Commercial By 1994,
Street Fighter II had been played by an estimated 25 million people in the United States alone, across arcades and homes. All versions of
Street Fighter II are estimated to have grossed a total of in revenue, mostly from the arcade market. , it is one of the top three highest-grossing video games of all time, along with
Space Invaders (1978) and
Pac-Man (1980).
Arcade versions Street Fighter II was not immediately successful in Japan, as most arcade players were initially playing it solo, rather than multiplayer as originally intended. Yoshiki Okamoto was disappointed with its initial performance, and was told he should have produced another solo beat 'em up like
Final Fight instead. After Japanese arcade magazine
Gamest began publishing articles informing readers about the "battle play" feature, the game began gaining considerable popularity in Japanese arcades. before
Street Fighter II topped the charts two weeks later. It went on to become the highest-grossing
arcade game of 1991 in Japan, and then became the highest-grossing
arcade game of 1992.
Street Fighter II Turbo became the highest-grossing
arcade game of 1993, with
Street Fighter II Dash (
Champion Edition) at number four and
The World Warrior at number nine.
Street Fighter II was similarly successful in the Western world. and the top-grossing game in the United States, giving a large boost in earnings for street operators. It topped the
RePlay arcade software charts from May 1991 through August 1992, for a total of 16 months. On the
Play Meter arcade charts, it was the top-grossing video game during JanuaryFebruary 1992 and May 1992.
Street Fighter II was the highest-grossing arcade game of 1991 in the United States, and one of the top five highest-grossing arcade conversion kits of 1992 (below
Champion Edition). and become the best-selling arcade game in ten years.
Electronic Games noted in its October 1992 issue, "Not since the
early 1980s has an arcade game received so much attention and all-out fanatical popularity." In 1991, 50,000 arcade units were sold worldwide, including 17,000 in Japan, with Capcom reporting continued production of arcade units due to repeat orders.
Street Fighter II generated an estimated annual revenue of in the UK for the two years between mid-1991 and mid-1993, including about 20,000 to 25,000 units in the United States. (equivalent to $ in ), in addition to about 20,000 to 25,000 units sold in the United States.
Street Fighter II generated (equivalent to $ in ) annually in 1993, making it the year's highest-grossing entertainment product, above the film
Jurassic Park. In January 1994, Capcom referred to
Street Fighter II as "the most successful video game series of the decade" while promoting
Super Street Fighter II. In early 1994, Capcom projected sales of
Super Street Fighter II to reach 100,000 arcade units. According to the March 1995 issue of
GameFan, the game had earned "billions of dollars in profit". In addition to Capcom's official arcade units, many pirated counterfeit
Street Fighter II arcade clone units were sold across the world. Many counterfeit arcade units often outsold official
Street Fighter II arcade cabinets in various markets. For example, about 200,000 counterfeits were in
Mexico alone, where Capcom did not officially sell the game. in Taiwan, up to 150,000 clone units were manufactured by 1992. Many counterfeit units were in
South Korea, such as a trader selling about 100
Street Fighter II PCBs by 1992. Seven different versions of the game claimed to be sequels in 1992, mostly from Hong Kong, and one named
Champion of Champion Editions reportedly was in British arcades. Capcom and its partners took legal action against counterfeit arcade units in regions such as
Southeast Asia, In Japan, 1 million copies of the Super Famicom version were sold in June 1992 within the first two weeks of its release, at a retail price of (equivalent to $ then, or $ in ). The February 1992 issue of
Gamest in Japan said that, due to low stock, the console versions were selling for much higher at ¥15,000 (equivalent to about at the time, or $ in ). It topped the Japanese
Famitsu sales charts from June through July to August 1992. It was a multi-million seller in Japan by December 1992. In the United States, 750,000 units of the SNES version were sold between July 15 and September 30, 1992, According to
Electronic Gaming Monthly: "Never has a game taken the country [by] storm as this one has." and then October, November, and December. In 1992 in North America, units were sold. In the United Kingdom,
Street Fighter II replaced
Super Mario World as the bundled game for the SNES, and the SNES and Amiga versions made it the second best-selling home video game of 1992, below
Sonic the Hedgehog 2 for the Mega Drive. and over by 1993. The SNES version became the company's best-selling single consumer game software, at more than 6.3 million units, and it remains its best-selling game software on a single platform. By 1993, units of all home software versions had been sold, and units for Nintendo and Sega consoles by March 1994. The SNES versions of
Street Fighter II Turbo and
Super Street Fighter II had 4.1 million and two million unit sales, respectively, followed by the Mega Drive/Genesis version of
Street Fighter II: Special Champion Edition with 1.65 million sales. In total, more than 14 million copies were sold for the SNES and Mega Drive/Genesis consoles. The Amiga version was successful in the United Kingdom, where it became the best-selling home computer software of 1992, though only being available for the last 16 days of the year. and the UK's Atari ST chart in March 1993. In 2008,
Super Street Fighter II Turbo HD Remix broke both the first-day and first-week sales records for a download-only game.
Street Fighter II was the best-selling fighting game with 15.5million units sold across all versions and platforms, until it was surpassed by
Super Smash Bros. Ultimate in 2019. Like the arcades, the home conversions were impacted by
copyright infringement. Upon release of the SNES version in 1992, thirteen different unauthorized versions were reportedly available for the Super Famicom.
Street Fighter II Dash was awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of
Gamest, winning again as Best Action Game. It placed No. 3 in Best VGM, No. 6 in Best Graphics, and No. 5 in Best Direction. The
Street Fighter II Image Album is the No. 1 Best Album in the same issue, with the Drama CD version of
Street Fighter II tied for No. 7 with the soundtrack for
Star Blade. The List of Best Characters only had Chun-Li at No. 3. In the February 1994 issue of
Gamest, both
Street Fighter II Turbo and
Super Street Fighter II were nominated for Best Game of 1993, but neither won (the first place was given to
Samurai Spirits).
Super ranked third place, and
Turbo ranked sixth. In the category of Best Fighting Games,
Super ranked third place again, while
Turbo placed fifth.
Super won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in
Super, placed fifth place in the list of Best Characters of 1993, with Dee Jay at 36 and T. Hawk at 37. In the January 30, 1995 issue of
Gamest,
Super Street Fighter II X (known as
Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards. The Super Famicom (SNES) version was critically acclaimed.
Famitsus panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of 40. This made it one of their five highest-rated games of 1992, along with
Dragon Quest V: Hand of the Heavenly Bride,
Shin Megami Tensei,
World of Illusion Starring Mickey Mouse and Donald Duck, and
Mario Paint. They later gave the
Turbo update a score of 36 out of 40. This made
Street Fighter II Turbo their highest-rated game of 1993, and the twelfth game to have received a
Famitsu score of 36/40 or above.-->
International The arcade game was well received by English-language critics upon release. In March 1991,
RePlay said that "the graphics and sounds are tops" while praising the "solid" gameplay, In May 1991,
Julian Rignall of
Computer and Video Games gave it ratings of 94% for graphics, 93% for sound, 95% for playability, and 92% for lastability, with a 93% score overall. He criticized the original
Street Fighter for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills" but praised the sequel for being "absolutely packed with new ideas" and special moves. He noted the "six buttons combining with 8 joystick directions to provide more moves than I've ever seen in a beat 'em up" and praised the "massive, beautifully drawn and animated sprites, tons of speech and the most exciting, action-packed head-to-head conflict yet seen in an arcade game," concluding that it is "one of the best fighting games yet seen in the arcades" and a "brilliant" coin-op. The SNES version of
Street Fighter II was very well received. In
Electronic Gaming Monthly (
EGM), its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, and their "Game of the Month" award.
Sushi-X (Ken Williams) gave it a 10, calling it "The best!
Street Fighter II is the only game I have ever seen that really deserves a 10!" Martin Alessi gave it a 9, describing it as "the best cart available anywhere! Incredible game play!" Ed Semrad gave it a 10, saying "The moves are perfect, the graphics outstanding and the audio exceptional. Get one of the new 6 button sticks and you'll swear you're playing the arcade version."
GamePro printed two reviews of the game in its August 1992 issue, both giving it a full score of 5 out of 5; Doctor Dave described it as "Capcom's best arcade conversion yet" while Slasher Quan stated that almost "everything's perfect in the Super NES version" and that it is "a nearly flawless conversion of the arcade original that's made even more enjoyable by new options and the convenience of home fighting."
Super Play gave it a 94% score, stating that with "the inclusion of
Champion Editions Character vs. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op."
Entertainment Weekly wrote: "Sure, it's violent (people can be set on fire), but
Street Fighter II offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest."
Street Fighter II was named by
Electronic Gaming Monthly as the
Game of the Year for 1992.
Street Fighter II won the
Golden Joystick Award for Game of the Year in 1992.
Game Informer gave it the "Best Game of the Year" and "Best Playability in a Video Game" awards. It won
Electronic Gamess Electronic Gaming Award for the Video Game of the Year, The Mega Drive version of
Street Fighter II received ten out of ten for both graphics and addiction from
Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score.
MegaTech scored it 95% and awarded it Hyper Game, stating "the greatest coin-op hits the Megadrive in perfect form".
Edge gave the PC Engine version of
Champion Edition a score of eight out of ten. The four reviewers of
Electronic Gaming Monthly, while remarking that the Game Boy control is difficult, the game speed "lethargically slow", and it is a very old game, agreed it to be an excellent conversion by Game Boy standards. The Axe Grinder of
GamePro agreed, praising the graphics and Game Boy survival mode, but criticizing the slow controls and concluding that "The real problem here is that the game's just plain old."
Retrospective Street Fighter II has been listed among the
best games of all time. Game Rankings aggregated the
SNES reviews since 1992 with a reported ranking of 81.57% indicating an overall positive reception. They later ranked it the 25th-best game ever made in 2009.
Game Informer ranked it as the 22nd-best game ever made in 2001. Other publications that listed it among the best games of all time include
BuzzFeed,
Electronic Gaming Monthly,
IGN,
Edge,
Empire,
Famitsu,
FHM,
G4,
GameFAQs,
GameSpot,
GamingBolt,
Guinness World Records,
Next Generation,
NowGamer,
Retro Gamer,
Stuff,
Time, and
Yahoo! Guinness World Records awarded
Street Fighter II the world records of "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game" in the ''
Guinness World Records: Gamer's Edition 2008. In 2017, The Strong National Museum of Play inducted Street Fighter II'' to its
World Video Game Hall of Fame.
GameSpot gave the PlayStation 3 version of
HD Remix a score of 8.5 out of 10.
PC Gamer listed the 1993 DOS version of
Street Fighter II as one of the worst PC ports of all time. ==Legacy==