Early attempts at 3D space simulation date back as far as 1974's
Spasim, an online multi-player space simulator in which players attempt to destroy each other's ships. The earliest known space trader dates to 1974's
Star Trader, a game where the entire interface was
text-only and included a star map with multiple ports buying and selling 6 commodities. It was written in
BASIC.
Star Raiders Star Raiders was introduced in 1980 for the then-new
Atari 8-bit computers and became the
killer app for the system.
Doug Neubauer created the game as a combination of
Star Wars and the text-based
Star Trek mainframe game. Using smoothly scaled 2D sprites and 3D particles to mimic a first person view of a volume of space,
Star Raiders simulates clearing sectors of enemy ships while managing resources and damage to the ship's different systems. In addition to forward and rear views from the ship, the game provides both a galactic map and sector scanner to show enemy and friendly starbase locations. The game does not pause while these displays are active; they keep updating in real-time. and the
Wing Commander series. It also resulted in direct clones, including
Space Spartans for Intellivision and
Starmaster for the Atari 2600, both from 1982.
Elite Elite has made a lasting impression on developers, worldwide, extending even into different genres. In interviews, senior producers of
CCP Games cited
Elite as one of the inspirations for their acclaimed
MMORPG EVE Online.
Þórólfur Beck, CCP's co-founder, credits
Elite as the game that impacted him most on the Commodore 64.
Elite was named one of the sixteen most influential games in history at Telespiele, a German technology and games trade show, and is being exhibited at such places as the
London Science Museum in the "
Game On" exhibition organized and toured by the
Barbican Art Gallery.
Elite was also named #12 on
IGN's 2000 "Top 25 PC Games of All Time" list, the #3 most influential video game ever by the
Times Online in 2007, and "best game ever" for the BBC Micro by Beebug Magazine in 1984.
Elites sequel,
Frontier: Elite II, was named #77 on
PC Zone's "101 Best PC Games Ever" list in 2007. Similar praise has been bestowed elsewhere in the media from time to time.
Elite is one of the most popularly requested games to be remade, and some argue that it is still the best example of the genre to date, with more recent titles—including its sequels—not rising up to its level. It is to this day one of the most ambitious games ever made, residing in only 22
kilobytes of memory and on a single floppy disk. The latest incarnation of the franchise, titled
Elite: Dangerous, was released on 16 December 2014, following a successful
Kickstarter campaign.
Trade Wars Though not as well known as
Elite,
Trade Wars is noteworthy as the first
multiplayer space trader. A
BBS door,
Trade Wars was released in 1984 as an entirely different branch of the space trader tree, having been inspired by
Hunt the Wumpus, the board game
Risk, and the original space trader,
Star Trader. As a pure space trader,
Trade Wars lacked any space flight simulator elements, instead featuring abstract
open world trading and combat set in an outer space populated by both human and NPC opponents. In 2009, it was named the #10 best PC game by
PC World Magazine.
Other early examples Other notable early examples include
Space Shuttle: A Journey into Space (1982),
Rendezvous: A Space Shuttle Simulation (1982), which featured five different controls to learn, six different enemies, and 40 different simulation levels of play, making it one of the most elaborate
vector games ever released. Other early examples include
Nasir Gebelli's 1982
Apple II computer games Horizon V which featured an early
radar mechanic and
Zenith which allowed the player ship to rotate, and
Ginga Hyoryu Vifam, which allowed first-person
open space exploration with a radar displaying the destination and player/enemy positions as well as an early
physics engine where approaching a
planet's
gravitational field pulls the player towards it. Following
Elite were games such as
The Halley Project (1985),
Echelon (1987) and
Microsoft Space Simulator (1994).
Star Luster, released for the
NES console and
arcades in 1985, featured a cockpit view, a radar displaying enemy and base locations, the ability to warp anywhere, and a
date system keeping track of the current date. Another notable Apple II game by developer
FTL Games was
SunDog: Frozen Legacy (1984) which allowed the player to fly through many systems, choose multiple planets to land on in several of those systems, and even walk around on the surface within the cities. Many other space sim games have allowed the player to exit their ship on planets, but the "walking" is just clicking on a location such as "Bar," "Ship Dealer," etc. The game also featured a unique story line involving
cryogenics. SunDog: Frozen Legacy was also released on the Atari ST in 1985. Some tabletop and board games, such as
Traveller or
Merchant of Venus, also feature themes of space combat and trade.
Traveller influenced the development of
Elite (the main character in
Traveller is named "Jamison"; the main character in
Elite is named "Jameson") and
Jumpgate Evolution.
Wing Commander The
Wing Commander (1990–2007) series from
Origin Systems, Inc. was a marked departure from the standard formula up to that point, bringing space combat to a level approaching the
Star Wars films. Set beginning in the year 2654, and characterized by designer Chris Roberts as "
World War II in space", it features a multinational cast of pilots from the "
Terran Confederation" flying missions against the predatory, aggressive
Kilrathi, a
feline warrior race (heavily inspired by the
Kzinti of
Larry Niven's
Known Space universe).
Wing Commander (1990) was a best seller and caused the development of competing space combat games, such as
LucasArts'
X-Wing.
Wing Commander eventually became a
media franchise consisting of
space combat simulation video games, an
animated television series, a
feature film, a
collectible card game, a
series of novels, and
action figures. Game designer
Chris Crawford said in an interview that
Wing Commander "raised the bar for the whole industry", as the game was five times more expensive to create than most of its contemporaries. Because the game was highly successful, other publishers had to match its production value in order to compete. This forced a large portion of the
video game industry to become more conservative, as big-budget games need to be an assured hit for it to be profitable in any way. Crawford opined that
Wing Commander in particular affected the marketing and economics of computer games and reestablished the "action game" as the most lucrative type of computer game.
Decline '', a space flight simulator game: a Llama class ship docks on a mine base (2008) The seeming decline of the space flight simulators and games in the late 1990s also coincided with the rise of the
RTS,
FPS and
RPG game genres, with such examples as
Warcraft,
Doom and
Diablo. and is still under development.
Elite: Dangerous was also successfully crowdfunded on
Kickstarter in November and December 2012. The game was completed and released in 2014, and expansions are being released in stages, or "seasons". Born Ready Games also closed a successful Kickstarter campaign at the end of 2012, having raised nearly $180,000 to assist with the completion of
Strike Suit Zero. The game was completed and released in January 2013. Lastly, the
non-linear roguelike-like space shooter
Everspace garnered almost $250,000 on Kickstarter, was released in May 2017. The
open source community was also been active, with projects such as
FS2 Open and
Vega Strike serving as platforms for non-professional efforts. are being developed using the
Vega Strike engine, and the latter has reached the stage where it is offered as a working title to the public. In 2013 a hobbyist space flight simulator project was realized under usage of the open source
Pioneer software. After 2014, the genre saw another extended period without any notable or successful releases, as of 2026. ==See also==