in
Los Angeles,
California, United States – one of the largest
fan conventions in the Western world. Anime has become immensely commercially profitable in much of the
Western world, as demonstrated by early commercially successful Western adaptations of anime, such as
Astro Boy and
Speed Racer. Early American adaptations in the 1960s led Japan to expand into the continental European market, first with productions aimed at European and Japanese children, such as
Heidi,
Vicky the Viking and
Barbapapa, which aired in various countries.
Italy,
Spain, and
France developed a particular interest in Japan's output, due to its cheap selling price and productive output. As of 2014, Italy imported the most anime outside Japan. Anime and manga were introduced to France in the late 1970s and became massively popular in spite of a
moral panic led by French politicians in the 1980s and 1990s. These mass imports influenced anime's popularity in
East Asian,
Southeast Asian,
South Asian,
Latin American,
Arabic,
Israeli and
German markets. The beginning of 1980 saw the introduction of Japanese anime series into the American market. In the 1990s, Japanese animation slowly gained popularity in the United States, as media companies such as Viz and Mixx began publishing and releasing animated works into the American market. The 1988 film
Akira is largely credited with popularizing anime in the Western world during the early 1990s, before anime was further popularized by television shows such as
Pokémon and
Dragon Ball Z in the latter part of the decade. By 1997, Japanese anime was the fastest-growing medium in the American video industry. The growth of the Internet later provided international audiences with an easy way to access Japanese content. This is especially the case with net services such as
Netflix,
Crunchyroll and others which have large catalogs in many countries, although until 2020, anime fans in multiple developing countries had fewer options for obtaining access to legal content, and therefore would still turn to online piracy. However, beginning in the 2020s, anime has been experiencing yet another boom in global popularity and demand due to the
COVID-19 pandemic and streaming services like Netflix,
Amazon Prime Video,
HBO Max,
Disney+,
Hulu and anime-only services like Crunchyroll and
Hidive, increasing the international availability of the amount of newly licensed anime shows, as well as the size of their catalogs. Netflix reported that between October 2019 and September 2020, more than member households worldwide had watched at least one anime title on the platform. Anime titles appeared on the streaming platform's top-ten lists in almost 100 countries within the one-year period. By 2025, Netflix reported that more than 150 million member households, representing an estimated 300 million viewers, commonly watched anime on the platform. As of 2021, anime series are the most demanded foreign-language television shows in the United States, accounting for 30.5% of the market share. (In comparison, Spanish-language and Korean-language shows account for 21% and 11% of the market share, respectively.) In 2021, more than half of Netflix's global members watched anime. In 2022, the anime series
Attack on Titan won the award for "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards.
Attack on Titan became the first ever non-English language series to earn the title of "World's Most In-Demand TV Show", previously held by only
The Walking Dead and
Game of Thrones. In 2024, the anime series
Jujutsu Kaisen won the award of "Most In-Demand TV Series in the World 2023" in the Global TV Demand Awards. Rising interest in anime as well as
Japanese video games has led to an increase of university students in the
United Kingdom aspiring to get a degree in the
Japanese language. The word
anime, alongside other Japanese pop cultural terms like
shonen,
shojo and
isekai, have been added to the
Oxford English Dictionary. Various anime and manga series have influenced
Hollywood in the making of numerous popular films and characters. Western studios have produced
live action adaptations of various anime series such as
Ghost in the Shell,
Death Note,
Dragon Ball and
Cowboy Bebop. However most of these adaptations have been received negatively by both critics and audiences and became
box-office bombs. The primary reasons for the unsuccessfulness of Hollywood's adaptions of anime are due to change of plot and characters from the original source material and the limited capabilities a live action movie or series has in comparison to an animated counterpart. One of the few particular exceptions to this trend is
Alita: Battle Angel, which became a moderate commercial success and received generally positive reviews from both critics and audiences for its visual effects and faithfulness to the source material. The movie grossed $404 million worldwide, making it director
Robert Rodriguez's highest-grossing film. Anime has significantly influenced
fashion by blending bold visual storytelling with distinctive character aesthetics, inspiring everything from
streetwear and
cosplay culture to high-fashion collaborations.
Anime and manga, alongside many other imports of
Japanese pop culture, have helped build a positive worldwide image toward Japan and improve its relations with other countries. In 2015, during remarks welcoming Japanese Prime Minister
Shinzo Abe to the White House, President
Barack Obama thanked Japan for its cultural contributions to the United States by saying: In July 2020, after the approval of a Chilean government project in which citizens of
Chile would be allowed to withdraw up to 10% of their privately held retirement savings, journalist
Pamela Jiles celebrated by running through Congress with her arms spread out behind her, imitating the move of many characters of the manga and anime series
Naruto. In April 2021,
Peruvian politicians Jorge Hugo Romero of the
PPC and Milagros Juárez of the
UPP cosplayed as anime characters to win the
otaku vote. On October 28, 2024,
the Vatican unveiled its own anime-styled mascot, "
Luce", in order to connect with Catholic youth through pop culture. In April 2023, the
Japan Business Federation laid out a proposal aiming to spur the economic growth of
Japan by further promoting the contents industry abroad, primarily anime, manga and
video games, for measures to invite industry experts from abroad to come to Japan to work, and to link with the
tourism sector to help foreign fans of manga and anime visit sites across the country associated with particular manga stories. The federation seeks on quadrupling the sales of Japanese content in overseas markets within the upcoming 10 years. A 2018 survey conducted in 20 countries and territories using a sample consisting of 6,600 respondents held by
Dentsu revealed that 34% of all surveyed people found excellency in
anime and manga more than other Japanese cultural or technological aspects, which makes it the third most-liked "Japanese thing", below
Japanese cuisine (34.6%) and
Japanese robotics (35.1%). The advertisement company views anime as a profitable tool for marketing campaigns in foreign countries due to its popularity and reception. Anime plays a role in driving tourism to Japan. In surveys held by
Statista between 2019 and 2020, 24.2% of tourists from the United States, 7.7% of tourists from China and 6.1% of tourists from South Korea said they were motivated to visit Japan because of
Japanese popular culture. In a 2021 survey held by Crunchyroll market research, 94% of
Gen Z and 73% of the general population said that they were familiar with anime.
Fan response of
Madoka Kaname and
Kyubey from
Puella Magi Madoka Magica during the Tracon 2013 event at the
Tampere Hall in
Tampere,
Finland Anime clubs gave rise to
anime conventions in the 1990s with the "anime boom", a period marked by anime's increased global popularity. These conventions dedicated to anime and manga include elements like
cosplay contests and industry talk panels. Cosplay, a
portmanteau of "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. Japanese culture and words have entered English usage through the popularity of the medium, including
otaku, an unflattering Japanese term commonly used in English to denote an obsessive fan of anime or manga. Another word that has arisen describing obsessive fans in the United States is
wapanese, referring to white individuals who want to be Japanese, or later known as
weeaboo or
weeb, individuals who demonstrate an obsession with Japanese anime, a term that originated from abusive content posted on the website
4chan.org. While originally derogatory, the terms "otaku" and "weeb" have been
reappropriated by the anime fandom overtime and today are used by some fans to refer to themselves in a comedic and more positive way. Anime enthusiasts have produced
fan fiction and
fan art, including computer wallpapers, and
anime music videos (AMVs). Many fans visit sites depicted in anime, games, manga and other forms of otaku culture. This behavior is known as an "
anime pilgrimage". By the 2020s, anime had firmly established itself as a major global cultural force, resonating with audiences far beyond its origins in Japan. Over half of
Generation Z worldwide identified as anime fans, reflecting the medium’s widespread appeal across cultures and languages. The growing international enthusiasm for anime has been attributed to its emotional depth, distinctive visual style, and ability to explore universal themes such as identity, friendship, and perseverance. Its influence can be seen in global entertainment, fashion, and online communities, demonstrating how anime has evolved from a regional art form into a defining element of modern pop culture. As of the 2020s, many anime fans and followers use social media platforms and other sites like
YouTube,
Bilibili,
Twitch,
Fandom,
Facebook,
Instagram,
Reddit,
Discord,
Tumblr,
4chan,
TikTok and
Twitter, According to Crunchyroll's research data from 2023 to 2024 provided by its President Rahul Parini, there are approximately 800 million people globally (outside of China and Japan) who are either highly aware of anime, show interest in anime, or currently watch anime and identify as fans. According to a 2024 survey conducted on anime fans by
Polygon, 65% of the surveyed anime fans said that they find anime more emotionally compelling than other forms of media and more than 3 in 4 of
millennial and Gen Z fans use the medium as a form of
escapism. Almost two-thirds of the anime-watching Gen Z audience said they emotionally connect better with anime than they do with traditional media. Over 50% of surveyed Gen Z anime fans said that anime influences their identity, fashion and social understanding. Due to anime's increased popularity in the 21st century, a large number of celebrities such as
Elon Musk,
BTS,
Ariana Grande,
Billie Eilish, and
Michael B. Jordan have stated that they are anime fans.
Anime style One of the key points that differentiated anime from many Western cartoons was the prominence of darker and more explicit content. Once the expectation that the aspects of visual intrigue or animation are just for children is put aside, the audience can realize that themes involving violence, suffering, sexuality, pain, and death can all be storytelling elements utilized in anime just as much as other media. However, as anime itself became increasingly popular, its styling has been inevitably the subject of both satire and serious creative productions. These anime-styled works have become defined as
anime-influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration; for example the French production team for
Ōban Star-Racers moved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product, it leaves open the possibility of anime being produced in other countries, While some anime will depict non-Japanese characters with specific ethnic features, such as a pronounced nose and jutting jaw for European characters, A
U.A.E.-
Filipino produced TV series called
Torkaizer is dubbed as the "Middle East's First Anime Show", and is currently in production and looking for funding. Netflix has produced multiple anime series in collaboration with Japanese animation studios, and in doing so, has offered a more accessible channel for distribution to Western markets. Similar initiatives have been enacted by the US-based streaming service Crunchyroll, producing titles such as
High Guardian Spice and an adaptation of
Tower of God. The web-based series
RWBY, produced by
Texas-based company
Rooster Teeth, was produced using an anime art style, and the series has been described as "anime" by multiple sources. For example,
Adweek, in the headline to one of its articles, described the series as "American-made anime", and in another headline,
The Huffington Post described it as simply "anime", without referencing its country of origin. In 2013,
Monty Oum, the creator of
RWBY, said "Some believe just like Scotch needs to be made in Scotland, an American company can't make anime. I think that's a narrow way of seeing it. Anime is an art form, and to say only one country can make this art is wrong."
RWBY has been released in Japan with a Japanese dub; the CEO of
Rooster Teeth,
Matt Hullum, commented "This is the first time any American-made anime has been marketed to Japan. It definitely usually works the other way around, and we're really pleased about that." It is the Japanese term for a
transmedia franchise. The term gained notability in the late 1980s, but the origins of the strategy can be traced back to the 1960s with the proliferation of anime, with its interconnection of media and commodity goods. A number of anime and manga
media franchises such as
Demon Slayer: Kimetsu no Yaiba,
Dragon Ball,
Fate/stay night,
Yu-Gi-Oh!,
Neon Genesis Evangelion and
Gundam have gained immense global popularity, and are among the world's
highest-grossing media franchises.
Pokémon in particular is the highest-grossing media franchise of all time. == See also ==