Super Mario Bros. was first released in Japan on September 13, 1985, for the
Family Computer (Famicom). Its exact North American release date is debated; though most sources report it was released in October 1985 as a
launch game, when the NES had a limited release in the US, several sources suggest it was released between November 1985 and early 1986. The
arcade port for the
Nintendo VS. System debuted in London in January 1986, It is the first version of
Super Mario Bros. to receive a wide international release, and many outside of Japan were introduced to the game through the arcade version. In 1990, another cartridge, touting those two games and
World Class Track Meet, was released in North America as part of the NES
Power Set bundle. It was released on May 15, 1987, in Europe, and during that year in Australia. In 1988, the game was re-released in Europe in a cartridge containing the game plus
Tetris and
Nintendo World Cup. The compilation was sold alone or bundled with the
revised version of the NES.
Ports and re-releases Super Mario Bros. has been ported and re-released several times. A port to the
Famicom Disk System, Nintendo's proprietary
floppy disk drive, was released only in Japan on February 21, 1986.
VS. Super Mario Bros. VS. Super Mario Bros. is a 1986 arcade adaptation of
Super Mario Bros (1985), released on the Nintendo VS. System and the Nintendo VS. Unisystem (and its variant, Nintendo VS. Dualsystem). Existing levels were made much more difficult, with narrower platforms, more dangerous enemies, fewer hidden power-ups, and 200 coins needed for an extra life instead of 100. Several of the new levels went on to be featured in the Japanese sequel,
Super Mario Bros. 2. The arcade version was not officially released in Japan. Unauthorized
coin-op versions made from a Famicom console placed inside an
arcade cabinet became available in Japanese arcades by January 1986. Nintendo threatened legal action or prosecution (such as a fine or a sentence of up to three years in prison) against Japanese arcade operators with coin-op versions of the game. Japanese arcade operators were still able to access illegal coin-op versions through 1987. Outside of Japan,
VS. Super Mario Bros. was officially released for arcades in overseas markets during early 1986, becoming the first version of the game to get a wide international release. held in January 1986; this was the first appearance of
Super Mario Bros. in Europe. It soon drew a loyal following across North American arcades, It went on to sell 20,000 arcade units within a few months, becoming the bestselling Nintendo VS. System release, with each unit consistently earning an average of more than $200 per week. In Europe, it became a very popular arcade game in 1986. The arcade version introduced
Super Mario Bros. to many players who did not own a Nintendo Entertainment System. Playing that release, Chris Kohler of
Kotaku called the game's intense difficulty "The meanest trick Nintendo ever played".
Super Mario Bros. Special A
remake of the game titled
Super Mario Bros. Special developed by
Hudson Soft was released in Japan in 1986 for the
NEC PC-8801 and
Sharp X1 personal computers. Though featuring similar controls and graphics, the game lacks screen scrolling due to hardware limitations, has different level designs and new items, and new enemies based on
Mario Bros. and
Donkey Kong.
Modified versions Several modified variants of the game have been released, many of which are
ROM hacks of the original NES game. On November 11, 2010, a special red variant of the
Wii containing a pre-downloaded version of the game was released in Japan and Australia to celebrate its 25th anniversary. Several graphical changes include "?" blocks with the number "25" on them. a promotional, graphically modified version of
Super Mario Bros., was officially released in Japan in December 1986 for the
Famicom Disk System as a promotional item given away by the popular Japanese radio show
All Night Nippon. The game was published by
Nippon Broadcasting System. The game features graphics based upon the show, with sprites of the enemies, mushroom retainers, and other characters being changed to look like famous Japanese music idols, recording artists, DJs, and other people related to
All Night Nippon. The game makes use of the same slightly upgraded graphics and alternate physics featured in the Japanese release of
Super Mario Bros. 2. The modern collector market considers it extremely rare, selling for nearly $500, (). is a redux of the original
Super Mario Bros. with the title changed and the gameplay speed doubled. It was released on
Ultimate NES Remix on the Nintendo 3DS.
Super Luigi Bros. is a redux of the game featured within
NES Remix 2, based on a mission in
NES Remix. It stars only
Luigi in a mirrored version of the game, scrolling from right to left. Like in the Japanese
Super Mario Bros. 2, Luigi jumps higher but has less friction than Mario.
Super Mario Bros. 35 was a 35-player
battle royale version of the game released in 2020 that was available to play for a limited time for
Nintendo Switch Online subscribers.
Remakes Super Mario All-Stars Super Mario All-Stars, a compilation game released in 1993 for the
Super Nintendo Entertainment System, features a remade version of
Super Mario Bros. alongside remakes of several of the other
Super Mario games released for the NES. Its version of
Super Mario Bros. has improved graphics and sound to match the SNES's 16-bit capabilities, and minor alterations to some of the game's collision mechanics. The player can save progress, and multiplayer mode swaps players after every level in addition to whenever a player dies.
Super Mario All-Stars was also re-released for the Wii as a repackaged 25th anniversary version, featuring the same version of the game, along with a 32-page art book and a compilation CD of music from various
Super Mario games.
Super Mario Bros. Deluxe Super Mario Bros. Deluxe was released on the
Game Boy Color on May 10, 1999, in North America and Europe, and in 2000 in Japan exclusively to the
Nintendo Power retail service. Based on the original
Super Mario Bros., it features an
overworld level map, simultaneous multiplayer, a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level, and eight additional worlds based on the main worlds of the Japanese 1986 game
Super Mario Bros. 2. Compared to
Super Mario Bros., the game features a few minor visual upgrades such as water and lava now being animated rather than static, and a smaller screen due to the lower resolution of the Game Boy Color.
Emulation As one of Nintendo's most popular games,
Super Mario Bros. has been re-released and remade numerous times, with every single major Nintendo console up to the
Nintendo Switch 2 sporting its own port or remake of the game with the exception of the
Nintendo 64. In 2005, Nintendo re-released this conversion as a part of the game's 20th anniversary; this special edition had approximately 876,000 units sold.
Super Mario Bros. is one of the 30 games included with the
NES Classic Edition, a
dedicated video game console. This version allows for the use of suspension points to save in-game progress, and can be played in various different display styles, including its original 4:3 resolution, a "pixel-perfect" resolution and a style emulating the look of a cathode ray tube television. This version of the game is also one of the "trial games" made available in the "Masterpieces" section in
Super Smash Bros. Brawl, where it can be demoed for a limited amount of time. A
Nintendo 3DS version was initially distributed exclusively to members of Nintendo's 3DS Ambassador Program in September 2011. A general release of the game later came through in Japan on January 5, 2012, in North America on February 16, 2012, and in Europe on March 1, 2012. The game was released for the
Wii U's Virtual Console in Japan on June 5, 2013, followed by Europe on September 12, 2013, and North America on September 19, 2013. ==Reception==