2D
shooter games have had a third-person
top-down perspective since the earliest days of video games, and its
clones Galaxy Game (1971) and
Computer Space (1971).
Pseudo-3D shooters Early
arcade shooters with a
pseudo-3D third-person behind-the-back perspective include
Nintendo's
Radar Scope (1979),
Atari's
Tempest (1981),
Nihon Bussan's
Tube Panic (1983),
Sega's
Space Harrier (1985),
Atari's
Xybots (1987), and
Square's
3-D WorldRunner (1987) and
JJ (1987). Third-person shooters for home computers include Dan Gorlin's
Airheart (1986) and Paul Norman's
Beyond Forbidden Forest (1986).
Konami's
run & gun shooter
Contra (1987) featured several third-person shooter levels where the player trudges through indoor enemy bases. Konami's
Devastators (1988) is a third-person shooter where, rather than moving forward automatically, the player walks forward by holding the Up direction, as the background slowly scales toward the screen.
Devastators also featured various obstacles that could be used to
take cover from enemy fire, A similar shooter released that same year was
Cabal (1988), which inspired many of its own "
Cabal clones", such as
NAM-1975 (1990) and
Wild Guns (1994). Sega's
Last Survivor (1988), released for arcades and then ported to the
FM Towns and
FM Towns Marty, featured eight-player
deathmatch, a third-person perspective, and split-screen multiplayer.
3D polygon shooters In 1993,
Namco released a two-player competitive 3D third-person shooter
vehicle combat game,
Cyber Sled. A year later, Elite Systems Ltd. released
Virtuoso on the
3DO. This was an early example of a home console third-person shooter which featured a human protagonist on-foot, as opposed to controlling a vehicle, and made use of polygonal 3D graphics along with sprites in a 3D environment.
Fade to Black (1995) was also a fully 3D third-person shooter released around this time, but as well as featuring an on-foot protagonist rather than a vehicle, utilised entirely polygonal 3D graphics.
Tomb Raider (1996) by
Eidos Interactive (now
Square Enix Europe) is claimed by some commentators as a third-person shooter, and Jonathan S. Harbour of the
University of Advancing Technology argues that it's "largely responsible for the popularity of this genre".
MDK (1997),
Duke Nukem: Time To Kill (1998),
Burning Rangers (1998), and
Heavy Metal: F.A.K.K. 2 (2000).
Mega Man Legends (1997) by
Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this with a
role-playing game influence. Around the same time,
Deathtrap Dungeon (1998) by
Eidos Interactive and
MediEvil (1998) by
SCE Studio Cambridge (then
Millennium Interactive) were some of the first 3D games in the genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player.
Die Hard Trilogy (1996) by
Fox Interactive was met with critical acclaim at the time of its release, and the section of the game based around the first
Die Hard film in the trilogy was another early take on a 3D third person shooter. '' features third-person combat with several types of firearms. The current ammunition is visible in the top left of the
HUD.
Syphon Filter (1999) by
Eidetic (now Bend Studio) combined the perspective of
Tomb Raider with action elements of games such as
GoldenEye 007 (1997) and
Metal Gear Solid (1998). Richard Rouse III wrote in
Game Developer that the game was the most popular third person shooter for the
PlayStation. The Nintendo 64 version of ''
Army Men: Sarge's Heroes by The 3DO Company was released the same year as Syphon Filter, and is an early example of a popular third person shooter which introduced the player being allowed to control aiming of their weapon themselves by means of two control sticks. In Tomb Raider
and Syphon Filter
, on the other hand, the protagonists automatically aimed at antagonists. Several platform games with third-person shooter elements were also released during that time; examples included Ratchet & Clank and most of the games in the Jak and Daxter'' series, both of which were designed for younger audiences than most third-person shooters.
Resident Evil 4 (2005) was influential in helping to redefine the third-person shooter genre, with its use of "over the shoulder" offset camera angles, where the camera is placed directly over the right shoulder and therefore doesn't obscure the action. An important
gameplay mechanic that helped revolutionize third-person shooters in the first decade of the 2000s was the
cover system.
Koei's
WinBack (1999) has a cover system.
Kill Switch (2003) features the cover system as its core game mechanic, along with a blind fire mechanic.
Gears of War (2006) employed
tactical elements such as taking cover, influenced by
Kill Switch, using off-center viewpoints inspired by
Resident Evil 4. The game also employed grittier themes than other titles and used a unique feature which rewarded the player for correctly reloading weapons.
Gears of War, as well as games such as
Army of Two (2008), place a greater emphasis on two player cooperative play, as does
Resident Evil 5 (2009). As of 2009, the third-person shooter genre has a large audience outside Japan, particularly in North America.
Vanquish (2010) by
PlatinumGames featured a gameplay style reminiscent of
bullet hell shooters, with bullets and missiles coming from all directions. The third-person shooter genre is still quite popular in contemporary gaming circles. In 2012,
Rockstar Games released
Max Payne 3, which was praised for its refined gameplay. In 2015, Nintendo published multiplayer third-person shooter game
Splatoon for the
Wii U, which was followed by two sequels for
Nintendo Switch in 2017 and 2022 respectively, with
Splatoon 2 being one of the console's highest selling games and
Splatoon 3 becoming one of the fastest selling Switch games. In the late 2010s, the third-person shooter
battle royale game Fortnite Battle Royale saw huge popularity. The
survival horror games
Resident Evil 2 and
Resident Evil 3: Nemesis were remade in
2019 and
2020 respectively, featuring third-person shooter gameplay similar to
Resident Evil 4. ==See also==