As a wider variety of writers began to work with cyberpunk concepts, new subgenres of science fiction emerged, playing off the cyberpunk label, and focusing on technology and its social effects in different ways. Many derivatives of cyberpunk are
retro-futuristic: they reimagine the past either through futuristic visions of historical eras (especially from the
first and
second industrial revolution technological-eras), or through depictions of more recent extrapolations or exaggerations of the actual technology from those eras.
Atompunk Atompunk (also known as atomicpunk) relates to the pre-
digital period of 1945–1969, including
mid-century modernism; the
Atomic,
Jet, and
Space Ages;
communism,
Neo-Soviet styling, and early
Cold War espionage, along with
anti-communist and
Red Scare paranoia in the United States;
British "Mod" culture;
underground cinema;
Googie architecture;
Sputnik and the
Space Race;
silver age comic books and
superhero fiction; and the rise of the American
military–industrial complex. Its aesthetic tends toward
Populuxe and
Raygun Gothic, which describe a retro-futuristic vision of the world.
Dr. Strangelove,
Star Trek,
The Twilight Zone,
The Outer Limits,
The Avengers, early
Doctor Who episodes,
The Man from U.N.C.L.E.,
Batman,
The Green Hornet,
The Jetsons,
Jonny Quest,
Thunderbirds,
Speed Racer, and some
Silver Age comic books. Notable examples of atompunk in popular media that have been released since the period include television series like ''
Dexter's Laboratory, The Powerpuff Girls, Venture Bros, Archer, and the web series The Mercury Men; comic books like Ignition City and Atomic Age; films like Logan's Run (1976), The Incredibles (2004), The Iron Giant (1999), Indiana Jones and the Kingdom of the Crystal Skull (2008), The
Man from U.N.C.L.E.
(2015), X-Men: First Class (2011), and Men in Black 3 (2012); video games like Destroy All Humans! (2005), We Happy Few (2018), the Fallout
series, Atomic Heart (2023), and The Invincible'' (2023); and books like
Adam Christopher's novel
The Age Atomic.
Clockpunk Clockpunk, similar to steampunk, reimagines the
Early Modern Period (16th–18th century) to include retro-futuristic technology, often portraying
Renaissance-era science and
technology based on
clockwork,
gears, and
Da Vincian machinery designs. Such designs are in the vein of
Mainspring by
Jay Lake, and
Whitechapel Gods by S. M. Peters. The term was coined by the
GURPS role-playing system in the sourcebook
GURPS Steampunk Astro-Knights Island in the nonlinear game
Poptropica; the Clockwork Mansion level of
Dishonored 2; the
2011 film version of The Three Musketeers; the TV series ''
Da Vinci's Demons; as well as the video games Thief: The Dark Project, Syberia, and Assassin's Creed 2''.
Ian Tregillis' book
The Mechanical is self-proclaimed clockpunk literature. The Games Workshop
Warhammer Fantasy Battles settings, especially the Empire and the Dwarves, represent clockpunk. For some, clockpunk is steampunk without steam. and
postmodern sensibilities. First coined in 2001 as a marketing term by game designer Lewis Pollak to describe his role-playing game
Children of the Sun, dieselpunk has since grown to describe a distinct style of visual art, music, motion pictures, fiction, and engineering. Examples include the movies
Iron Sky (2012),
Captain America: The First Avenger (2011),
The Rocketeer (1991),
K-20: Legend of the Mask (2008)
, Sky Captain and the World of Tomorrow (2004), and
Dark City (1998); video games such as the
Crimson Skies series,
the Fallout series,
Greed Corp,
Team Fortress 2,
Gatling Gears,
Skullgirls, the
Wolfenstein series,
Iron Harvest,
Final Fantasy VII and the
Benoît Sokal created games
Amerzone,
Syberia and
Paradise all use the dieselpunk aesthetic and machines.; and television shows like
The Legend of Korra.
Decopunk Decopunk is a recent subset of dieselpunk, centered around the
art deco and
Streamline Moderne art styles. Other influences include the 1927 film
Metropolis as well as the environment of American cities like
New York,
Chicago, and
Boston around the period between the 1920s and 1950s. Steampunk author
Sara M. Harvey made the distinction that decopunk is "shinier than dieselpunk;" more specifically, dieselpunk is "a gritty version of steampunk set in the 1920s–1950s" (i.e., the war eras), whereas decopunk "is the sleek, shiny very art deco version; same time period, but everything is
chrome!" Possibly the most notable examples of this genre are games like the first two titles in the
BioShock series and
Skullgirls; films like
Batman (1989),
Dick Tracy (1990),
The Rocketeer (1991),
The Shadow (1994), and
Dark City (1998); comic books like
The Goon; and the cartoon
Batman: The Animated Series, which included
neo-noir elements along with modern elements such as the use of
VHS cassettes.
Sandalpunk Sandalpunk or Bronzepunk is science-fiction punk inspired by the societies and empires of the
Bronze Age and
Iron Age, taking the technology of the ancient classic world (the time of
Plato and
Aristole) and builds a retrofuturistic world with it. It blends speculative continuity and technological anachronism, imagining worlds where empires like
Rome,
Mycenae,
Ancient Athens, the
Hittites,
Ancient Egypt, and the like, never collapsed, instead evolving into futuristic superpowers while preserving their ancient cultural identity.
Steampunk Steampunk is a retro-futuristic genre that is influenced by the
Steam Age, ranging from the late
Regency era (1795–1837; when the
Industrial Revolution began) through the
Victorian era (1837–1901) and the
Belle Époque (1871–1914). The word
steampunk was invented in 1987 as a jocular reference to some of the novels of
Tim Powers,
James P. Blaylock, and
K. W. Jeter. When Gibson and Sterling entered the subgenre with their 1990
collaborative novel The Difference Engine, the term was being used earnestly as well.
Alan Moore and
Kevin O'Neill's 1999
The League of Extraordinary Gentlemen historical fantasy comic book series (and the subsequent
2003 film adaptation) popularized the steampunk genre and helped propel it into mainstream fiction. Around 2007, the term became more common, and also began to refer to a clothing style and subculture. The most immediate form of steampunk subculture is the community of fans surrounding the genre. Others move beyond this, attempting to adopt a "steampunk" aesthetic through fashion, home decor and even music. This movement may also be (perhaps more accurately) described as "
Neo-Victorianism", which is the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies. This characteristic is particularly evident in
steampunk fashion which tends to synthesize punk,
goth and
rivet styles as filtered through the Victorian era. As an object style, steampunk adopts more distinct characteristics with various craftspersons
modding modern-day devices into a pseudo-Victorian mechanical "steampunk" style. The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, and wood) with design elements and craftsmanship consistent with the Victorian era. Other examples include
Wild Wild West (1999),
Hugo (2011),
Treasure Planet (2002),
Last Exile (2003),
Bioshock Infinite (2013),
Mortal Engines (2018) and
Arcane (2021). == Other proposed science fiction derivatives ==