The Nintendo Switch is a hybrid video game console that consists of a console unit, a dock, and two Joy-Con controllers. Nintendo has described the system as "a home console that you can take with you on the go". While the company has avoided characterizing the Switch as a direct successor to the Wii U or Nintendo 3DS, The Wii U was discontinued shortly before the Switch's 2017 launch, while the 3DS remained in production until 2020, positioned as an entry-level option for younger players. It measures in width, in height, and in depth, and weighs . The display supports
720p resolution (1280×720
px) The unit includes a
3.5 mm audio jack, stereo speakers on the bottom edge, a
USB-C charging port, and a rear. A
game card slot is located on the top edge, and a
microSD card slot is located beneath the kickstand. Volume controls and the power button are also positioned on the top, while side rails allow Joy-Con controllers to attach. An ambient light sensor adjusts screen brightness automatically. while
Super Mario Party does not support Handheld mode. Nintendo describes the Switch as a "single-screen experience", displaying content either on the console when undocked or on a TV when docked. Unlike the Wii U's GamePad, it does not support dual-screen functionality. Nintendo patented a method for linking multiple Switch consoles to form a
multi-monitor setup, first utilized in
Super Mario Party to create an extended gameplay environment.
Dock The Nintendo Switch console can be placed into the Switch dock, a docking station that charges the console and outputs video and audio to a television. The dock measures in width, in height, and in depth, and weighs . The version included with the OLED model is larger and features a revised housing. Nintendo offers versions of the charging grip that allows connected controllers to charge via USB-C,
Pro Controller The Nintendo Switch Pro Controller is a separate wireless controller that offers a more traditional design, resembling the
Wii Classic Controller Pro and
Wii U Pro Controller. It connects to the Switch via Bluetooth and charges through a USB-C port.
Other The Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element. Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the console to serve as alternate input devices and change how the Switch can be used. Nintendo offers a Joy-Con Wheel, a small
steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for
racing games such as
Mario Kart 8 Deluxe. The 4.0.0 system update enabled support for
GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch; GameCube controllers can be used with most games compatible with the Switch's Pro Controller, such as
Super Smash Bros. Ultimate. USB
computer keyboards are supported for certain tasks, such as text entry. In January 2018, Nintendo announced
Nintendo Labo, a child-oriented platform that combines games coupled with
do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch hardware to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano. In September 2018, with the release of
Nintendo Switch Online, Nintendo introduced
NES Controller style Joy-Con controllers alongside its
classic games service. In September 2019, when
SNES games were added to the service, wireless
SNES Controllers were released. In September 2021, when
Nintendo 64 games and
Sega Genesis games were added to the service as part of the
Expansion Pack subscription tier, wireless
Nintendo 64 Controllers and Sega Genesis Control Pads were released for use with their respective services. Nintendo released
Ring Fit Adventure in October 2019, which includes a Leg Strap to mount a Joy-Con to a leg, and the Ring-Con, a flexible hard plastic ring with Joy-Con mounting. The player interacts with the game, fashioned after a
console role-playing game, by doing various exercises, such as running in place, squatting, and squeezing the ring, to perform in-game actions of running, jumping, and attacking and defending, respectively. Such features are part of Nintendo's "quality of life" goals to incorporate physical activity alongside the Switch, similar to past games like
Wii Fit. In February 2017, Nintendo president
Tatsumi Kimishima stated that it had been "studying"
virtual reality solutions, but felt that comfort was a main concern.
Nintendo of America president and
COO Reggie Fils-Aimé also cited that existing VR solutions were not "fun" or "social". Nintendo ultimately unveiled a new Labo VR kit in March 2019, using a cardboard headset and viewer placed in front of the console's screen, in combination with attached accessories. Stands and alternate docks have also been created for the Switch to overcome the limitations of the device's own kickstand for tabletop play, including an official "Adjustable Charging Stand" that can be connected to the device's AC adapter.
Technical specifications SoC, CPU, GPU and RAM The Switch uses a
system-on-chip from the
Tegra family of products, developed in partnership with
Nvidia. No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing
GeForce gaming
graphics cards" that are common in personal computers, and has a custom
API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses". Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch. Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be a standard Nvidia
Tegra X1 instead, composed of four
ARM Cortex-A57 and four ARM
Cortex-A53 CPU cores along with 256
Maxwell-based
CUDA GPU cores. This was later corroborated by an analysis on the console done by Tech Insights in March 2017. The CPU cores are normally clocked at , but a firmware update released in April 2019 allows the CPU to clock up to in certain games during loading to improve load times. While the SoC features eight CPU cores, the Switch only uses the four 64-bit Cortex-A57 cores, of which one is reserved to the operating system. The Switch uses
Bluetooth 4.1 for wireless communication between the console and its controllers. In the case of at least one game,
Splatoon 2, ten Switch consoles can use the Ethernet network to connect locally, though only eight can play directly while the other two can watch as spectators.
Power/battery The Switch is primarily powered in Handheld mode by a non-removable 4,310
mAh, 3.7
V Lithium-ion rechargeable battery. The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of
The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life. While the basic Joy-Con grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this grip.
Storage The Switch includes 32
GB of internal storage, If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card. Save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017, while the 10.0.0 system update in April 2020 allowed most update data, digital games (i.e., downloaded from eShop), and other downloaded content to be swapped between the internal memory and a microSD card. MicroSD and microSDHC were supported initially, and microSDXC card support was later added to the Switch's software via a system update. The Switch did not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future. A system update in October 2017 partially resolved this issue by enabling support for wireless USB headphones when the receiver is connected to the USB port on the console when docked. This was later fully resolved in a system update in September 2021 when it enabled support for Bluetooth Wireless headphone devices without the need for a USB adapter.
Later revisions Around July 2018, Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software. Nintendo claimed in its case against
Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter's sales of modified Switch chips that used the exploit. An updated version of the Nintendo Switch under model number "HAC-001(-01)" was announced on July 17, 2019, and was released in Japan and North America in mid-August 2019, and in the United Kingdom in September 2019. This revision uses the
Tegra X1+
SoC, a more efficient chipset compared to the Tegra X1 used in the original model. Thus, the time-on-battery was effectively extended to 4.5–9 hours, depending on the game being played. No other system component was updated in this revision.
Production The Nintendo Switch is produced between Taiwan-based
Foxconn and Japan-based
Hosiden, with Foxconn accounting for the largest volume. as they had done for both the 3DS and Wii U at their respective launches; Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report, as the company saw the console as a key earnings driver for 2017 and beyond. Fomalhaut Techno Solutions, a Japanese product teardown firm, estimated that the Switch cost $257 to make compared to its $299
MSRP, with the console and dock at $167 while each Joy-Con costs $45. Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units. Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console's first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the
NES Classic Edition in late 2016. Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii, which sold 101 million units by 2016. Following the initial sales report numbers in April 2017, the
Financial Times reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid "customer tantrums" with poor supply levels, particularly near the 2017 holiday season and the release of
Super Mario Odyssey on October 27, 2017. Fils-Aimé said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components.
DigiTimes reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month, with plans to ship 20 million units by the end of the year; the newspaper also stated that the production rate was limited by component availability, and not by other factors of Nintendo's production process. On the presentation of the 2017 fiscal year results to investors, Nintendo's newly named president
Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year. In June 2019,
The Wall Street Journal reported that Nintendo was starting to move some of its production of the Switch and two hardware revisions of the Switch outside of China and into
Southeast Asia to limit the impact of new United States tariffs on electronics made in China. In November 2020,
Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20% and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units, having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020. These boosts in production have been attributed to more demand mainly due to the success of
Animal Crossing: New Horizons during the
COVID-19 pandemic. According to
The Wall Street Journal, Nintendo's goal with the Switch Lite was to produce a sub unit, aimed at
casual gamers, to compete with gaming services that do not require a dedicated device. To achieve this, Nintendo negotiated on reduced prices from its component suppliers. Further, the
Journal stated that Nintendo had gained
Murata Manufacturing as a battery supplier in addition to
TDK, to lower costs by causing competition between the two companies. The Switch Lite is physically larger than previous Nintendo handhelds: its display is larger and the unit measures longer when compared to a
New Nintendo 3DS XL, which itself was the large-sized model in the
Nintendo 3DS line. The Switch Lite normally only supports games that can be played in handheld mode, retaining features like the Switch's
gyroscopic sensors, Bluetooth, Wi-Fi, and
NFC compatibility. Some tabletop games that require the HD Rumble or
IR camera features, such as
1-2-Switch, require players to use separate Joy-Con controllers with the Switch Lite. The system does not support any docking or connectivity to a television and is thus incompatible with games that require television mode. Players who attempt to purchase games that require television or tabletop mode via the
eShop on the Switch Lite will be notified of the incompatibility. Though not included with the system, the Switch Lite does support external controllers otherwise compatible with standard Switch models, such as standalone Joy-Con controllers, though they cannot be docked to the system. Some controllers, such as
GameCube controllers, work with the system, but require extra adapters, as the normal GameCube to Switch adapter uses the USB ports on the full-size Switch's dock.
OLED model On July 6, 2021, Nintendo officially announced a new model called the
Nintendo Switch – OLED Model. The OLED model features a 720p
OLED display, and when docked, outputs to 1080p resolution similar to the original model. Additionally, it features 64 GB of internal storage, enhanced audio functions, a
magnesium alloy body and a wider adjustable stand for use in tabletop mode. The unit ships with a new dock that includes a wired LAN port. The unit ships in two bundles: one that includes a black dock and a red and blue Joy-Con (similar to the base model's default color scheme), and one that includes a white dock and a white Joy-Con. It was released on October 8, 2021, alongside the release of
Metroid Dread, with a retail price of . Ahead of the release of the OLED version on September 13, 2021, Nintendo reduced the base price of the original Switch model in Europe from to , and in the UK from to , which Nintendo said also reflected changes in currency exchange rates. All other regions – including North America and Australia – did not receive a price cut. Four special-edition models were released: those for
Splatoon 3,
Pokémon Scarlet and Violet,
The Legend of Zelda: Tears of the Kingdom, and a "Mario Red Edition" to tie into
Super Mario Bros. Wonder.
Rumored high-end model In early 2019, reports from
The Wall Street Journal and
The Nikkei claimed that Nintendo had plans for two new models of the Nintendo Switch. One new model was a lightweight revision, later revealed as the Nintendo Switch Lite; the other was to be a more powerful console to be released in 2020. A notification from Nintendo alerting the
Federal Communications Commission of changes to the Switch's hardware in July 2019 were used as further evidence for a new model.
DigiTimes later corroborated previous reports, claiming Nintendo planned to release a model with an improved CPU and
magnesium alloy body in the second half of 2020 and the
global chip shortage beginning in 2020 impacted console production regardless.
Bloomberg continued to state Nintendo was preparing to release a higher-end Nintendo Switch model with an OLED screen and the ability to output a
4K resolution, and the model would release in late 2021. However, Nintendo announced the Nintendo Switch OLED model in July 2021.
Bloomberg again stated that a higher-end Switch was in development, and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage. In response, Nintendo said that the report was "not true" and made false claims about the company.
Zynga—one company named by
Bloomberg as having received a development kit of an upgraded Nintendo Switch model—also denied the factuality of the report. In December 2022,
Digital Foundry claimed that any upgraded Nintendo Switch model was no longer in development, and that Nintendo instead was focusing on the system's successor, which was later revealed to be the
Nintendo Switch 2. == Software ==