IGN gave the
Super Street Fighter IV a 9.0 and an Editor's Choice award, calling it "a superior version of one of the best fighting games around... with a far more developed online mode compared to the original version".
GameTrailers gave the game 9.3, praising it for its improvements over the original.
Giant Bomb's
Jeff Gerstmann gave the game 5/5 saying "
Super Street Fighter IV adds enough great new content to justify skipping over the 'Champion Edition' and 'Hyper Fighting' steps in the
Street Fighter upgrade path."
GameSpot gave the game a 9.0, commenting that "
Super Street Fighter IV stands tall on the broad shoulders of its predecessor. Its large and diverse character roster, balance tweaks, and comprehensive online play reaffirm its place as one of the best fighters this generation, and it's a worthy upgrade even if you own last year's version" In 2019,
Game Informer ranked it as the 10th best fighting game of all time.
Computer and Video Games gave the 3DS Edition a score of 9.0, praising its appeal to both hardcore and casual gamers, as well as having as much content as its console counterpart.
Kotaku also praised the port, saying "if you are going to buy one 3DS game, get this." In their October 2013 issue,
Edge retroactively awarded the game a coveted ten out of ten, one of only twenty-three games to achieve that perfect score in the magazine's twenty-year history. During the
14th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences awarded
Super Street Fighter IV with "
Fighting Game of the Year". The 3DS release also received positive reception.
Computer and Video Games Tamoor Hussain called the console version "this generation's greatest fighter" and praised the 3D effects, the amount of content retained from the console version, and its increased appeal to both casual and hardcore gamers.
Eurogamer Johnny Minkley noted that while it was not a "serious alternative for high-level players", it gets as close to it as it can. He also gave praise to its figurines and the Dynamic Mode.
KotakuBrian Ashcraft named it the one game to buy around the 3DS's launch, and praised it as demonstrative of what the 3DS can do. He was surprised by the quality of the online play; while he expected it to be as bad as
Super Smash Bros. Brawl, he found it "lag-free, smooth and painless." He also gives praise to the StreetPass function and touchscreen control, though he notes that he has not actually been able to use StreetPass yet.
Stuff James Burnett found it to be a strong launch title due to its "fun, fast and tight" gameplay, sound design, and the online multiplayer.
GameSpot Ricardo Torres and Shaun McInnis featured it in their analysis of the Japanese 3DS launch. They wrote that it is "one of the highest profile titles available" for the 3DS and made a good transition from consoles. They also called the touchscreen controls reliable and not disruptive.
NGamer UK noted that while it was a "staggering port of an exceptional fighting game", it was not the "definitive version of the game".
Game Informer called it a "complete game" and that
Super Street Fighter IV is "one of the best fighting games around".
Pocket Gamer Damien McFerran noted that while the "one-on-one 2D fighter" was not the ideal game to demonstrate stereoscopic visuals,
3D Edition proved to be the most appealing game at the 3DS's launch. He noted that despite some "minor interface issues", it is also "one of the finest portable punch-ups we’ve experienced in years".
The Telegraph Tom Hoggins wrote that while not the definitive version of
Super Street Fighter IV and was "yet
another update of a two year old game", it was "built with such skill and pride it's hard not to fall for it all over again." In a comparison of its video game
Dead or Alive: Dimensionsto
3D Edition,
Team Ninja's Yosuke Hayashi stated that
Dimensions, due to its 3D gameplay, conveyed the 3D effects better than
3D Edition 2D visuals do. In spite of the positive reception,
games(TM) found that even though it was "arguably the best portable version" of a
Street Fighter game, this was due to the poor quality of previous games of its kind rather than the high quality of it.
GamePros Julian Rignall meanwhile found it to be "everything you could want from a mobile
Super Street Fighter IV. ==Notes==