The history of pinball machines varies by the source. These machines definitely arrived in recognizable form prior to
World War II. The opinions on the relevance of the earlier
prototypes varies depending on the definition of the pinball machine, for example: • Some researchers, like
Steven L. Kent, declare that the history begins in the 1930s when Gottlieb's
Baffle Ball and Raymond Maloney's
Ballyhoo were manufactured in large quantities; •
Roger Sharpe, a pinball historian, asserts that the origin lies in
Montague Redgrave's patents for the
spring plunger and playfield bells (1871); • Richard M. Bueschel traces the history way back to the 1500s when the table versions of garden bowling games were invented.
Pre-modern: Development of outdoor and tabletop ball games The origins of pinball are intertwined with the history of many other games. Games played outdoors by rolling balls or stones on a grass course, such as
bocce or
bowls, eventually evolved into various local
ground billiards games played by hitting the balls with sticks and propelling them at targets, often around obstacles.
Croquet,
golf and
pall-mall eventually derived from ground billiards variants. The evolution of outdoor games finally led to indoor versions that could be played on a table, such as
billiards, or on the floor of a pub, like
bowling and
shuffleboard. The tabletop versions of these games became the ancestors of modern pinball.
Late 18th century: Spring launcher invented In France, during the long 1643–1715 reign of
Louis XIV, billiard tables were narrowed, with wooden pins or skittles at one end of the table, and players would shoot balls with a stick or cue from the other end, in a game inspired as much by
bowling as billiards. Pins took too long to reset when knocked down, so they were eventually fixed to the table, and holes in the table's bed became the targets. Players could ricochet balls off the pins to achieve the more challenging scorable holes. A standardized version of the game eventually became known as
bagatelle. Somewhere between the 1750s and 1770s, the bagatelle variant ''
, or Japanese billiards in English, was invented in Western Europe, despite its misnomer. Also called Stosspudel'', it used thin metal pins and replaced the cue at the player's end of the table with a coiled spring and a plunger. The player shot balls up the inclined playfield toward the scoring targets using this plunger, a device that remains in use in pinball to this day, and the game was also directly ancestral to
pachinko.
1869: Spring launchers become mainstream for U.S. Patent #115,357 In 1869, British inventor
Montague Redgrave settled in the United States and manufactured bagatelle tables in
Cincinnati, Ohio. In 1871 Redgrave was granted U.S. Patent #115,357 for his "Improvements in Bagatelle", another name for the spring launcher that was first introduced in ''''. The game also shrank in size to fit atop a bar or counter. The balls became marbles and the wickets became small metal pins. Redgrave's popularization of the spring launcher and innovations in game design (playfield bells) are acknowledged as the birth of pinball in its modern form. The Redgrave
Bagatelle was produced until 1927.
1931: Coin operation introduced By the 1930s, manufacturers were producing coin-operated versions of bagatelles, now known as "marble games" or "pin games". The table was under glass and used Montague Redgrave's plunger device to propel the ball into the upper playfield. In January of 1931
Whiffle was introduced in
Youngstown, Ohio. The
Whiffle is referred to as the birth of pinball by the IPDB. Later, that same year, David Gottlieb's
Baffle Ball became the first major hit of the coin-operated era. Selling for $17.50, the game dispensed five, seven, or ten balls for a penny. At its peak, Gottlieb produced 400
Baffle Ball machines per day and establishing the company as the first major manufacturer of pinball machines. The game became a smash hit. Its larger playfield and ten pockets made it more challenging than
Baffle Ball, selling 50,000 units in 7 months. Moloney eventually changed the name of his company to
Bally to reflect the success of this game. These early machines were relatively small, mechanically simple and designed to sit on a counter or bar top. 1932 also saw the earliest version of flippers used on a pinball machine with the Hercules Novelty Company's
Double-Shuffle. Rock-Ola also experimented with player-controlled pinball; their 1932
Juggle Ball had a rod that players could use to manipulate the ball's direction.
1933: Electrification and active bumpers introduced The 1930s saw major advances in pinball design with the introduction of electrification. Pacific Amusements in Los Angeles, California produced
Contact in 1933, which had an electrically powered
solenoid to propel the ball out of a bonus hole in the middle of the playfield. Another solenoid rang a bell to reward the player.
Contact's designer, Harry Williams, eventually formed his own company,
Williams Manufacturing, in 1944. Other manufacturers quickly followed suit with similar features. Electric lights soon became standard on all pinball games, to attract players. By the end of 1932, approximately 150 companies manufactured pinball machines, most of them in
Chicago, Illinois. Chicago has been the center of pinball manufacturing ever since. Competition was strong, and by 1934, only 14 companies remained. During
World War II, all major manufacturers of coin-operated games turned to manufacturing for the war effort. Some, like Williams, bought old games from operators and refurbished them, adding new artwork with a patriotic theme. At the end of the war, a generation of Americans looked for amusement in bars and malt shops, and pinball saw another golden age. Improvements such as the tilt-sensing mechanism and the awarding of free games (replays) appeared.
1947: Flippers widely introduced Gottlieb's
Humpty Dumpty, introduced in 1947, was the first game to add electromechanical player-controlled flippers to keep the ball in play longer. The low-power flippers required three pairs around the playfield to get the ball to the top.
Triple Action was the first game to feature just two flippers at the bottom of the playfield. Unlike in modern machines, the flippers faced outwards. These flippers were made more powerful by the addition of a
DC (direct current) power supply. These innovations were some of many by designer
Steve Kordek. The first game to feature the familiar dual-inward-facing-flipper design was Gottlieb's
Just 21 released in January 1950. However, the flippers were rather far apart to allow for a turret ball shooter at the bottom center of the playfield. Another 1950 Gottlieb game,
Spot Bowler, was the first with inward-facing flippers placed close together. The post-war era was dominated by
Gottlieb. Game designers Wayne Neyens and
Ed Krynski, with artist Leroy Parker, produced games that collectors consider some of the best classic pinball machines.
1970s: Solid-state electronics and digital displays introduced to illustrate the inner workings of a typical pinball machine The introduction of
microprocessors brought pinball into the realm of
electronic gaming. The electromechanical
relays and scoring reels that drove games in the 1950s and 1960s were replaced in the 1970s with
circuit boards and digital displays. In late 1973 the pinball industry, including Ross Schier of Bally, was skeptical about the use of microprocessors in pinball machines. Despite this,
Dave Nutting Associates began to work under contract from Bally on the possibility in the last few weeks of 1973.
Cyan Engineering under
Atari began work on an electronic pinball project around February 1974. The first advert suggesting use of a microprocessor in a pinball machine was published by
Intel in March 1974. In May or June 1974 Atari had an event for employees and their families where a converted Bally
El Toro (1972) machine was on display which had been attempted to run on a microprocessor, but didn’t function properly. By the summer of 1974 this machine was working as intended, and left beside a company cafeteria where it was played. This also used an
Intellec-4 which was in cart beside it. Later in 1974 five Bally
Delta Queen’s (1974) were similarly converted and the first one was shown in October/ November 1974 at the MOA trade show, with a fully working version shown at a conference in April 1975. Dave Nutting Associates acquired a development kit for the
Intel 4040 microprocessor and used a Bally
Flicker (1974) pinball machine to experiment with. The circuit board used inside this machine was dubbed the “Bally brain”. A clock was reversed engineered for use as a 6 segment scoring display. The game was programmed using about 500 lines of assembly code. Bally began to develop their own version of this, converting an EM
Boomerang (1975) which lead to them filing a patent in November 1975, 6 months later than the one filed by David Nutting. Bally later acquired Dave Nutting Associates and by the time they were granted in 1978 and 1980 held both patents. Universal Research Laboratories manufactured circuit boards for Bally pinball machines, and then reverse engineered these for
Stern (who bought Universal Research Laboratories in October 1977), who were then sued by Bally. Stern agreed a license with Bally for this technology, and by September 1981 had paid $700,000 in royalties. Bally took legal action against Williams and Gottlieb in 1980 for breeching these patents. As defendants Williams and Gottlieb eventually won the case due to the judge ruling that the invention was “obvious”. The first commercial solid-state (SS) pinball is considered by some to be
Mirco Games' ''
The Spirit of '76 (1976), which sold in very limited quantities. At almost the same time Allied Leisure released Rock On
which Roger Sharpe considers to be a hybrid EM/SS game, and the 4 player version Dyn O'Mite'' (including and named after
Jimmie Walker's catchphrase) had been shown to distributors in April 1976. working in conjunction with Stern Pinball to produce new games. The end of the 1990s saw another downturn in the industry, with Gottlieb, Capcom, and Alvin G. closing by the end of 1996. Data East's pinball division was acquired by
Sega and became
Sega Pinball in 1994. By 1997, there were two companies left: Sega Pinball and Williams. In 1999, Sega sold their pinball division to Gary Stern, President of Sega Pinball at the time, who called his company
Stern Pinball. By this time, Williams games rarely sold more than 4,000 units. In 1999, Williams attempted to revive sales with the
Pinball 2000 line of games, merging a video display into the pinball playfield. The reception was initially good with
Revenge from Mars selling well over 6,000 machines, but short of the 10,000-plus production runs for releases just six years earlier. The next Pinball 2000 game,
Star Wars Episode I, sold only a little over 3,500 machines. Williams exited the pinball business on October 25, 1999 to focus on making gaming equipment for casinos, which was more profitable. They licensed the rights to reproduce Bally/Williams parts to Illinois Pinball and reproduce full-sized machines to The Pinball Factory. Stern Pinball remained the only manufacturer of original pinball machines until 2013, when
Jersey Jack Pinball started shipping
The Wizard of Oz. Most members of the design teams for Stern Pinball are former employees of Williams. Amid the 1990s closures, virtual pinball simulations, marketed on computers and home consoles, had become high enough in quality for serious players to take notice: these video versions of pinball such as
Epic Pinball,
Full Tilt! Pinball and the
Pro Pinball series found marketplace success and lasting fan interest, starting a new trend for realistic pinball simulation. This market existed largely independently from the physical pinball manufacturers, and relied upon original designs instead of licenses until the 2000s.
2000s and beyond: Revival After most pinball manufacturers' closure in the 1990s, smaller independent manufacturers started appearing in the early 2000s. In November 2005, The Pinball Factory (TPF) in
Melbourne, Australia, announced that they would be producing a new
Crocodile Hunter-themed pinball machine under the Bally label. With the death of
Steve Irwin, it was announced that the future of this game was uncertain. In 2006, TPF announced that they would be reproducing two popular 1990s era Williams machines,
Medieval Madness and
Cactus Canyon. TPF, however, was unable to make good on its promises to produce new machines, and in October 2010 transferred its Williams Electronics Games licenses as well as its pinball spare parts manufacturing and distribution business to Planetary Pinball Supply Inc, a California distributor of pinball replacement parts. In 2006, Illinois pinball company PinBall Manufacturing Inc. produced 178 reproductions of Capcom's
Big Bang Bar for the European and US markets. In 2010, MarsaPlay in Spain manufactured a remake of
Inder's original
Canasta titled
New Canasta, which was the first game to include a
liquid-crystal display (LCD) screen in the backbox. In 2013,
Jersey Jack Pinball released
The Wizard of Oz pinball machine, based on the
1939 film. It is the first pinball machine manufactured in the US with a large color display (
LCD) in the backbox, the first widebody pinball machine since 1994 and the first new US pinball machine not made by
Stern Pinball since 2001. This game was followed by several additional pinball machines, incorporating both existing media properties and original themes. In 2013, the
Chicago Gaming Company announced the creation of a remake of
Medieval Madness. This was later followed by three additional remakes of earlier machines. They announced their first original title,
Pulp Fiction, based on the film
Pulp Fiction, in 2023. In 2014, the new pinball manufacturer
Spooky Pinball released their first game, ''America's Most Haunted''. This was followed by a few more themed, original, and contracted titles. In 2015, the new British pinball manufacturer
Heighway Pinball released the racing themed pinball machine
Full Throttle. The game has an LCD screen for scores, info, and animations located in the playfield surface at player's eye view. The game was designed with modularity in mind so that the playfield and artwork could be swapped out for future game titles. Heighway Pinball's second title,
Alien, was released in 2017 and was based on the
Alien and
Aliens films. Due to internal company issues, Heighway Pinball ceased manufacturing operations and closed its doors in April 2018. The company assets were obtained by the
Scandinavian company named Pinball Brothers, and in 2020, they officially announced the remake of the
Alien pinball machine. Pinball Brothers released additional game titles, including
Queen revealed in 2021 (based on the rock band
Queen, and
ABBA in 2024 (based on the Swedish rock band
ABBA). In 2016, Dutch Pinball, based in the Netherlands, released their first game
The Big Lebowski, based on the 1998 film,
The Big Lebowski. In 2017, Multimorphic began shipping its pinball machine platform after several years of development. It is a modular design where different games can be swapped into the cabinet. It also has a large interactive display as the playfield surface, which differs from all prior pinball machines traditionally made of plywood and embedded with translucent plastic inserts for lighting. Multimorphic released several more unlicensed titles, and in 2022, released their first licensed game: ''Weird Al's Museum of Natural Hilarity
(based on parody music artist "Weird Al" Yankovic). This was followed by additional licensed titles: The Princess Bride
in 2024 (based on the movie of the same name), and Portal'' in 2025 (based on the
Valve video game series of the same name). In 2017, American Pinball released its first production game,
Houdini, followed by
Oktoberfest (2018),
Hot Wheels (2020),
Legends of Valhalla (2020),
Galactic Tank Force (2023), and ''Barry O's BBQ Challenge
(2024). Barry O's BBQ Challenge'' was a tribute to and the final game designed by pinball designer Barry Oursler, who passed in 2022. In 2023, Barrels of Fun released its first production game, Jim Henson's
Labyrinth. Barrels of Fun followed with
Dune in 2025, based on the 2021
Dune film and the
2024 sequel. In 2024, Turner Pinball began production on their first game named
Ninja Eclipse, and in 2025 revealed their second game named ''Merlin's Arcade''. In 2024, Pedretti Gaming released a remake of
FunHouse, and incorporated an LCD screen into the backbox, as well as a number of other technological updates to the original game.
Relation to gambling Pinball machines, like many other mechanical games, were sometimes used as gambling devices. Some pinball machines, such as Bally's "bingos", featured a grid on the backglass scoring area with spaces corresponding to targets or holes on the playfield. Free games could be won if the player could get the balls to land in a winning pattern; however, doing this was nearly
random, and a common use for such machines was for gambling. Other machines allowed players to win and accumulate large numbers of "free games" which could then be cashed out for money with the location owner. Later, this type of feature was discontinued to legitimize the machines, and to avoid legal problems in areas where awarding free games was considered illegal, some games, called Add-A-Ball, did away with the free game feature, instead giving players extra balls to play, between 5 and 25 in most cases. These extra balls were indicated via lighted graphics in the backglass or by a ball count wheel, but in some areas that was disallowed, and some games were shipped with a sticker to cover the counters. Pinball was banned beginning in the early 1940s until 1976 in New York City. New York mayor
Fiorello La Guardia was responsible for the ban, believing that it robbed school children of their hard-earned nickels and dimes. La Guardia spearheaded major raids throughout the city, collecting thousands of machines. The mayor participated with police in destroying machines with
sledgehammers before dumping the remnants into the city's rivers. Like New York, Los Angeles banned pinball machines in 1939. The ban was overturned by the
Supreme Court of California in 1974 because (1) if pinball machines were games of chance, the ordinance was preempted by state law governing games of chance in general, and (2) if they were games of skill, the ordinance was unconstitutional as a denial of the
equal protection of the laws. Although it was rarely enforced, Chicago's ban on pinball lasted three decades and ended in 1977. Philadelphia and Salt Lake City also had similar bans. Regardless of these events, some towns in the United States still have such bans on their books; the town of
Kokomo, Indiana lifted its ordinance banning pinball in December 2016, and although the law is no longer enforced,
South Carolina still bans minors under 18 from playing pinball machines (SC-63-19-2430). == Components ==