Like
Sonic the Hedgehog 2,
Sonic the Hedgehog 3 was developed in California by
Sega Technical Institute (STI). After the completion of
Sonic 2, the producer,
Yuji Naka, refused to develop another
Sonic game with the Americans. STI split into two teams: one composed of Japanese developers, who worked on
Sonic 3, and the other Americans, who worked on
Sonic Spinball. Naka and
Hirokazu Yasuhara were the primary creators of the
Sonic 3 design document and project schedule. Naka selected the majority of the team, while the STI director, Roger Hector, oversaw development and Pamela Kelly led the marketing. The designer
Takashi Iizuka said the chip was an experiment to see if
Sonic could work in 3D, and was abandoned due to its low polygon count. The isometric concept was eventually used for
Sonic 3D Blast in 1996. According to Naka, the team wanted a deeper story to expand the
Sonic world, which greatly expanded the project size. Additional bosses, different musical arrangements and graphics were used to distinguish act 1 and 2 of each stage. with NVRAM would have been prohibitively expensive. the team reluctantly split it in half, The
Sonic & Knuckles cartridge's lock-on technology was created, named and implemented so
Sonic 3 could be experienced as intended. Among other features, it allowed the developers to keep the paths designed for Knuckles in
Sonic 3, which were inaccessible on the standalone cartridge. for the final design, Takashi Yuda chose the kind of animal, and Pamela Kelly chose the name. Yuda envisioned him as a supporting character for Sonic, and felt he would make a good playable character. Whereas Sonic symbolizes speed, Knuckles symbolizes power, His shoe coloration was inspired by the
flag of Jamaica. The design was tested with
focus groups of American children. Fans speculated about similarities to Jackson's music, but his involvement was not known until Hector mentioned it in an interview in 2005. and had collaborated with Sega on the 1990 arcade game
Moonwalker. They developed fully fledged tracks, with extensive
samples of Jackson
beatboxing, to be adapted for the Genesis. According to Naka, the development team were given a helicopter tour of Jackson's home,
Neverland Ranch. During the development,
allegations of child sexual abuse against Jackson emerged. Buxer said the team received no instruction to halt work and sent the finished soundtrack to Sega in mid-1993. According to Buxer, Grigsby and Jones, their music remained in the game. An anonymous source involved in development also told
GameTrailers that Jackson's contributions, such as the Carnival Night Zone theme, remained. The
Sonic 3 credits music became the basis for Jackson's 1996 single "
Stranger in Moscow". Senior Sega staff, including Sega of America's president
Tom Kalinske, said that any involvement of Jackson was arranged without their knowledge, and that no formal agreements were made. In 2013, Hector said that any similarities to Jackson's music in
Sonic 3 were unintentional. Some
Sonic 3 tracks were replaced in the
Windows port
Sonic & Knuckles Collection, as well as the remaster included in the 2022 compilation
Sonic Origins. In 2019,
VG247 noted that
Sonic 3 had been rereleased less frequently since
Jackson's death in 2009 and speculated that this was due to legal problems with
his estate. ==Release==