As time-sharing technology matured, it became practical for companies with excess capacity on their expensive computer systems to sell that capacity.
Service bureaus such as
Tymshare (founded 1966) dedicated to selling time on a single computer to multiple customers sprang up. The customers were typically businesses that did not have the need or money to purchase and manage their own computer systems. In 1979, two time-sharing companies,
The Source and
CompuServe, began selling access to their systems to individual consumers and small business; this was the beginning of the era of
online service providers. While an initial focus of service offerings was the ability for users to run their own programs, over time applications including
online chat,
electronic mail and
BBSs and games became the dominant uses of the systems. For many people, these, rather than the academic and commercial systems available only at universities and technical corporations, were their first exposure to online gaming. In 1984, CompuServe debuted
Islands of Kesmai, the first commercial multiplayer online
role playing game. Islands of Kesmai used scrolling text (
ASCII graphics) on the screen to draw maps of player location, depict movement, and so on; the interface is considered
Roguelike. At some point, graphical overlay interfaces could be downloaded, putting a slightly more glitzy face on the game. Playing cost was the standard CompuServe connection fee of the time, $6 per hour with a 300
baud modem, $12 for a 1200 baud modem; the game processed one command every 10 seconds, which equates to 1 cents per command. The LINKS was an online network launched for the
MSX in Japan in 1986. It featured several graphical
multiplayer online games, including
T&E Soft's
Daiva Dr. Amandora and
Super Laydock,
Telenet Japan's
Girly Block, and
Bothtec's
Dires. It also featured several downloadable games, including
Konami's
A1 Grand Prix and
Network Rally.
Habitat was the first attempt at a large-scale commercial
virtual community that was graphically based.
Habitat was not a 3D environment and did not incorporate immersion techniques. It is considered a forerunner of the modern MMORPGs and was quite unlike other online communities (i.e. MUDs and MOOs with text-based interfaces) of the time.
Habitat had a
GUI and a large userbase of consumer-oriented users, and those elements in particular have made it a much-cited project. When
Habitat was shut down in 1988, it was succeeded by a scaled-down but a more sophisticated game called
Club Caribe. In 1987,
Nintendo president
Hiroshi Yamauchi partnered with
Nomura Securities on the development of the
Family Computer Network System for the
Family Computer in Japan. Led by Masayuki Uemura,
Nintendo Research & Development 2 developed the modem hardware, and Nomura Securities developed the client and server software and the information database. Five network-enabled games were developed for the system, including a graphical, competitive online multiplayer version of Yamauchi's favorite classic,
Go. In 1987,
Kesmai (the company which developed Islands of Kesmai) released
Air Warrior on
GEnie. It was a graphical flight simulator/air combat game, initially using
wire frame graphics, and could run on
Apple Macintosh,
Atari ST, or
Commodore Amiga computers. Over time,
Air Warrior was added to other online services, including
Delphi, CRIS,
CompuServe,
America Online,
Earthlink,
GameStorm and
CompuLink. Over time, Kesmai produced many improved versions of the game. In 1997, a
backport from Windows to the Macintosh was made available as an open beta on the Internet. In 1999, Kesmai was purchased by
Electronic Arts, which started running the game servers itself. The last
Air Warrior servers were shut down on December 7, 2001. In 1988,
Federation debuted on
Compunet. It was a text-based online game, focused around the interstellar economy of the galaxy in the distant future. Players work their way up a series of ranks, each of which has a slightly more rewarding and interesting but difficult job attached, which culminates in the ownership of one's own "duchy", a small solar system. After some time on GEnie, in 1995
Federation moved to AOL. AOL made online games free in 1996, dropping surcharges to play, and the resulting load caused it to drop online game offerings entirely. IBGames, creators of
Federation, started offering access to the game through its own website, making it perhaps the first game to transition off of an online service provider. IBGames kept the game operational until 2005 after most of the player base transitioned to the sequel, 2003's
Federation II. In 1990,
Sega launched the online multiplayer gaming service
Sega Meganet for the
Mega Drive (Genesis)
video game console. Sega continued to provide online gaming services for its later consoles, including the
Sega NetLink service for the
Sega Saturn and the
SegaNet service for the
Dreamcast. In 1995,
Nintendo released the
Satellaview, a satellite modem for the
Super Famicom in Japan only after partnering up with
St.GIGA, that gave the console online multiplayer gaming. In 1999, Nintendo released an add-on for the
Nintendo 64 called the
64DD in Japan only, which offered Internet through a now-defunct dedicated online service for e-commerce, online gaming, and media sharing. The late 1990s saw an explosion of
MMORPGs, including
Nexus: The Kingdom of the Winds (1996),
Ultima Online (1997),
Lineage (1998), and
EverQuest (1999). In 2000,
Sony introduced online multiplayer to the
PlayStation 2. It was the first time of Sony doing so, and like many major consoles to come, it will become a norm in the industry. In 2001, Nintendo introduced online multiplayer to the
GameCube using an add-on called a
Broadband Adapter and Modem Adapter. It, however, came dead last in competing with the likes of the upcoming Xbox and the now icon of modern gaming, the PlayStation 2, both in sales and online impact. Later on, in 2001,
Microsoft released the
Xbox, which by using
Xbox Live, offered online multiplayer and other Internet capabilities to the console and continued doing so for its later consoles, the
Xbox 360 and the
Xbox One. In 2006, Nintendo released the
Wii, which offered online multiplayer gaming and other Internet capabilities over
Nintendo Wi-Fi Connection and
WiiConnect24, respectively. Both services were shut down on May 20, 2014, along with online capabilities of any games that utilize the feature, such as
Mario Kart Wii (2008). The same year the Wii hit store shelves, rival Sony introduced its new console to add to its line of industry icons, the
PlayStation 3 which used the brand new
PlayStation Network (PSN) for online multiplayer gaming and other Internet capabilities to the system, and continued doing so for later consoles such as the
PlayStation 4. In 2012, Nintendo made a successor to the dying Nintendo Wi-Fi Connection involving their next-gen console, the
Wii U, and its handheld counterpart, the
Nintendo 3DS, by creating the
Nintendo Network to continue on its online multiplayer and Internet capabilities, in order to compete against
Microsoft's Xbox Live and
Sony's PlayStation Network. Nintendo's latest console, the
Nintendo Switch, does offer online play via Nintendo Network. ==See also==