After releasing
StarCraft in 1998, Blizzard began work on its next title. Initially, this was a project known as
Nomad, based on the tabletop role-playing game
Necromunda that took place in a post-apocalyptic setting. Over its first year of development,
Nomad did not have a strong sense of direction; at that time, many of the Blizzard developers had also become fans of the MMORPG
EverQuest, released in 1999 by
Verant Interactive. Interest waned in
Nomad as the company talked about making their own MMORPG, based on the
Warcraft series and improving on aspects that they felt did not work from
EverQuest. In a management vote, all but Duane Stinnett, the project lead on
Nomad, voted for this shift, and work on
Nomad stopped by the end of 1999 as
World of Warcraft was initiated.
World of Warcraft was first announced by Blizzard at the
ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in
World of Warcraft use elements of the proprietary graphics engine originally used in
Warcraft III. Quests are optional and were designed to help guide players, to allow character development, and to spread characters across different zones to try to avoid what developers called
player collision. The game interface allows players to customize appearance and controls and to install add-ons and other modifications.
World of Warcraft runs natively on both
Mac and
Windows platforms. Boxed copies of the game use a
hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their
operating system. Although there is no official version for any other platform, support for
World of Warcraft is present in Windows
API implementations
Wine and
CrossOver allowing the game to be played under
Linux and
FreeBSD. While a native Linux client is neither released nor announced by Blizzard, in January 2011
IT journalist
Michael Larabel indicated in a
Phoronix article that an internal Linux client might exist but is not released due to the non-
standardization of the Linux
distro ecosystem.
Regional variations In the United States, Canada, and Europe, Blizzard distributes
World of Warcraft via
retail software packages. The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount. In Australia, the United States, and many European countries, video game stores commonly stock the trial version of
World of Warcraft in DVD form, which includes the game and 20 levels of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game. In Brazil,
World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into
Brazilian Portuguese. In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months. As software packages are not required, expansion pack contents are available to all players on launch day. In ''World of Warcraft's
initial Chinese release, players could purchase hourly and daily tokens, which were typically used to play at Internet cafés. The initial Chinese release was immensely popular, in part because many Chinese had already played the game on North American and European servers. Despite the belief that skeletons must be censored before publication in China, the Chinese government does not have regulations against the depiction of such elements and there are examples of such elements in many other games. NetEase took over licensing of World of Warcraft'' from
The9 in June 2009 following the expiration of The9's contract, and were able to secure a launch for
Wrath of the Lich King on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023. In April 2024, NetEase announced that
World of Warcraft services would be returning to China in the Summer of 2024, later leading to a livestream on June 27, 2024, in which Blizzard team members outlined the release of the
Wrath of the Lich King for
World of Warcraft Classic and
The War Within expansion for
World of Warcraft for Chinese players.
Post-release content The
World of Warcraft launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for
World of Warcraft players. It provides a way to launch
World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for
World of Warcraft players, access to
World of Warcrafts support website, access to the test version of
World of Warcraft when it is available to test upcoming patches, updates to
Warden, and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.
Patch 1.9.3 added native support for
Intel-powered Macs, making
World of Warcraft a
universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9;
World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.
PowerPC architecture Macs are no longer supported since version 4.0.1. When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official
Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3. Before Mists of Pandaria in 2012,
World of Warcraft officially dropped support for
Windows 2000, followed by
Windows XP and
Vista in October 2017, as well as all 32-bit support. Starting with 4.3, players could try out an experimental
64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed and used by default. Since
World IPv6 Day, the client and most of the servers support
IPv6.
Expansions Eleven
expansions have been released:
The Burning Crusade, released in January 2007;
Wrath of the Lich King, released in November 2008;
Cataclysm, released in December 2010;
Mists of Pandaria, released in September 2012;
Warlords of Draenor, released in November 2014;
Legion, released in August 2016;
Battle for Azeroth, released in August 2018;
Shadowlands, released in November 2020;
Dragonflight, released in November 2022,
The War Within, released in August 2024, and
Midnight, released in March 2026. Players are not required to purchase expansions in order to continue playing; however, new content and features, such as higher level caps and new areas may not be available until they do so. The fifth expansion,
Warlords of Draenor, was announced at
BlizzCon 2013 on November 8, 2013, and entered beta on June 27, 2014.
Warlords of Draenor was released on November 13, 2014. On August 6, 2015, Blizzard announced the sixth expansion,
Legion, at
Gamescom 2015. In November 2015, the
Legion alpha testing started and in April 2016 the beta test started; the
Legion expansion was released on August 30, 2016. The seventh expansion,
Battle for Azeroth, was released worldwide on August 13 and 14 (depending on location) in 2018. The eighth expansion,
Shadowlands, was announced on November 1, 2019 and released on November 23, 2020. The ninth expansion,
Dragonflight, was announced on April 19, 2022 and was released on November 28, 2022. At
BlizzCon 2023, Blizzard announced the
Worldsoul Saga, a story arc that would span the course of three expansions:
The War Within,
Midnight and
The Last Titan, that begun in 2024. Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011,
The Burning Crusade expansion was automatically applied to all previous
Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the
Wrath of the Lich King expansion, and on October 15, 2013, the
Cataclysm expansion was also applied. On October 15, 2014,
Mists of Pandaria was applied to all accounts following the release of
Warlords of Draenor. On May 17, 2016,
Warlords of Draenor was applied to all accounts to coincide with the release of the
Warcraft movie that gives a 30-day trial of the game. All
The Burning Crusade,
Wrath of the Lich King,
Cataclysm,
Mists of Pandaria and
Warlords of Draenor content is now effectively part of the original game, with all new
World of Warcraft accounts automatically including these expansions upon creation.
Music The soundtrack for the original release of
World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by
Eímear Noone. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game's expansions, which were also given their own album releases. On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments,
World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included. In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards. ==Reception==