailer was showcased. SOE stated that a beta for the game be arriving by the end of the year in November 2014, and beta signups opened in December 2014. The beta for the PlayStation 4 version opened on January 20, 2015. The game was officially released on June 23, 2015.
Post-release During the 2013 Game Developers Conference, more
PlanetSide 2 features were unveiled. A companion app for
iOS and
Android devices in development would allow players to view guides, use the in-game voice chat, track their character, and see a real-time
PlanetSide 2 world map. Future updates to the app would allow users to affect battles by launching "drone strikes or orbital strikes" according to senior art director Tramell Isaac. The app was released in April 2013. In 2019,
PlanetSide 2 was upgraded to use
DirectX 11, while it had previously been using
DirectX 9. The upgrade would provide significant improvements to performance, enable better support for modern hardware and allow future optimiziations according to producer Nick Silva. In 2021,
Valve Software announced that Linux support for
PlanetSide 2 was enabled using their
Proton compatibility layer, which had not been possible prior to support from the game's anti-cheat service,
BattlEye. ==Business model==