Development The system was first conceived in 2008 after Nintendo recognized several limitations and challenges with the
Wii, such as the general public's perception that the system catered primarily to a
casual audience. With the Wii U, Nintendo wished to bring back
core gamers. Game designer
Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to the
PlayStation 3 and
Xbox 360, the Wii's competitors. It was clear that a new console would have to be developed to accommodate significant structural changes, but ideas on which direction to take for the new console led to much debate within the company, and the project started over from scratch on several occasions. The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to the
VMU for
Sega's
Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project. However, Nintendo president
Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor. Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper. Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the
adoption rates of
3D televisions should increase to at least 30% first. In 2010, Nintendo of America president
Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future. After its
E3 2010 presentation, Iwata revealed to the
BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". Later, at an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for [Nintendo's] business to positively surprise people." Fils-Aimé also stated that Nintendo's next home console would likely not feature
stereoscopic 3D, based on the 3D technology Nintendo had experimented with. In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its
E3 2011 presentation. Conflicting reports also surrounded the console's new controller, with reports suggesting a
tablet-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the
GameCube controller and feature dual analog sticks, shoulder buttons, and triggers.
Announcement prototype originally shown at the same convention On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems." He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012. In early June,
Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera. Project Café was officially unveiled as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president
Reggie Fils-Aimé; he explained that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you". The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a new
Super Smash Bros. game was teased, and
Electronic Arts' then-CEO
John Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii U. Prototype hardware and a series of
tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a
The Legend of Zelda-themed graphics demo, and
New Super Mario Bros. Mii. In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote. When asked about whether or not the Wii U was going to support stereographic 3D via
3D televisions, Iwata stated that it was "not the area we are focusing on." On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 2012 shopping season in all major regions and that its final specifications would be revealed at
E3 2012. He also stated that the console would feature a unified online system known as
Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games. Iwata mentioned that the Wii U GamePad would support
NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for
microtransactions to take place wirelessly using credit cards with NFC support. Later that day, Nintendo announced that the North American launch date would be November 18, 2012. Nintendo of Europe and
Nintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with
GameSpot the next day, Nintendo of America's Senior Product Marketing Manager
Bill Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.
Release The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white
Wii U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a
Nintendo Network Premium subscription, the
Nintendo Land game (except Japan), as well as stands for the console and controller and the
Sensor Bar (except Japan). The Wii U launched in North America priced at
US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers. The system launched in Japan priced at
¥26,250 for the Basic Set and
¥31,500 for the Premium Set.
Post-release On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged. On August 28, 2013, Nintendo announced that the Deluxe (U.S.) / Premium (WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013. In Europe, Nintendo did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers. Coinciding with the system's price cut, Nintendo released a limited edition
The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii U console with 32 GB of storage, a black Wii U GamePad decorated with a golden
Triforce and other thematic symbols, a download code for the game and, in North America, a digital copy of
The Legend of Zelda: Hyrule Historia, a collector's book about
The Legend of Zelda series. In Europe, Nintendo also released a limited edition
Lego City Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the
Wii Karaoke U service. On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad,
New Super Mario Bros. U and
Wii Party U preloaded, a black or white
Wii Remote, a
Wii Sensor Bar, and a 30-day trial of the
Wii Karaoke U service. The second bundle included all of the previous one's contents, additionally preloaded with
Wii Fit U and including Nintendo's official Fit Meter
pedometer (with the
Wii Balance Board available separately). On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of
Nintendo Land. The Mario & Luigi bundle contains both
New Super Mario Bros. U and
New Super Luigi U packaged as a "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad controller. The bundle was later released in Europe on November 8. On November 14, Nintendo released a
Just Dance 2014 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both
Ubisoft's
Just Dance 2014 and
Nintendo Land. The bundle was later released in Europe on November 22. The bundle was released in Australia and New Zealand on November 21. On January 10, 2015, Nintendo announced that it would cease selling consoles and games in Brazil due to the
high cost of doing business in the country. On May 30, 2014, Nintendo released a
Mario Kart 8 Deluxe (U.S.) / Premium (WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy of
Mario Kart 8, a Sensor Bar, and special edition red
Wii Wheel (North America only). Additionally, registering the game on
Club Nintendo before July 31, 2014, presents the buyer a free Wii U game from a selection of four in North America and ten in Europe. The bundle was released in Australia and New Zealand on May 31.
Discontinuation In June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus. Nintendo had planned to diminish production of the Wii U ahead of the release of the
Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2017. Online functionality was discontinued at 00:00 UTC on April 9, 2024, with the servers shutting down at 02:00 UTC that same day. ==Hardware==