Main series • SNK released the first game in the series, ''
The King of Fighters '94'', on August 25, 1994. It featured characters from SNK's previous fighting game series
Fatal Fury and
Art of Fighting, as well as original characters (including characters from other franchises such as
Ikari Warriors and
Psycho Soldier, adapted for a versus fighting game). The game's success led SNK to release yearly installments for the series numbering the games for the year they were released. • ''
The King of Fighters '95'', as well as adding new characters, began the series' first story arc titled "The Orochi Saga". It was also the first game in the series that allowed players to create their own three-member teams with any character in the game. • ''
The King of Fighters '96'' established the second part of "The Orochi Saga". Depending on the playable characters on a team, an exclusive ending would be played. • "The Orochi Saga" story arc concluded in ''
The King of Fighters '97''. • Unlike the series' previous games, ''
The King of Fighters '98 did not feature a story. Instead, it was promoted as a "Dream Match" game that allowed players to choose most of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed it The King of Fighters: Dream Match 1999'' with an extended
cel animated introduction and 3D backgrounds. • ''
The King of Fighters '99 introduced "The NESTS Chronicles" story arc. In a new tactic, a specific person from a team would be an assistant called a "Striker". This person would be able to aid the team for a few seconds in combat. The Dreamcast version was titled The King of Fighters: Evolution'', with several improvements in the game such as new Strikers and better animation. •
The King of Fighters 2000 is the second part of "The NESTS Saga" as well as the last
KOF game produced by SNK before its bankruptcy. It adds a few new playable characters and a couple of Strikers—most from earlier KOF titles and other SNK franchises such as
Metal Slug,
Robo Army,
Burning Fight,
Buriki One,
The Last Blade,
Savage Reign and
Kizuna Encounter. •
The King of Fighters 2001 ends the second story arc. The Korean company
Eolith helped develop the game after SNK was declared bankrupt. •
The King of Fighters 2002 was created to reunite old characters from previous
KOF games and featured no story, similar to ''KOF '98''. It was also developed by Eolith. • A new
KOF story arc titled the "Tales of Ash" began in
The King of Fighters 2003, the last
KOF game to be released for the Neo Geo system. It allowed players to change characters while playing, but the number of team members was reduced to three. SNK returned to develop the franchise with this entry. By 2004, SNK abandoned the series' yearly releases and numbered future games in a more conventional manner. • The first main series' game released as such was
The King of Fighters XI in 2005. • In 2009,
The King of Fighters XII was released. It used high-resolution, hand-drawn 2D
sprites on detailed 2D backgrounds. It is a storyless gathering of fighters, similar to KOF '98 and 2002. • The story arc ends with
The King of Fighters XIII. Released during the summer of 2010, which features the entire roster from
The King of Fighters XII as well as additional characters. •
The King of Fighters XIV, featuring 3D graphics and a large roster of characters while also establishing a new story arc was released for the
PlayStation 4 on August 23, 2016. • In December 2018, SNK revealed it was working on
The King of Fighters XV, and was released on February 17, 2022.
Spin-offs and remakes • ''The King of Fighters '94
was remade and released in 2004 for the PlayStation 2 as The King of Fighters '94 Re-Bout'' in Japan. This version has several new features like hi-res graphics, online play, team edit, a playable
Rugal Bernstein, and the addition of
Saisyu Kusanagi. • An update of ''KOF '98
titled The King of Fighters '98 Ultimate Match'' was released in Japanese arcades in 2008 and later on some video game consoles expanding the character roster and improving the graphics. • A remake of
KOF 2002, titled
The King of Fighters 2002 Unlimited Match was released for the PlayStation 2 in 2009 in Japan. SNK also produced a game titled
The King of Fighters: Battle de Paradise which could be connected to the Japanese Dreamcast port of ''KOF '99''. *
Yumekobo also developed the
visual novel game with strategy elements for fights known as . The game follows Kyo's daily life as he prepares to fight in the tournament in ''KOF '97'' while interacting with other rivals. • For the
Neo Geo Pocket, an adaptation of ''KOF '97
titled King of Fighters R-1 was released on October 28, 1998. A sequel for the Neo Geo Pocket Color, King of Fighters R-2 an adaptation of KOF '98'', was released on March 19, 1999. • In 2004, SNK produced the first
3D installment of the series,
The King of Fighters: Maximum Impact. The game and its sequel
KOF: Maximum Impact 2, and its upgraded version
Maximum Impact: Regulation A, revises much of the backstory for the characters and settings from previous games. A second update called
Regulation A2 was planned but cancelled. The producer of the
Maximum Impact series,
Falcoon, stated that the
Maximum Impact games are in a different
continuity from the original series of games. Another spin-off video game,
The King of Fighters Neowave, was released for the Xbox, PlayStation 2 and Arcade during 2005 and 2006.
Neowave is essentially a remix of
KOF 2002, with a new presentation and a few roster changes. Like
KOF2002,
Neowave has no storyline and is considered a "dream match". Tomokazu Nakano created the character artwork. • Two video games were released for the
Game Boy Advance titled
The King of Fighters EX: Neo-Blood and
The King of Fighters EX2: Howling Blood featuring characters and backgrounds from ''KOF '99
and 2000
, respectively. The GBA games featured some exclusive content such as new stages and exclusive characters such as Moe Habana, introduced in EX: Neo-Blood
, while EX2: Howling Blood
featured more exclusive characters, including a new end boss. The data was based on the DC version of The King of Fighters '99
and put into The King of Fighters 2000'' system. However, the game's quality was terrible according to
Akihiko Ureshino. • A
role-playing video game was also created exclusively for the
PlayStation under the title
The King of Fighters: Kyo, adapting a manga with the same name. An
N-Gage version of the second Game Boy Advance game was released in 2005 titled
The King of Fighters Extreme, which added
Bluetooth multiplayer capability. • By late 2000s, at least three
pachislot games were developed for the series. The first,
The King of Fighters, is based on the Orochi storyline; the second,
The King of Fighters 2, is based on the fight of
K' against the NESTS cartel; and the third,
Maximum Impact focuses on the series' 3D titles. None of these was released outside Japan. At least six games for Japanese mobile phones have also been developed. While a few of them are fighting games, others are mini-games like volleyball and quizzes.
Related games Several characters from the series also appear in crossover video games.
NeoGeo Battle Coliseum is a 2-on-2 tag team fighting game for the
Atomiswave arcade board, and ''
SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Color. Along with the KOF
, characters from other SNK series also star in both of these games. A rhythm game titled The Rhythm of Fighters was released for mobile phone games during 2015. Capcom also produced a series of similar crossover fighting games with SNK. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003. The games produced by Capcom are Capcom vs. SNK in 2000. This was followed by a minor upgrade, Capcom vs. SNK Pro
, and a sequel titled Capcom vs. SNK 2, both released in 2001. The three games were produced for NAOMI hardware and later ported to various consoles. SNK also produced SNK vs. Capcom: SVC Chaos
, and the video game card game titled SNK vs. Capcom: Card Fighters DS''. Multiple mobile phone games have also been produced including
The King of Fighters All Star,
Kimi wa Hero,
Clash of Kings,
KOF X Arena Masters,
KOF: WORLD,
The King of Fighters Orochi Go,
The King of Cyphers, and a crossover with
Fatal Fury. An
otome game King of Fighters for Girls is also in development. The characters have also been guests in other mobile games such as Kyo in
Fighting Days.
Compilations In addition to the remakes of games such as ''KOF '94 Re-bout
, KOF '98 Ultimate Match
, and KOF 2002 Unlimited Match
, SNK has released compilations of their KOF
games. Two KOF'' compilations were released in Japan for the PlayStation 2 as part of the
Neo Geo Online Collection. The first compilation, features ''KOF '95
, KOF '96
, and KOF '97'', the three games comprising the Orochi story arc. The compilation features a Color Edit mode that allows the player to create a custom color palette for every character in each game, the choice to play each game with original and arranged soundtracks, and an online versus mode which supports the Multi-Matching BB (MMBB) service. A separately produced compilation titled
The King of Fighters Collection: The Orochi Saga was released for the PlayStation 2,
PlayStation Portable and
Wii outside of Japan. This compilation has the same lineup of games as the Japanese
Orochi Hen, along with ''KOF '94
and KOF '98
. The extra features are different. There is an added Challenge Mode where the player must win certain matches against the CPU in KOF '98'' under specific conditions, a media gallery featuring listenable tracks from each game, and a collection of official illustrations. There were also two double-pack compilations, the first being
The King of Fighters 2000/2001 (
The King of Fighters: The Saga Continues in PAL regions) and
The King of Fighters 2002/2003, both on PlayStation 2 and Xbox. ==Gameplay elements==