Critical response Grand Theft Auto: San Andreas received "universal acclaim" from critics, according to review aggregator
Metacritic. It is the site's fifth-highest-rated PlayStation 2 game.
PSM2s Daniel Dawkins declared it "the single most complete, unique, universe in console history" after
The Legend of Zelda: Ocarina of Time (1998) and "the best entertainment console gaming can offer".
Game Informers Andrew Reiner called it "entertainment at its best" and
GameSpys Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds". Several reviewers considered
San Andreass world an improvement over its predecessors', praising the attention to detail in its areas and characters;
IGNs Jeremy Dunham cited the differences in each city's weather as a highlight.
1Up.coms Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics.
GameSpys Lopez lauded its accurate imitation of the
American West Coast. Critics considered the graphics an improvement over
Vice City, particularly regarding the animations, foliage, lighting, and weather effects;
PALGNs Chris Sell called it "one of the most visually absorbing games ever". Criticism was directed at the game's technical issues, with several reviewers encountering
pop-up graphics, and unstable
frame rates; some felt the game pushed the PlayStation 2 hardware to its limit.
Game Informers Reiner considered gameplay a dramatic improvement over previous entries.
PSM2s Dawkins found the missions were rarely repetitive and blended difficulty with comedy.
GameRevolutions Joe Dodson lauded the freedom provided to players, while
1Up.coms Parish felt the previous games' improvisation had been removed and
Electronic Gaming Monthlys Dan Hsu thought it could have benefited from branching paths.
The New York Timess Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing, a complaint echoed by others. Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim) and the flight, racing,
RC car, and minigame controls. The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness, though
1Up.coms Parish denounced some missions' statistical prerequisites. {{Multiple image |align=left |direction=horizontal |total_width=375 Several critics considered the narrative the series's best to date, which
Eurogamers Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes.
Game Informers Matt Miller enjoyed the narrative's ridicule of modern culture. Some reviewers compared the story to Hollywood films and similar
popular culture;
PSM2s Dawkins felt the finale "outstrips the collected work" of filmmakers
Jerry Bruckheimer and
Don Simpson. Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and
David Cross.
Official U.S. PlayStation Magazines John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour;
1Up.coms Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative. Some critics and scholars criticised the game for perpetuating
racial stereotypes.
Seeing Blacks Esther Iverem condemned the series for "validating ... an accepted caricature" rather than teaching respect and tolerance. Dean Chan felt the series's protagonist shift from Tommy (an
Italian American) to CJ (an African American) without subverting archetypes made it "complicit in the pathologization and fetishization of race". Paul Barrett found its disregard and decontextualisation of
institutional racism's structures suggest "that the problems that African Americans experience is due to individual failure", reinforced by the concept that white players can simply experience "black identity". A
Games and Culture study found youth groups "do not passively receive the games' images and content": white players expressed concern about its racial stereotypes, while African American players used it "as a framework to discuss institutional racism". Rachael Hutchinson considered
San Andreas "a critical reflection on racial conflict in America" and found several criticisms were based on limited viewings instead of the whole story.
Kotaku opined some in-game interactions could be portrayed as a lack of racism, such as characters conversing without moderating vocabularies or commenting on others'.
1Up.coms Parish lauded the references to
Rodney King's assault and the sophisticated writing addressing race in
South Central Los Angeles. David J. Leonard felt politicians and legislators were more concerned about the game's violent and sexual content than its racial stereotypes.
Windows and Xbox versions San Andreass June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic. It was the second-highest-rated Windows game of 2005, behind
Civilization IV, and the third-highest-rated Xbox game, behind
Ninja Gaiden Black and ''
Tom Clancy's Splinter Cell: Chaos Theory''.
PALGNs Matt Keller considered the Windows release the best version of the game. Reviewers lauded the improved graphics, particularly the detailed textures and models, higher
draw distance, and improved frame rate, loading times, and
anti-aliasing, though some considered the graphics outdated for the platform.
PALGNs Keller found the increased population density improved the world's overall atmosphere. The
mouse and keyboard controls were generally praised as an improvement over the console versions and the series's previous Windows ports, especially during combat gameplay, though responses to driving controls and
keyboard mapping were mixed. Praise was directed at the custom radio and
physical packaging and manual. Some critics bemoaned the lack of changes to the mission structure, and some encountered technical difficulties like sudden and major
lagging spikes.
GameZones Eduardo Zacarias called the Xbox release the "definitive version of the game", and
GameSpys Will Tuttle considered it better than the original. Several reviewers praised the improved assets, reflections, shadows, and load times, as well as the addition of a custom radio station and video replay mode, though
GameSpys Tuttle felt the latter was pointless without the ability to save videos. Some critics thought the controls had not been improved since the original, and others considered it a downgrade, though
GameSpots
Jeff Gerstmann appreciated the
Xbox controller's analogue
triggers when driving. Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor
aliasing, and some reviewers bemoaned the lack of significant graphical improvements.
Mobile version San Andreass mobile version received "generally favorable" reviews according to Metacritic.
TouchArcades Eli Hodapp considered it "the best the game has ever been", while
Digital Spys Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing. Its price point was praised. Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting, though
IGNs Leif Johnson found the textures remained dated and some critics encountered technical issues like pop-up.
Digital Spys Nichols lauded the addition of mid-mission
checkpoints, and
TouchArcades Hodapp found
cloud saves the port's best feature. Responses to the controls were generally positive, considered an improvement over the series's previous mobile ports, though critics concurred that playing with a
controller improved the experience and better imitated the original versions.
Accolades San Andreas won four of its five nominations at the
Spike Video Game Awards, including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny. It received four nominations at the
British Academy Games Awards and five at the
Game Developers Choice Awards; according to
The Guardian, the developers walked out during the latter after winning nothing. It won five awards at the
Golden Joystick Awards, including
Ultimate Game of the Year and Hero and Villain for CJ and Tenpenny, respectively, and received six nominations at the
Interactive Achievement Awards, of which it won Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.
San Andreas was named 2004's best game by
GamesMaster and runner-up by
PSM. It won PlayStation 2 Game of the Year and Best Game Within a Game (for
pool) from
Electronic Gaming Monthly, Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from
GameSpot, Best Action Game and Best Story for PlayStation 2 from
IGN, and Best Replay Value and Best Voice Acting from
PSM. == Sales ==