Early history 1889–1932: Origin as a playing card business {{Multiple image According to Nintendo, the business' first western-style card deck was put on the market in 1902, Because Sekiryo's marriage to Yamauchi's daughter produced no male heirs, he planned to adopt his son-in-law Shikanojo Inaba, an artist in the company's employ and the father of his grandson
Hiroshi, born in 1927. However, Inaba abandoned his family and the company, so Hiroshi was made Sekiryo's eventual successor.
World War II negatively impacted the company as Japanese authorities prohibited the diffusion of foreign card games, and as the priorities of Japanese society shifted, its interest in recreational activities waned. During this time, Nintendo was partly supported by a financial injection from Hiroshi's wife Michiko Inaba, who came from a wealthy family. In 1947, Sekiryo founded the distribution company responsible for Nintendo's sales and marketing operations, which would eventually go on to become the present-day Nintendo Co., Ltd., in Higashikawara-cho, Imagumano,
Higashiyama-ku, Kyoto. In 1965, Nintendo hired
Gunpei Yokoi to maintain the assembly-line machines used to manufacture its playing cards.
1969–1972: Classic and electronic toys Yamauchi increased Nintendo's investment in a research and development department in 1969, directed by Hiroshi Imanishi, a long-time employee of the company. Yokoi was moved to the newly created department and was responsible for coordinating various projects. Other popular toys released at the time included the
Ultra Hand, the
Ultra Machine, the Ultra Scope, and the
Love Tester, all designed by Yokoi. More than 1.2 million units of Ultra Hand were sold in Japan. and
Shigeru Miyamoto joined Yokoi's team with the responsibility of designing the casing for the Color TV-Game consoles. In 1978, Nintendo's research and development department was split into two facilities,
Nintendo Research & Development 1 and
Nintendo Research & Development 2, respectively managed by Yokoi and Uemura. Shigeru Miyamoto brought distinctive sources of inspiration to the company, ranging from the
natural environment and regional culture of
Sonobe, to popular culture influences like
Westerns and
detective fiction, and to folk
Shinto practices and
family media. They are seen in most of Nintendo's major franchises which developed following Miyamoto's creative leadership. Two key events in Nintendo's history occurred in 1979: its American subsidiary was opened in New York City, and a new department focused on arcade game development was created. In 1980, one of the first
handheld video game systems, the
Game & Watch, was created by Yokoi from the technology used in portable calculators. The success of
Game & Watch led Yamauchi to shift the company towards more electronic games in the years that followed.
Radar Scope rivaled
Galaxian in Japanese arcades but failed to find an audience overseas and created a financial crisis for the company. The character Jumpman would later become
Mario and Nintendo's official
mascot. Mario was named after
Mario Segale, the landlord of Nintendo's offices in
Tukwila, Washington.
Donkey Kong was a financial success for Nintendo both in Japan and overseas, and led Coleco to fight Atari for licensing rights for porting to home consoles and personal computers. began creating a new video game console that would incorporate a
ROM cartridge format for video games as well as both a
central processing unit and a
picture processing unit. That success also led to Nintendo leaving the Japanese arcade market in late 1985. At this time, Nintendo adopted a series of guidelines that involved the validation of each game produced for the Famicom before its distribution on the market, agreements with developers to ensure that no Famicom game would be adapted to other consoles within two years of its release, and restricting developers from producing more than five games per year for the Famicom. In the early 1980s, several video game consoles proliferated in the United States, as well as low-quality games produced by
third-party developers, which oversaturated the market and led to the
video game crash of 1983. Consequently, a recession hit the American
video game industry, whose revenues went from over $3 billion to $100 million between 1983 and 1985. Nintendo's initiative to launch the Famicom in America was also impacted. To differentiate the Famicom from its competitors in America, Nintendo rebranded it as an entertainment system and its
cartridges as Game Paks, with a design reminiscent of a
VCR. The result is the
Nintendo Entertainment System, or NES, which was released in North America in 1985. Production of the NES lasted until 1995, and production of the Famicom lasted until 2003. By this time, Nintendo's network of electronic suppliers had extended to around thirty companies, including
Ricoh (Nintendo's main source for
semiconductors) and the
Sharp Corporation.
1988–1994: Game Boy and Super Nintendo Entertainment System In 1988, Yokoi and his team at
Nintendo R&D1 conceived the
Game Boy, the first handheld video game console made by Nintendo. Nintendo released the Game Boy in 1989. In North America, the Game Boy was bundled with the popular third-party game
Tetris after a difficult negotiation process with
Elektronorgtechnica. The Game Boy was a significant success. In its first two weeks of sale in Japan, its initial inventory of 300,000 units sold out, and in the United States, an additional 40,000 units were sold on its first day of distribution. Around this time, Nintendo entered an agreement with
Sony to develop the
Super Famicom CD-ROM Adapter, a peripheral for the upcoming
Super Famicom capable of playing
CD-ROMs. However, the collaboration did not last as Yamauchi preferred to continue developing the technology with
Philips, which would result in the
CD-i, and Sony's independent efforts resulted in the creation of the
PlayStation console. The first issue of
Nintendo Power magazine, which had an annual circulation of 1.5 million copies in the United States, was published in 1988. That year, the first World of Nintendo
stores-within-a-store, which carried official Nintendo merchandise, were opened in the United States. According to company information, more than 25% of homes in the United States had an NES in 1989. By mid-1992, over 46 million Super Famicom and Super NES consoles had been sold. and until 2003 in Japan. In June 1990, the subsidiary Nintendo of Europe was opened in
Großostheim, Germany; in 1993, subsequent subsidiaries were established in the Netherlands (where
Bandai had previously distributed Nintendo's products), France, the United Kingdom, Spain, Belgium, and Australia. On 31 July 1992, Nintendo of America announced it would cease manufacturing arcade games and systems. In 1993,
Star Fox was released, which marked an industry milestone by being the first video game to make use of the
Super FX chip. Commercial strategies implemented by Nintendo during this time include the
Nintendo Gateway System, an in-flight entertainment service available for airlines, cruise ships and hotels, and the "Play It Loud!" advertising campaign for Game Boys with different-colored casings. The Advanced Computer Modeling graphics used in
Donkey Kong Country for the Super NES and
Donkey Kong Land for the Game Boy were technologically innovative, as was the
Satellaview satellite modem peripheral for the Super Famicom, which allowed the digital transmission of data via a
communications satellite in space. The system sold poorly and was quietly discontinued. Amid the system's failure, Yokoi formally retired from Nintendo. , released in 1995 In February 1996,
Pocket Monsters Red and Green (known internationally as
Pokémon Red and
Blue) was developed by
Game Freak and released in Japan for the Game Boy, establishing the popular
Pokémon franchise. The game went on to sell 31.37 million units, with the video game series exceeding a total of 300 million units in sales as of 2017. The
Nintendo 64 was released in June 1996 in Japan, September 1996 in the United States and March 1997 in Europe. Though planned for release in 1995, the production schedules of third-party developers influenced a delay, The console was in development since mid-1993, when Nintendo and
Silicon Graphics announced a strategic alliance to develop the console. NEC,
Toshiba, and Sharp also contributed technology to the console. The Nintendo 64 was marketed as one of the first consoles to be designed with
64-bit architecture. In 1997, Nintendo released the
Rumble Pak, a plug-in device that connects to the Nintendo 64 controller and produces a vibration during certain moments of a game. 388 games were produced for the Nintendo 64 in total, some of which – particularly
Super Mario 64,
The Legend of Zelda: Ocarina of Time, and
GoldenEye 007 – have been distinguished as
some of the greatest of all time. In 1998, the
Game Boy Color was released. In addition to
backward compatibility with Game Boy games, the console's similar capacity to the NES resulted in select adaptations of games from that library, such as
Super Mario Bros. Deluxe. and the
GameCube, which features a
128-bit Gekko processor from
IBM and a DVD drive from
Panasonic. During the first week of the Game Boy Advance's North American release in June 2001, over 500,000 units were sold, making it the fastest-selling video game console in the United States at the time. By the end of its production cycle in 2010, more than 81.5 million units had been sold worldwide. its sales were lower than those of its predecessors, and during the six years of its production, 21.7 million units were sold worldwide. The GameCube struggled against its rivals in the market, and its initial poor sales led to Nintendo posting a first half fiscal year loss in 2003 for the first time since the company went public in 1962. was Nintendo president from 2002–2015. In 2002, the
Pokémon Mini was released. Its dimensions were smaller than that of the Game Boy Advance and it weighed 70 grams, making it the smallest video game console in history. Following the European release of the GameCube in May 2002, Hiroshi Yamauchi announced his resignation as the president of Nintendo, and
Satoru Iwata was selected by the company as his successor. Yamauchi would remain as advisor and director of the company until 2005. Iwata's appointment as president ended the Yamauchi succession at the helm of the company, a practice that had been in place since its foundation. In 2003, Nintendo released the
Game Boy Advance SP, an improved version of the Game Boy Advance with a foldable case, an illuminated display, and a rechargeable battery. By the end of its production cycle in 2010, over 43.5 million units had been sold worldwide. Throughout its lifetime, more than 154 million units were sold, making it the most successful handheld console and the second bestselling console in history. with 2.5 million units being sold by 2007. In mid-2005, the
Nintendo World Store was inaugurated in New York City. was the president of Nintendo of America from 2006–2019. Nintendo's next home console was conceived in 2001, although development commenced in 2003, taking inspiration from the Nintendo DS. Nintendo also considered the relative failure of the GameCube and instead opted to take a "
Blue Ocean Strategy" by developing a reduced performance console in contrast to the high-performance consoles of Sony and Microsoft to avoid directly competing with them. The
Wii was released in November 2006, with a total of 33 launch games. With the Wii, Nintendo sought to reach a broader demographic than its
seventh-generation competitors, with the intention of also encompassing the "non-consumer" sector. Nintendo invested in a $200 million advertising campaign to that end. The Wii's innovations include the
Wii Remote controller, equipped with an
accelerometer system and infrared sensors that allow it to detect its position in a three-dimensional environment with the aid of a sensor bar; the Nunchuk peripheral that includes an analog controller and an accelerometer; and the
Wii MotionPlus expansion that increases the sensitivity of the main controller with the aid of
gyroscopes. By 2016, more than 101 million Wii consoles had been sold worldwide, Several accessories were released for the Wii from 2007 to 2010, such as the
Wii Balance Board, the Wii Wheel and the
WiiWare download service. In 2009, Nintendo Iberica S.A. expanded its commercial operations to
Portugal through a new office in
Lisbon.
2011–2016: Nintendo 3DS, Wii U, and mobile ventures After an announcement in March 2010, Nintendo released the
Nintendo 3DS in 2011. The console produces
stereoscopic effects without 3D glasses. By 2018, more than 69 million units had been sold worldwide; the figure increased to 75 million by the start of 2019. and the
Nintendo 2DS, a version of the 3DS that lacks the clamshell design of Nintendo's previous handheld consoles and the stereoscopic effects of the 3DS. With 13.5 million units sold worldwide, In 2014, a new product line was released consisting of figures of Nintendo characters called
Amiibos. Due to a 30% decrease in company income between April and December 2013, Iwata announced a temporary 50% cut to his salary, with other executives seeing reductions by 20%–30%. In January 2015, Nintendo ceased operations in the Brazilian market due in part to high import
duties. This did not affect the rest of Nintendo's
Latin American market due to an alliance with Juegos de Video Latinoamérica. Nintendo reached an agreement with NC Games for Nintendo's products to resume distribution in
Brazil by 2017, and by September 2020, the Switch was released in Brazil. On 11 July 2015, Iwata died of
bile duct cancer, and after a couple of months in which Miyamoto and Takeda jointly operated the company,
Tatsumi Kimishima was named as Iwata's successor on 16 September 2015. As part of the management's restructuring, Miyamoto and Takeda were named creative and technological advisors, respectively. The financial losses caused by the Wii U, along with Sony's intention to release its video games to other platforms such as
smart TVs, motivated Nintendo to rethink its strategy concerning the production and distribution of its properties. In 2015, Nintendo formalized agreements with
DeNA and
Universal Parks & Resorts to extend its presence to
smart devices and
amusement parks respectively. '' in the sign-up menu In March 2016, Nintendo's first
mobile app for the
iOS and
Android systems,
Miitomo, was released. Since then, Nintendo has produced other similar apps, such as
Super Mario Run,
Fire Emblem Heroes,
Animal Crossing: Pocket Camp,
Mario Kart Tour, and
Pokémon Go, the last being developed by
Niantic and having generated $115 million in revenue for Nintendo. In March 2016, the
loyalty program My Nintendo replaced
Club Nintendo. The
NES Classic Edition was released in November 2016. The console is a version of the NES based on emulation,
HDMI, and the Wii remote. Its successor, the
Super NES Classic Edition, was released in September 2017. By October 2018, around ten million units of both consoles combined had been sold worldwide.
2017–2024: Nintendo Switch and expansion to other media The Wii U's successor in the
eighth generation of video game consoles, the
Nintendo Switch, was released in March 2017. The Switch features a hybrid design as a home and handheld console,
Joy-Con controllers that each contain an accelerometer and gyroscope, and the simultaneous wireless networking of up to eight consoles. To expand its library, Nintendo entered alliances with several third-party and independent developers; by February 2019, more than 1,800 Switch games had been released. The Switch has shipped over 150 million units worldwide , becoming the
third-best selling console of all time behind the
PlayStation 2 and Nintendo DS. It is also Nintendo's most successful home console to date, surpassing the Wii's 101.6 million units. at
Universal Studios Japan, opened in 2021 In 2018,
Shuntaro Furukawa replaced Kimishima as company president, and in 2019,
Doug Bowser succeeded Nintendo of America president
Reggie Fils-Aimé. In April 2019, Nintendo formed an alliance with
Tencent to distribute the Nintendo Switch in China starting in December. In April 2020, Reuters reported that
ValueAct Capital had acquired over 2.6 million shares in Nintendo stock worth over the course of a year, giving them an overall stake of 2% in Nintendo. Nintendo co-produced an animated film
The Super Mario Bros. Movie alongside
Universal Pictures and
Illumination, with Miyamoto and Illumination CEO
Chris Meledandri acting as producers. In 2021, Furukawa indicated Nintendo's plan to create more animated projects based on their work outside the
Mario film, and by 29 June, Meledandri joined the board of directors as a non-executive outside director. Later, in July 2022, Nintendo acquired Dynamo Pictures, a Japanese CG company founded by Hiroshi Hirokawa on 18 March 2011. Dynamo had worked with Nintendo on digital shorts in the 2010s, including for the
Pikmin series, and Nintendo said that Dynamo would continue its goal of expanding into animation. Following the completion of the acquisition in October 2022, Nintendo renamed Dynamo as
Nintendo Pictures. In February 2022, Nintendo announced the acquisition of
SRD Co., Ltd. (Systems Research and Development) after 40 years, a major contributor of Nintendo's first-party games such as
Donkey Kong and
The Legend of Zelda until the 1990s, and then support studio since. In May 2022, Reuters reported that
Saudi Arabia's
Public Investment Fund had purchased a 5% stake in Nintendo, In November 2024, Saudi Arabia's PIF dropped back to 6.3%. Super Nintendo World opened at
Universal Studios Hollywood in early 2023, followed by a Donkey Kong-themed expansion of the original land at
Universal Studios Japan in 2024, and the opening of a Super Nintendo World area at
Universal Epic Universe in Orlando in May 2025.
The Super Mario Bros. Movie was released on 5 April 2023, and has grossed over $1.3 billion worldwide, setting box-office records for the
biggest worldwide opening weekend for an animated film, the
highest-grossing film based on a video game and
the 15th-highest-grossing film of all-time. Nintendo reached an agreement with
Embracer Group in May 2024 to acquire 100% of the shares in Shiver Entertainment, a company that has specialized in porting triple-A games like
Hogwarts Legacy and
Mortal Kombat 1 to the Switch, making it a wholly owned subsidiary of Nintendo, subject to closing conditions. In October 2024, the company opened the
Nintendo Museum on the site of its former Uji Ogura plant, where it had manufactured playing and
hanafuda cards. The same month, Nintendo announced
Nintendo Music, a mobile application enabling one to listen to soundtracks from Nintendo games. By November 2024, Nintendo gained full ownership of Monolith Soft, a first-party developer behind
Xenoblade Chronicles and provided support for
The Legend of Zelda: Tears of the Kingdom.
2025–present: Nintendo Switch 2 The successor to the Switch, the
Nintendo Switch 2, was released on 5 June 2025. It has a larger display and more internal storage than the original Switch. It has updated graphics, controllers, and social features. It supports
1080p resolution and a 120 Hz
refresh rate in handheld or tabletop mode, and
4K resolution with a 60 Hz refresh rate when docked. On 10 June, Nintendo reported that the Switch 2 had sold more than 3.5 million units worldwide, becoming the fastest selling console in history, overtaking the previous record-holder, the PlayStation 2. In September 2025, Nintendo announced that the sequel to
The Super Mario Bros. Movie, titled
The Super Mario Galaxy Movie, is scheduled to be released on 3 April 2026. On 27 November 2025, Nintendo announced that it would acquire Bandai Namco Studios Singapore through a share transfer with
Bandai Namco Studios starting with a 80% stake on 1 April 2026, followed by the rest of its stake when operations have stabilized. Following this, BNSS would rebrand to Nintendo Studios Singapore. == Products ==