Acclaim and influence EarthBound was listed in
1001 Video Games You Must Play Before You Die, where Christian Donlan wrote that the game is "name-checked by the video gaming cognoscenti more often than it's actually been played". He called the game "utterly brilliant" and praised its overworld and battle system. Similarly,
Eurogamer Simon Parkin described it as a "sacred cow amongst gaming's cognoscenti". Game journalists have ranked
EarthBound among the best Super NES games and most essential Japanese role-playing games, and at least three reader polls ranked the game among the best of all time. For a piece about the "top worlds" in video games,
IGN rated
EarthBound setting among the best, indelible between its unconventional environments, 1960s music, and portrayal of Americanism.
Kotaku described the game "as one of the weirdest, most surreal role-playing games in RPG history". Examples include using items such as the Pencil Eraser to remove pencil statues, experiencing in-game hallucinations, meeting "a man who turned himself into a dungeon", and battling piles of vomit, taxi cabs, and walking nooses. David Sanchez of
GameZone wrote that
EarthBound "went places no other game would" in the 1990s or even in the present day, including "trolling" the player "before trolling was cool". Localization reviewer Clyde Mandelin described the Japanese-to-English conversion as "top-notch for its time".
1UP.com said it was "unusually excellent" for the time.
IGN wrote that Nintendo was "dead wrong" for believing that Americans would not be interested in "such a chaotic and satirical world".
Complex included
EarthBound as one of the "Best Super Nintendo Games of All Time", saying the game is "definitely the craziest and one of the most fun RPGs the SNES had to offer. Jeremy Parish of
USgamer called
EarthBound "the all-time champion" of self-aware games that "warp ... perceptions and boundaries" and break the
fourth wall, citing its frequent internal commentary about the medium and the final scenes where the player is directly addressed by the game.
GamesTM said the game felt fresh because of its reliance on "personal experiences" made it "exactly the sort of title that would thrive today as an
indie hit". He called this accomplishment "remarkable" and credited Nintendo's commitment to the "voices of creators". IGN's Nadia Oxford said that nearly two decades since the release, its final
boss fight against Giygas continues to be "one of the most epic video game standoffs of all time" and noted its emotional impact.
Kotaku wrote that the game was content to make the player "feel lonely", and, overall, was special not for any individual aspect but for its method of using the video game medium to explore ideas impossible to explore in media. The few role-playing games set in real-world settings,
PC Gamer has written, are often and accurately described as having been influenced by
EarthBound. It was cited as an influence on video games including
Costume Quest;
South Park: The Stick of Truth (via
South Park creator
Trey Parker);
Undertale;
Contact; Omori;
Lisa;
Citizens of Earth;
YIIK: A Postmodern RPG; the
webcomic Homestuck; and
Kyoto Wild. Japanese writer
Hiromi Kawakami told Itoi that she had played
EarthBound "about 80 times".
Fandom A
cult following for
EarthBound developed after the game's release.
The Verge cited the effort as proof of the fan base's dedication. Other fan efforts include
EarthBound, USA, a full-length documentary on
Starmen.net and the fan community, and
Mother 4, a fan-produced sequel to the
Mother series that went into production when Itoi definitively "declared" that he was done with the series. After following the fan community from afar, Lindblom came out to fans in mid-2012 and the press became interested in his work. He had planned a book about the game's development, release, and fandom before a reply from Nintendo discouraged him from pursuing the idea. He plans to continue to communicate directly with the community about the game's history. Books that have been written about
EarthBound include
Ken Baumann's
Earthbound, by
Boss Fight Books, and
Legends of Localization Book 2: Earthbound, by Clyde Mandelin.
Ness A variety of merchandise depicting Ness have been produced by
Nintendo; this merchandise includes a figurine and an
Amiibo. Ness became widely known for his appearance as a playable character throughout the
Super Smash Bros. fighting game series, debuting as a fighter in the
first installment in 1999. Ness's inclusion in the original release was among its biggest surprises, and renewed
Mother series fans' faith in new content from Nintendo. Ness was one of the game's most powerful characters, according to
IGN, if players could perfect his odd controls and psychic powers. In Europe, which did not see an
EarthBound release, Ness was better known for his role in the fighting game than for his original role in the role-playing game. Ness returned in the first sequel,
Melee, alongside an
EarthBound-themed item and battle arena. Lucas, the protagonist of
Mother 3, joined Ness in
Brawl. Several years after
Brawl release,
Official Nintendo Magazine wrote that Ness was an unpopular
Smash character who should be removed from future installments. However, Ness returned in
Super Smash Bros. for Nintendo 3DS and Wii U and
Ultimate, and Lucas was later added to the former as
downloadable content.
Sequels and rereleases In 1996, Nintendo announced a sequel to
EarthBound for the
Nintendo 64:
Mother 3 (
EarthBound 64 in North America). It was scheduled for release on the
64DD, a Nintendo 64 expansion peripheral that used a
magneto-optical drive, but struggled to find a firm release date as
its protracted development entered
development hell. It was later canceled altogether in 2000 when the 64DD flopped. In April 2003, a Japanese television advertisement revealed that both
Mother 3 and a combined
Mother 1+2 cartridge were in development for the handheld
Game Boy Advance.
Mother 3 abandoned the Nintendo 64 version's 3D, but kept most of its plot. It became a bestseller upon its Japanese release in 2006, yet did not receive a North American release on the basis that it would not sell.
IGN described the series as neglected by Nintendo in North America, as
EarthBound Beginnings,
Mother 1+2 and
Mother 3 were not released outside Japan. When Nintendo launched its digital distribution platform, Virtual Console, for the Wii in 2006,
IGN expected
EarthBound to be among Nintendo's highest priorities for rerelease, given the "religious" dedication of its fanbase. Though the game was ranked the most desired Virtual Console release by
Nintendo Power readers, rated for release by the
ESRB, and able to be published with little effort, the Wii version did not materialize. Many fans believed that music licensing or legal concerns impeded the rerelease. English localizer Marcus Lindblom doubted that the game's music samples were an issue, since they were not a concern during development, and instead hypothesized that Nintendo did not realize the magnitude of the game's popular support and did not consider it a priority project. By 2008, it was not apparent that Nintendo of America was considering a rerelease. At the end of 2012, Itoi revealed that the re-release was moving forward, which was confirmed in a January 2013
Nintendo Direct presentation. As part of the anniversary celebrations for the Nintendo Entertainment System and
Mother 2 in March 2013, Nintendo rereleased
EarthBound for Japan on the Wii's successor, the Wii U Virtual Console.
EarthBound producer Satoru Iwata soon announced a wider rerelease, citing fan interest on Nintendo's Miiverse social platform. The July American and European launch included a free, online recreation of the game's original Player's Guide, optimized for viewing on the
Wii U GamePad. The game was a top-seller on the Wii U Virtual Console, and both
Kotaku users and first-time
EarthBound players had an "overwhelmingly positive" response to the game. Simon Parkin wrote that its re-release was a "momentous occasion" as the return of "one of Nintendo's few remaining lost classics" after 20 years. The re-release was one
GameSpot editor's game of the year, and
Nintendo Life Virtual Console game of the year. The
New Nintendo 3DS-specific Virtual Console received the re-release the next year, in March 2016. In September 2017, Nintendo released the
Super NES Classic Edition, which included
EarthBound among its games. == Notes ==