Xbox 360 The Xbox 360 gained an early lead in terms of market share, largely due to its established
Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe continued to be strong, even after the release of the
Wii and
PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan, attributed to the lack of content aimed at Japanese gamers, which was a key reason why its
predecessor underperformed in that country. Despite its early launch date, the Xbox 360 finished in 3rd place behind its competitors. This early launch did come with some trouble, as
technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "
red ring of death" and Error E74, which received a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge. It also retroactively reimbursed owners of affected systems who paid for repairs, As they share many cross-platform games and competed for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3. The PS3 uses the
Blu-ray format, while the Xbox 360 uses a standard
DVD9. The Xbox 360 was less expensive to produce and broke even on manufacturing costs earlier than the PS3, while industry consensus was that the Xbox 360's conventional architecture is easier to develop for. At the end of the first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival,
Wii, gained momentum and
Sony announced a competitive price drop on the
PlayStation 3. Microsoft's strategy to boost sales with the release of the highly anticipated
Halo 3 in September 2007 paid off, outselling the Wii that month in North America. Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of
Halo 3, and posted a quarterly profit for the first time in two years. The Xbox 360 focused on the release of high-profile games, such as additions to the Halo franchise. The 2007
Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. At the 2008
Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including
Devil May Cry,
Ace Combat,
Virtua Fighter,
Grand Theft Auto IV,
Final Fantasy XIII,
Tekken 6,
Metal Gear Rising: Revengeance, and
L.A. Noire. In November 2010, Microsoft released
Kinect. Kinect did not use controllers, instead making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the
Guinness World Record of being the "fastest selling
consumer electronics device". The 360 E featured a new square design with a simplified exterior akin to the Xbox One.
PlayStation 3 Sony's PlayStation 3 was released on November 11, 2006, in Japan and November 17, 2006, in the United States and Canada. The system's reliance on new technologies such as the
Cell microprocessor and
Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the
PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved. Market analysts and Sony executives noted that the success of the PlayStation 3 and the
Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at
Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray", while
Phil Harrison stated that the PlayStation 3's success would be ensured by "the growth of the Blu-ray Disc movie market". Sony would provide support for its console with new titles from first-party franchises such as
Gran Turismo,
Ratchet & Clank, and
God of War, while establishing series such as
LittleBigPlanet and
Uncharted. Sony also secured a number of highly anticipated third-party exclusive titles, including
Metal Gear Solid 4: Guns of the Patriots,
Yakuza 3 and
Valkyria Chronicles. Titles that were originally
exclusive or recognized with the platform, such as
Devil May Cry, have been released on other platforms. The previous
Grand Theft Auto titles were originally timed exclusives on the
PlayStation 2, before making their release on other platforms, such as the
Xbox, months later; however,
Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3. ''
Bladestorm: The Hundred Years' War, and Fatal Inertia'', were ultimately released on Xbox 360 as well, with the latter making its appearance on Xbox 360 before the PlayStation 3 version. Sony blamed lower-than-expected sales of the PS3 on the loss of exclusive titles in its software library, its higher price, and stock shortages. The high launch price of the PlayStation 3 was considered a major drag on its popularity. In July 2007, Sony announced a drop in the price of the already-discontinued 60 GB models of the console by $100 in the United States and Canada. On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007, with reduced features such as the removal of backward compatibility with
PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%. In November 2008, Sony launched a 160 GB model, and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250 GB slim model was to be released. It was released on September 1 (or 3 depending on country). In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012, available with either a 250 GB or 500 GB hard drive. The "Super Slim" model was the last model to be produced by Sony before the system was slowly discontinued around the world. Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29, 2017, the last territory where it was selling new units up until then.
Wii Nintendo entered the generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers, non-gamers, and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology. This approach was previously implemented in the
portable market with the
Nintendo DS. This strategy paid off, with demand for the Wii outstripping supply throughout 2007. Since Nintendo profited on each console right from the start unlike its competitors, it achieved very positive returns. With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3, eroding Microsoft's early lead and widening the gap between its
market share and Sony's. In 2007, it was reported by the British newspaper
Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation. As in previous generations, Nintendo provided support for its new console with first-party franchises like
Mario,
The Legend of Zelda,
Metroid, and
Pokémon. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of
Wii Sports,
Wii Play,
Wii Fit, and
Wii Music, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities. Publishers such as
Ubisoft,
Electronic Arts,
Capcom, and
Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it; however, some third-party developers expressed frustration at low software sales.
Goichi Suda, developer of
No More Heroes for the Wii, noted that "only Nintendo titles are doing well" and that he "expected more games for hardcore gamers". Conversely, the
PAL publisher of
No More Heroes Rising Star Games were greatly impressed with the game's sales. Goichi Suda later retracted his comment, saying his "point was that
No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware". In early 2008, the
NPD Group revealed sales data showing that, while the Wii's life-to-date
attach rate was low, in December 2007, it reached 8.11 – higher than the attach rates for the Xbox 360 and PlayStation 3 in that month. The Wii's low overall attach rate could be explained by reference to its rapidly increasing
installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units", which tends to lower the attach rate of a product.
Comparison Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items. There is a variety of other input devices available for all three consoles, including
rhythm game controllers, microphones and third-part gamepads/controllers. All consoles are capable of producing 3D images using
anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console. Facebook and Twitter apps for Xbox 360 were retired in October 2012.
Sales standings Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the
NPD Group, the Japan figures are based on data from
Famitsu/
Enterbrain, and the United Kingdom figures are based on data from
GfK Chart-Track.
Discontinuations and revisions • The PlayStation 3 20 GB was discontinued in North America in April 2007 and effectively discontinued in Japan in early 2008. • The PlayStation 3 60 GB was discontinued in
NTSC territories by September 2007, and replaced with the 80 GB version. • The PlayStation 3 60 GB was effectively discontinued for
PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement. • Sony announced before the PS3 launch in Europe that the PlayStation 2's
Emotion Engine CPU would be removed from it for cost savings, and all backward compatibility would be software-based. This is also the same for the 80 GB model launched in the North American market in 2007. • An HDMI out port was added to the Premium Xbox 360 in May 2007. • The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October 2007. • The price of the Xbox 360 Premium version was dropped to US$299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB
HDD at a
MSRP of US$349. • The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement. • The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released. • The
PlayStation 3 Slim was introduced on August 18, 2009. At US$299, it is US$100 cheaper than the previous model; it is also approximately lighter and more energy efficient. The two original PS3 Slim models, priced at US$299.99 and US$349.99 respectively, hold 120/250 GB. These were then superseded by 160 GB and 320 GB models, which are priced at US$249.99 and US$299.99 respectively. • The black Wii console was released in Japan on August 1, 2009 and in Europe in November 2009. • The Wii package for North America has been updated to include a copy of
Wii Sports Resort as well as the required
Wii MotionPlus accessory to play it, beginning May 9, 2010. The console is also available in black. • A special edition red Wii console was released in honor of
Super Mario Bros. 25th Anniversary. • The
Xbox 360 S was announced at
E3 2010 by Microsoft. It is a smaller revision of the Xbox 360 hardware, which includes either a built-in 250 GB hard drive or 4 GB of Flash storage, 802.11n Wi-Fi, a
TOSLINK connector, 5 USB ports and an AUX connector for the
Kinect sensor device. • The
Wii Family Edition was released on October 23, 2011. It drops support for GameCube games and accessories, and is designed to sit horizontally. It has manual sliding disc cover instead of a motorized loading slot disc cover. • The
Wii Mini was released on December 7, 2012. It has a top-loading disc drive instead of a motorized loading slot disc drive and drops Wi-Fi support, online connectivity and the SD card slot. • The
Xbox 360 E was revealed and released at E3 2013 on June 10, 2013. It featured a new slimmer design, that was quieter than previous models.
Backward compatibility Early models of the Wii are fully
backward compatible with
GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support. and the PS3's compatibility is expanded with firmware updates. All three consoles provide titles from older consoles for download; the Xbox 360 through the
Xbox Originals service, the PlayStation 3 through the
PlayStation Store, and the Wii through the
Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted
SD/
SDHC card. Initially the Xbox 360 also provided Xbox Live support for backward compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backward compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as
high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.
HDTV-capable video support and service Both the
PlayStation 3 and the
Xbox 360 support
1080p high definition video output. However, the output signal may be protected by
digital rights management and may require an
HDCP-compliant display if
HDMI is used. The
Xbox Live Marketplace service and the
PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD. Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries. While only a small number of games
render video in native 1080p, many games can be automatically
scaled to output this resolution. The Wii is capable of outputting
480p for the Wii Menu and most games through a component cable, which must be purchased separately.
Reliability In the September 2009 issue of
Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii. In August 2009, warranty provider
SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.
Other consoles There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful. File:Game-Wave-Console-Set-FL.jpg|
Game Wave Family Entertainment System, commonly abbreviated as Game Wave. Released in October 2005. File:Mattel-HyperScan-wController-FL.jpg|
HyperScan, created by
Mattel. Released on October 23, 2006. File:V.Flash Console FreeBG.jpg|
V.Flash, created by
VTech. Released in September 2006. File:V.Smile-Motion-Portuguese.jpg|
V.Motion/V.Smile Motion, created by
VTech. Released in September 2007. File:Zeebo-Real Console.jpg|
Zeebo, designed for emerging countries. Released in 2009 in Mexico and Brazil only. File:OnLive MicroConsole.jpg|
OnLive Game System. Released on November 17, 2010. File:SportVii.jpg|
Sport Vii, often shortened to Vii, released in 2007 China, 2008 Japan. ==Handheld systems==