Legal status Copyright law relating to video games and mods is an evolving legal issue. Uncertainty revolves around which party is legally the copyright owner of the mods—the company that produced the game, the creators of the individual mods, or the player that installed the mods. Under current law, mods are viewed as
derivative works, as they are based upon or incorporate part of the original game In
US copyright law, different statutes cover various aspects of video games, such as graphics, audio, and source code. Most pertinent is the
Copyright Act of 1976 (), which protects "pictorial, graphic, and sculptural works", "sound recordings", and "literary works", among others. Despite the lack of legal protection, modding continues to thrive due to encouragement from video game developers, who make moddable games. An example is
Electronic Arts (EA), who qualifies modding for their games, such as
The Sims 4, according to their EULA from 2022: "When you contribute UGC, you grant to EA […] sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC". Additionally, companies may take legal action against mods for multiplayer games which could impact fairness. Another concern is the use of copyrighted material owned by another company, such as a mod for
Quake themed around
Alien vs. Predator which was legally contested by 20th Century Fox. Some modders regard the use of copyrighted material in mods to be part of a "
moral economy", often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind. Modding can be compared to the
open-source-software movement and
open-source video game development. In 2006,
Second Life generated interest from its focus of user-generated content (mods) and how
intellectual property rights to this content remained with the creator.
Second Life players are able to sell these items in an in-game market. Literature on user-generated content in video games in the context of
UK and
European copyright law is limited. Scholarship mostly concerns the liabilities of intermediaries who provide this content rather than creators themselves. In 2015, members from GTAForums, a
Grand Theft Auto fan site, reported instances of malware being circulated through mods written for
Grand Theft Auto V. Two of the mods in question, "Angry Planes" and "No Clip", came with malicious code for loading a
remote access tool and a keylogger for stealing
Facebook and Steam account credentials.
Controversial mods Mods can alter games to reveal nudity and explicit content or introduce it via modded graphics. After the
"Hot Coffee" mod incident, the games industry called for better control of explicit mods.
Kotaku noted that the later-removed mods tweaked the game's preexisting nude character model, simply allowing it to appear throughout the game.
Bethesda Softworks does not allow mods with nudity to be uploaded to its platforms. Nexus Mods allows for mods with nudity as long as nudity is not present in the preview image for the download page, such as Caliente's Beautiful Bodies Edition, which allows for body modification in Bethesda's
Skyrim and
Fallout 4 and has been downloaded at least 8.2 million times. Game developers and publishers retain the discretion to limit and remove political and
discriminatory mods for their games. In 2016,
Paradox Interactive took down a Steam Workshop mod for their game
Stellaris which replaced non-white human characters with white ones, stating that they did not "wish to enable discriminatory practices". As of 2025, EA's mod policy stated that they held the right to "address any inappropriate Mods", including those with obscene or objectionable content. In the same year, the company submitted a
copyright infringement notice to forums hosting a
The Sims 4 mod which altered or removed representations of
LGBTQ and Black people. Additionally, mod-hosting websites have removed potentially objectionable or divisive mods. Ahead of the
2020 United States presidential election, Nexus Mods updated their Terms of Service to state that content that promotes "conflict, division and mob harassment" would be removed. In 2025, the website removed a mod for
Marvel Rivals which replaced the model for Captain America with one of Donald Trump, citing the updated policy. Additionally, the website has removed several mods that targeted
LGBTQ themes, including a mod which removed
pride flags from
''Marvel's Spider-Man; a mod which changed the gender of a
non-player character (NPC) in a same-sex relationship in Baldur's Gate 3
; and a mod which changed the "body type" option to male or female for The Elder Scrolls IV: Oblivion Remastered''.
Paid mods While generally satisfied with working for free, Criticisms of the change came from
Sims 4 creators and mod authors who sold mods through an
early access model on crowdfunding websites and released completed mods for free. The policy was later updated to allow paid mods using the early access model while still prohibiting completed mods sold with an explicit paywall. In 2024, Nexus Mods clarified their policies regarding the hosting of paid mods, including disallowing mods that require other paid mods as a prerequisite as well as
lite and demo versions of externally hosted paid mods, citing that paid modding is "in direct conflict" with their goal of making modding easy. with criticisms of the price, the harm on the community, and the practice of abandoning free mods in favor of pushing paid updated versions. The system was present in the 2024 release of
Starfield, where it received similar negative reception. However, Creations has also been praised as a mutually beneficial platform that allows modders to work with game developers and have their work promoted in game. Arguments against paid mods have been diverse across mod users and developers. Some users denounce developers who sell mods as "
sellouts", arguing that modding should be a "labor-of-love". Criticism has been drawn towards the price of cosmetic mods, with users pointing out that the sale of third-party assets used in many mods could be classified as copyright infringement. With Steam's introduction of paid mods in 2015, users were apprehensive about the centralization and surveillance of modding, as all submitted mods had to be approved by Steam. Other users mentioned that creators deserve to be compensated for their work and were open to paying for extensively elaborate mods. ==Types==