'', released in 1986 for the
Famicom Disk System, was the first game in the seriesit featured an
open world, and
nonlinear gameplay.|alt=An overhead view of a young boy in a green tunic battling creatures.
1986–1997: 2D origins The Legend of Zelda, the first game of the series, was first released in Japan in February 1986, on the
Famicom Disk System. A cartridge version for the
Nintendo Entertainment System, using battery-backed
memory, was released in 1987 in the United States on August 22, and in Europe on November 27. The game features a "Second Quest", accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The "Second Quest" features different dungeons and item placement, and more difficult enemies. The second game,
Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987,
A Link to the Past returned to the top-down view and added the concept of an alternate dimension, the Dark World. The game was released for the
Super NES in November 1991.
1998–2001: Transition to 3D The series made the transition to
3D with
Ocarina of Time for the
Nintendo 64, which was released in November 1998. This game, initially known as
Zelda 64 and in development for the Japanese-only
64DD before converting to cartridge format when the hardware was delayed, retains the core gameplay of the previous
2D games. A new gameplay mechanic, lock-on targeting, enables more precise sword fighting in a 3D space by focusing the camera on a nearby target and alters the player's actions relative to that target. The game heavily uses context-sensitive button play, having the player control various actions, each handled slightly differently, using only one button on the controller (e.g. standing next to a block and pressing A would make Link grab it, enabling him to push orpull it, but moving forwards into a block and tapping A has Link climb the block). The game debuted Link's horse,
Epona, allowing Link to travel quickly across land and fire arrows from horseback. Widely acclaimed as one of the
greatest video games ever made,
Ocarina of Time achieved massive commercial success and universal critical praise, earning numerous perfect scores and consistent top rankings on definitive "best of all time" lists from publications such as
IGN and
Electronic Gaming Monthly. In February 2006, it was ranked by
Nintendo Power as the best game released for a Nintendo console. The cancelled 64DD expansion for
Ocarina of Time, known as
Ura Zelda during development, was re-released on the
GameCube in 2002 as a
pre-order incentive for
The Wind Waker in the U.S., Canada and Japan. Named
Ocarina of Time Master Quest, the game was given reorganized dungeon layouts for greater difficulty. Europe would receive this "Two-Game Bonus Disc" free in every copy of
The Wind Waker, except for the discounted
Player's Choice version.
Ocarina of Time was available through the Wii and
Wii U's respective Virtual Console services and
Ocarina of Time has been made available through Nintendo Classics in HD resolution on
Nintendo Switch and
Nintendo Switch 2.
Ocarina of Time 3D for the Nintendo 3DS, featuring remade graphics and stereoscopic 3D, was released in June 2011. '', released in 1998 for the
Nintendo 64, was the first
3D game in the series.|alt=The child version of the game's protagonist, Link, stands in Hyrule field wearing his distinctive green tunic and pointed cap. In each corner of the screen are icons that display information to the player. In the upper left-hand corner, there are hearts, which represent Link's health, in the lower left-hand corner is a counter that displays the number of Rupees (the in-game currency) possessed by the player. There is a mini-map in the lower right-hand corner, and five icons in the upper right-hand corner, one green, one red, and three yellow, which represent the actions available to the player on the corresponding buttons of the N64 controller.
Ocarina of Times follow-up, ''
Majora's Mask'', was released in April 2000. It uses the same
3D game engine as the previous game, and added a time-based concept, in which Link relives the events of three days as many times as needed to complete the game's objectives. It was originally called
Zelda Gaiden, a Japanese title that translates as
Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While ''Majora's Mask
retains the graphical style of Ocarina of Time'', it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker in tone, or a
Game Link Cable. After one game has been completed, the player is given a password that allows the other game to be played as a sequel. to be called the "Triforce Series". When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion. These two games became
Oracle of Ages, which is more puzzle-based, and
Oracle of Seasons, which is more action-oriented. Both titles were later released on the 3DS Virtual Console and Nintendo Classics.
2002–2005: Introduction of Toon Link and multiplayer '', released in 2002 for the
Game Boy Advance, was the first
multiplayer game in the series, and introduced a new cartoon art style. The Game Boy Advance release of
A Link to the Past in 2002 featured a new game,
Four Swords, was released in September 2011, as free
DSiWare available until February 20, 2012. '', released in 2002 for the
GameCube, was the first game in the series featuring
cel shading.|left
The Wind Waker, a 3D
cel-shaded game also featuring Toon Link, was released in Japan in December 2002, and the US and Europe in 2003. The gameplay centers on controlling wind with a baton called the Wind Waker and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series. ''
The Legend of Zelda: Collector's Edition, released for the GameCube in 2003, included the original The Legend of Zelda
, Zelda II
, Ocarina of Time
, Majora's Mask
, and a demo of The Wind Waker
. The Legend of Zelda: The Wind Waker HD'' was released for Wii U in 2013.
Four Swords Adventures was released for the GameCube in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld
Four Swords,
Four Swords Adventures was another deviation from previous
Zelda gameplay, focusing on
level-based and
multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting
overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a
Nintendo GameCube – Game Boy Advance link cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.
Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other
Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers", which contains spoken dialogue for most of the characters. In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released
The Minish Cap for the Game Boy Advance. In
The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings. It was later released on the Wii U Virtual Console and Nintendo Classics.
2006–2011: Motion and touch-based swordplay '' was the first game in the series with
motion controls, in which the player controls
Link's sword using the
Wii Remote (
GameCube version pictured).|alt=A boy in a green tunic holds a shield while swinging his sword towards an enemy.|left In November 2006,
Twilight Princess was released as the first
Zelda game on the Wii. It was later released in December as the last Nintendo-published game for the GameCube, the console for which it was originally developed. The Wii version features motion controls and a reversed world where everything that is in the west on the GameCube is in the east on the Wii. The display is mirrored in order to make Link right-handed to make use of the
Wii Remote feel more natural for the majority of players. The game chronicles the struggle of a young adult Link to confront the troubles of the "Twilight Realm", a mysterious force that appears around and interacts with Hyrule. When he enters this realm, he is transformed into a
wolf, and loses the ability to use his sword, shield or other items, but gains other abilities such as sharpened senses from his new form.
Twilight Princess includes an incarnation of Link's horse, Epona, for fast transportation, and features mounted battle scenarios including boss battles that were not seen in previous games.
Twilight Princess diverted from the cel-shading of
Wind Waker, integrating graphics featuring more detailed textures, giving the game a darker atmosphere.
The Legend of Zelda: Twilight Princess HD was released for Wii U in 2016.
Phantom Hourglass was released in June 2007 in Japan and October in North America and Europe for the
Nintendo DS. It had a cel-shaded 3D graphical design with top-down gameplay and gameplay optimised for the DS' touch screen. It was later released on the Wii U Virtual Console. The next
Legend of Zelda game for the DS,
Spirit Tracks, was released in December 2009. In this game, the "spirit tracks", railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the Spirit Tower (the ethereal point of convergence for the tracks) to find out why, but villains Cole and Byrne steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Developed using a modified version of the
Phantom Hourglass engine, the game's most significant new mechanic allows Zelda to possess and periodically control Phantom Guardians—a recurring enemy type from the previous title. It was later released on the Wii U Virtual Console.
Skyward Sword for the Wii was in development since the end of 2000s. The game, the earliest in the
Legend of Zelda timeline, reveals the origins of Hyrule, Ganon (here known as Demise), and many elements featured in previous games; it uses Wii's
MotionPlus feature as well. It was released in November 2011.
An HD remaster, with optional button-only controls, was released for Nintendo Switch in 2021.
2013–present: Open-world emphasis In 2013, Nintendo released
A Link Between Worlds for the Nintendo 3DS, a sequel to
A Link to the Past. Progression is more open-ended than previous titles, with the possibility of completing many of the game's dungeons in any order. Certain dungeon obstacles require the use of rented or purchased items.
Breath of the Wild was released in March 2017, as the last Nintendo-published game for the Wii U and a launch title for the
Nintendo Switch. Similar to the original
The Legend of Zelda, players are given little instruction and can explore the world freely. The world is designed to encourage exploration and experimentation and the main story quest can be completed in a nonlinear fashion. An enhanced port was released as a launch title for the
Nintendo Switch 2 worldwide in June 2025. A
Breath of the Wild sequel,
Tears of the Kingdom, was released on the Switch in May 2023. New to
Tears of the Kingdom are the battery-powered Zonai devices, which the player can use for combat, propulsion, and exploration. The game also features the new abilities to fuse materials together, ascend through ceilings, reverse objects' movement through time, and autobuild structures. == Spin-off games ==