In 1996
Next Generation listed the arcade, Atari 7800, and cancelled Coleco Adam versions as number 50 on their "Top 100 Games of All Time", commenting that even ignoring its massive historical significance,
Donkey Kong stands as a great game due to its demanding challenges and graphics which manage to elegantly delineate an entire scenario on a single screen. In February 2006,
Nintendo Power rated it the 148th best game made on a Nintendo system. In 2017,
The Strong National Museum of Play inducted
Donkey Kong to its
World Video Game Hall of Fame. Today,
Donkey Kong is the fifth most popular arcade game among collectors. The genre was initially referred to as "Donkey Kong-type" or "Kong-style" games,
Donkey Kong paved the way for the NES, known as the Famicom in Japan. Following the success of
Donkey Kong, Nintendo began developing the Famicom, the hardware of which was largely based on the
Donkey Kong arcade hardware, with the goal of matching the system's powerful
sprite capabilities in a home system. Nintendo wanted the Famicom to match the
Donkey Kong arcade hardware, so they took a
Donkey Kong arcade cabinet to
semiconductor chip manufacturer
Ricoh for analysis, which led to Ricoh producing the
Picture Processing Unit (PPU) chip for the NES.
Competition The 2007 documentary
The King of Kong follows the efforts of
Steve Wiebe and
Billy Mitchell to break the world record for high scores in
Donkey Kong. It sparked a resurgence of interest in competitive play, and there has been a string of record breaking
Donkey Kong scores since the documentary was released.
Emulation The NES version was re-released as an unlockable game in the first
Animal Crossing, both through its
Nintendo Space World 2000 demo as well as the final game. It was also released on the
Virtual Console for the
Wii in 2006 worldwide with a South Korean release in 2008, the
Wii U in 2013, and the
Nintendo 3DS in Japan in 2012, North America and Europe in 2013, and in South Korea in 2016. Nintendo released the NES version on the
e-Reader in 2002, and for the
Game Boy Advance as part of the
Classic NES Series in 2004. In 2004, Namco released an arcade cabinet which contains
Donkey Kong,
Donkey Kong Jr., and
Mario Bros. The original arcade version was re-released by
Hamster Corporation as part of their
Arcade Archives series for
Nintendo Switch on June 14, 2018, and the NES version was re-released as one of the launch titles for the
Nintendo Classics service on September 19.
Donkey Kong: Original Edition is an update of the NES version that reinstates the cement factory stage and includes some animations absent from the original NES version, and has only ever been released on the
Virtual Console. It was preinstalled on 25th Anniversary PAL region red Wii systems, which were first released in Europe on October 29, 2010. In Japan, a download code for the game for the 3DS Virtual Console was sent to users who purchased
New Super Mario Bros. 2 or
Brain Age: Concentration Training from the
Nintendo eShop from July 28 to September 2, 2012. In North America, a download code for
Original Edition for the 3DS Virtual Console was sent to users who purchased one of five select 3DS games on the Nintendo eShop and registered it on
Club Nintendo from October 1, 2012, to January 6, 2013. In Europe and Australia, it was released for purchase on the Nintendo 3DS eShop in September 2014.
Clones Donkey Kong was widely influential and resulted in direct clones and games with similar elements and themes in the early 1980s.
The Giant List of Classic Game Programmers lists 17 different
Donkey Kong clones released for various home platforms. There were so many games with multiple ladder and platforms stages by 1983 that
Electronic Games described Nintendo's own
Popeye game as "yet another variation of a theme that's become all too familiar since the success of
Donkey Kong". That year
Sega released
Congo Bongo in arcades, which puts the structure of
Donkey Kong into an
isometric perspective; coconuts rolled by an ape are
Congo Bongos analog of barrels. Coconuts—tossed by a monkey this time—are also the primary obstacles in the platform levels of Taito's
Zoo Keeper from the same year.
Crazy Kong was officially licensed from Nintendo and manufactured by Falcon for some non-US markets. Nevertheless,
Crazy Kong machines found their way into some American arcades, often installed in cabinets marked as
Congorilla. Nintendo was quick to take legal action against those distributing the game in the US. In 1981, O. R. Rissman, president of
Tiger Electronics, obtained a license to use the name
King Kong from
Universal City Studios. Under this title, Tiger created a
handheld LCD game with a scenario and gameplay based directly on Nintendo's creation.
Jumpman,
Miner 2049er (Atari 8-bit, 1982), and
Mr. Robot and His Robot Factory (Atari 8-bit, 1984), focus on traversing all of the platforms in the level, or collecting scattered objects, instead of climbing to the top. Many
home computer clones directly borrowed the gorilla theme:
Killer Gorilla (BBC Micro, 1983),
Killer Kong (ZX Spectrum, 1983),
Crazy Kong 64 (Commodore 64, 1983),
Kongo Kong (Commodore 64, 1983),
Donkey King (TRS-80 Color Computer, 1983), and
Kong (TI-99/4A, 1983). One of the first releases from
Electronic Arts was
Hard Hat Mack (Apple II, 1983), a three-stage game without an ape, but using the construction site setting from
Donkey Kong. Other clones recast the game with different characters, such as
Cannonball Blitz (Apple II, 1982), with a soldier and cannonballs replacing the ape and barrels, and the American Southwest-themed
Canyon Climber (Atari 8-bit, 1982). Nintendo attempted to take legal action against unauthorized clones of
Donkey Kong, but estimated they lost in potential sales to these clones. For example, Nintendo won a 1990 Japanese lawsuit against Falcon Company, which had sold 12,000 counterfeit arcade cabinets in the United States during the 1980s.
Franchise Donkey Kong spawned a franchise, beginning with the sequel
Donkey Kong Jr. (1982) with the player controlling Donkey Kong's son in an attempt to save his father from Mario. The spin-off
Mario Bros. (1983) introduced Mario's brother
Luigi in a single-screen cooperative game, set in a sewer, and launched the
Mario franchise. The final arcade installment,
Donkey Kong 3 (1983), appeared in the form of a
fixed shooter, with an exterminator named Stanley ridding the ape—and insects—from a greenhouse. Nintendo revived the franchise in the 1990s for a series of platform games and spin-offs developed by
Rare, beginning with
Donkey Kong Country in 1994.
Donkey Kong Racing for the GameCube was in development by Rare, but was canceled when
Microsoft purchased the company. In 2004, Nintendo released the first of the
Donkey Konga games, a rhythm-based game series that uses a special bongo controller.
Donkey Kong Jungle Beat (2004) is a unique platform action game that uses the same bongo controller accessory. In 2007,
Donkey Kong Barrel Blast was released for the Wii. It was originally developed as a GameCube game and would have used the bongo controller, but was delayed and released exclusively as a Wii game with no support for the bongo accessory. The
Donkey Kong Country series was revived by
Retro Studios in 2010 with the release of
Donkey Kong Country Returns, and its sequel,
Donkey Kong Country: Tropical Freeze, in 2014. In 2004, Nintendo released
Mario vs. Donkey Kong, a sequel to the Game Boy's
Donkey Kong, in which Mario must chase Donkey Kong to get back the stolen Mini-Mario toys;
Mario vs. Donkey Kong has since continued as its own series, which placed a larger emphasis on the toys in the subsequent installments. Pauline continued to only make appearances in the
Mario vs. Donkey Kong series, but after her appearance in
Super Mario Odyssey as the Mayor of New Donk City (a large urban area with several references to the original
Donkey Kong game), she began to make further appearances in more
Mario spinoffs such as
Mario Kart and the
Mario sports titles. Over a decade after the release of
Tropical Freeze, The
Donkey Kong series returned with the release of
Donkey Kong Bananza in 2025, the second 3D platformer in the series after
Donkey Kong 64 in 1999. In the game, Donkey Kong ventures underground with a teenage Pauline. Throughout the game, there are several references to the original
Donkey Kong arcade game, including a throwback stage that recreates the first level, and costumes for Pauline that pay tribute to her appearance in the original game and its flyer.
Donkey Kong appears as a game in the Wii U game
NES Remix, which features multiple NES games and sometimes "remixes" them by presenting significantly modified versions of the games as challenges. One such challenge features Link from
The Legend of Zelda traveling through the first screen to save Pauline. The difficulty is increased compared to the original
Donkey Kong because Link cannot jump, as in
Zelda.
Super Smash Bros. Brawl and
Super Smash Bros. for Wii U include a demo of the NES version of
Donkey Kong. A stage called "75m", a replica of its Donkey Kong namesake, has appeared in the
Smash series since
Brawl.
Mario Kart World features a race course called "DK Spaceport" themed after
Donkey Kong, where racers drive on platforms and avoid large barrels thrown by a giant, robotic version of Donkey Kong.
In popular culture By June 1982,
Donkey Kongs success had prompted more than 50 parties in the U.S. and Japan to license the game's characters. In 1983, the animation studio
Ruby-Spears produced a
Donkey Kong cartoon (as well as
Donkey Kong Jr.) for the
Saturday Supercade program on CBS. In the show, mystery crime-solving plots in the mode of
Scooby-Doo are framed around the premise of Mario and Pauline chasing Donkey Kong (voiced by
Soupy Sales), who has escaped from the circus. The show lasted two seasons. The game's creation and lawsuit with Universal were discussed in the second episode of
High Score on
Netflix, which also includes an interview with John Kirby, who the episode was dedicated to as he died shortly before its release. In the 2015 film
Pixels, a film where aliens take on the form of 1980s arcade characters as they attack Earth, the alien leader takes on the form of Donkey Kong in the film's climax. In the 2023
Super Mario Bros. Movie,
Charles Martinet—Mario's voice actor in the video games—makes a cameo appearance as Giuseppe, who resembles how Mario looked back in
Donkey Kong. Giuseppe is also seen playing
Donkey Kong on an arcade cabinet, but in the film the game is called "Jump Man", referencing Mario's original name. In 1982, the songs "
Do the Donkey Kong" by
Buckner & Garcia and "Donkey Kong" by R. Cade and the Video Victims were released, while the Miami based song "Donkey Kong (Catch You In The Break)" by The Invisibles was released in 1984. Artists like
DJ Jazzy Jeff & the Fresh Prince and
Trace Adkins referenced the game in songs. Episodes of
The Simpsons,
Futurama,
Crank Yankers, and
The Fairly OddParents have referenced the game. Sound effects from the Atari 2600 version serve as generic video game sounds in films and television series. The phrase "It's on like Donkey Kong" was coined by American rapper
Ice Cube in 1992, and has been used in various works of popular culture. In November 2010, Nintendo applied for a trademark on the phrase with the
United States Patent and Trademark Office.
Fallout 4 includes a holotape game called Red Menace that is inspired by Donkey Kong's levels. The game can be found in Vault 111 and played on the player's Pip-Boy. ==Notes==