The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the
Acorn Electron tape version was released. The Electron's limitations meant the game was in black and white only, and several game features were cut including Thargoids and suns. Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a
bug that stopped Galactic Hyperspace from working. Acorn provided a mail-in tape-replacement service to upgrade to v1.1 (marked as such on the tape label) that fixed this bug. A version for the BBC Micro with the
6502 Second Processor was announced by Acornsoft on 25 July 1985, this new version added several extras over the standard BBC version, including 18 ships in the player environment (up from 10), no loading from disc when leaving/arriving at a space station, the ability to save screenshots and print screens to an Epson compatible printer. It also boasted over double the frame rate and a MODE1/MODE2 split screen vs. MODE4/MODE5 giving a full colour game for the first time. The great commercial success of the BBC Micro version prompted a bidding war for the rights to publish
Elite in other formats, which
British Telecom's software arm,
Telecomsoft, eventually won. Contemporary versions for home computers based on the
6502 microprocessor were ported by either Bell or Bell and Braben. (creatures based on the
tribbles in
Star Trek: The Original Series). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of "
The Blue Danube"
Waltz is played, as a nod to a space docking sequence in
Stanley Kubrick's 1968 film
2001: A Space Odyssey. included a
supernova mission not found in the original.
Ricardo Pinto, the programmer for the Amstrad version, explained that his team was given a 6502 hex dump by Braben and Bell, which did not help development: "In the end we wrote our version by playing
Elite on a [BBC Micro] and making ours look the same." This version included the "supernova rescue" and "cloaking device" missions, and refinements to the launch tube and jump drive animations. According to the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions Rob Nicholson, he did not have access to the
source code because of contractual issues and had to write them "blind". All he had were the ship shapes and the procedural generation code for the galaxies.
Elite Plus was released for
MS-DOS in 1991. Whereas the original
Elite (1987) The
Acorn Archimedes version,
ArcElite (1991), written by Warren Burch & Clive Gringras and regarded by
Stuff magazine as the best conversion of the original game, added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using
polygon mesh graphics in place of the wire-frames. The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical
Generation Ships of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed
not to exist in Archimedes
Elite). The Archimedes version of
Elite was originally written to be a space trading game called
Trojan - however the obvious similarities eventually meant that to avoid a potential lawsuit
Trojan had to become an official
Elite conversion. ArcElite was one of a number of games released for free by
The Icon Bar website in 2006. Some versions feature a new title, "
Archangel", for the player to earn that substitutes the rank of Commander. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-
ECM broadcast. However, a ROM image of the Mega Drive demo was released online by co-designer Ian Bell. == Reception ==